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committedOct 3, 2021
Merge branch 'main' of https://github.com/Mips96/SuDokuL into main
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‎README.md

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<img src="https://github.com/GateGuy/SuDokuL/blob/main/screenshots/screenshot-1920_1080_1.png?raw=true" width="480" height="270"/>
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## How to Compile
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(Note: To run any compiled version, you must have the *fonts*, *graphics*, *music*, and *sfx* folders which can be obtained from the latest release.)
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#### PC
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1. Download the latest SDL2 development libraries (Visual C++ versions):
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- [SDL2](https://www.libsdl.org/download-2.0.php)
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- [SDL2_image](https://www.libsdl.org/projects/SDL_image/)
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- [SDL2_ttf](https://www.libsdl.org/projects/SDL_ttf/)
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- [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/)
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2. Extract the above ZIP files into a folder called SDL2, which should be located in the SuDokuLVS2019 directory.
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3. From there, use the Visual Studio project file from the repo with Visual Studio 2019.
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#### Wii U
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Install devkitPro, Wii U Toolkit, and SDL2 for Wii U, then build with CMake. I've included a *make_wii_u.sh* file for convenience once you have everything installed (make sure you change the directory in this file to your appropriate SuDokuL directory).
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## Credits
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Everything in this game is made by me except for the following assets:
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[Luke.RUSTLTD](https://opengameart.org/users/lukerustltd)
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### Libraries / Tools
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##### All
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- Visual Studio 2019
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##### PC
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- SDL2 2.0.16
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- SDL2_image 2.0.5
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- SDL2_ttf 2.0.15
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- SDL2_mixer 2.0.4
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- Visual Studio 2019
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##### Wii U
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- devkitPro
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- Wii U Toolkit
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- SDL2 for Wii U
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- CMake
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## How to Compile
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(Note: To run any compiled version, you must have the *fonts*, *graphics*, *music*, and *sfx* folders which can be obtained from the latest release.)
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### PC
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1. Download the latest SDL2 development libraries (Visual C++ versions):
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- [SDL2](https://www.libsdl.org/download-2.0.php)
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- [SDL2_image](https://www.libsdl.org/projects/SDL_image/)
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- [SDL2_ttf](https://www.libsdl.org/projects/SDL_ttf/)
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- [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/)
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2. Extract the above ZIP files into a folder called SDL2, which should be located in the SuDokuLVS2019 directory.
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3. From there, use the Visual Studio project file from the repo with Visual Studio 2019.
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### Wii U
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Install devkitPro, Wii U Toolkit, and SDL2 for Wii U, then build with CMake. I've included a *make_wii_u.sh* file for convenience once you have everything installed (make sure you change the directory in this file to your appropriate SuDokuL directory).

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