Packet corresponds to this client function call:
/**
* This function is called to tell us that we may now control the given
* entity (or not as the case may be).
*
* @param id entity id.
* @param control true if entity is now controlled, false otherwise.
*/
void EntityManager::onEntityControl( EntityID id, bool control )
And here how it looks like:
struct EntityControlled {
int32 entityID;
bool isControlled;
}