You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
2. Extract the above ZIP files into a folder called SDL2, which should be located in the SuDokuLVS2019 directory.
34
+
3. From there, use the Visual Studio project file from the repo with Visual Studio 2019.
35
+
#### Wii U
36
+
Install devkitPro, Wii U Toolkit, and SDL2 for Wii U, then build with CMake. I've included a *make_wii_u.sh* file for convenience once you have everything installed (make sure you change the directory in this file to your appropriate SuDokuL directory).
37
+
25
38
## Credits
26
39
Everything in this game is made by me except for the following assets:
27
40
@@ -41,28 +54,14 @@ Commodore Pixelized v1.2 by by Devin Cook
2. Extract the above ZIP files into a folder called SDL2, which should be located in the SuDokuLVS2019 directory.
66
-
3. From there, use the Visual Studio project file from the repo with Visual Studio 2019.
67
-
### Wii U
68
-
Install devkitPro, Wii U Toolkit, and SDL2 for Wii U, then build with CMake. I've included a *make_wii_u.sh* file for convenience once you have everything installed (make sure you change the directory in this file to your appropriate SuDokuL directory).
0 commit comments