diff --git a/bugfix.html b/bugfix.html
index 1da74c1..8857aa5 100644
--- a/bugfix.html
+++ b/bugfix.html
@@ -397,6 +397,7 @@
+ - Main Files - Fixed Vanilla Sighted Additive Animations
- Main Files - Main File
@@ -453,29 +454,6 @@ Installation instructions
-
-
-
- Makes sure you can clear the Wreck of the USS Riptide.
-
Installation instructions
-
- - Main Files - Clearable Wreck of the USS Riptide
- - Optional Files - Previsibines Repair Pack (PRP) Patch
-
-
-
-
-
-
-
- Allows players to clear the Fort Hagen Satellite Array, which was unclearable due to an oversight.
-
Installation instructions
-
- - Main Files - Clearable Fort Hagen Satellite Array
-
-
-
-
@@ -597,17 +575,6 @@
Installation instructions
-
-
-
- Allows you to put all weapons on the Contraptions Workshop racks.
-
Installation instructions
-
- - Main Files - Weapon Rack Fixes
-
-
-
-
@@ -615,7 +582,6 @@
- Main Files - Midnight Cult Fix
- - Optional Files - Abernathy Sleep Fixes
diff --git a/changelog.html b/changelog.html
index 64376db..79f8fae 100644
--- a/changelog.html
+++ b/changelog.html
@@ -167,6 +167,76 @@ 2024
+
7/10/24
+
Safe Mid-game
+
Utilities
+
+ - Added links to the latest VC 2015-2022 in the requiremens, due to the delay from TPU.
+
+
Utilities
+
+ - Disabled DisableBlackLoadingScreens in the High FPS Physics Fix instructions to avoid a game freezing edge case and any confusion from the seemingly stuck loading.
+
+
Bug Fixes
+
+ - Removed the following mods because they are no longer needed with UFO4P >=2.1.7:
+
+ - Clearable Wreck of the USS Riptide
+ - Clearable Fort Hagen Satellite Array
+ - Abernathy Sleep Fixes
+
+
+ - Removed Weapon Rack Fixes because it is no longer eneded with CFM >=3.5.
+
+
User Interface
+
+ - Added Alternative Activation Prompts (and Dynamic Activation Key in the same instructions, as no other mod in the guide requires it).
+
+
Tweaks
+
+ - Added Assorted Modular Tweaks - ESPless.
+
+
Gameplay
+
+ - Removed Molotov Cocktail Nerf because Assorted Modular Tweaks - ESPless replaces it.
+
+
Visuals
+
+ - Removed Remove Ironsight Blur because Assorted Modular Tweaks - ESPless replaces it.
+
+
LOD Guide
+
+ - Updated the pre-generated LOD to fix MHDT and forward the latest PRP changes.
+
+
FAQ
+
+ - Added information on FaceGen and VEFS.
+
+
Wabbajack
+
+ - Updated to reflect the changes above.
+ - Added notes to some mods instead of the installation date column (which is largely pointless since the WJ already ships with a date separator).
+ - Updated the following mods:
+
+ - X-Cell (1.5-b65)
+ - Garden of Eden Papyrus Script Extender (19)
+ - Papyrus Common Library (1.3.1)
+ - Unofficial Fallout 4 Patch (2.1.7)
+ - Community Fixes Merged (3.5.1)
+ - Weapon Behavior Ironsights movement direction lock fixes and tweaks (3rd person) (1.09)
+ - Previsibines Repair Pack Plugins (74.14)
+ - Godrays Performance Fix Redux (3.1.1)
+ - MCM Settings Manager - TMR Configuration
+ - DLC Timing (1.3.1)
+ - Hit Those Explosives (1.5)
+ - The Attachment Pack (1.0.7)
+ - Attachment Pack - Description Tweaks and Fixes (1.0.1)
+
+
+
+
+
+
24/9/24
Safe Mid-game
Utilities
diff --git a/faq.html b/faq.html
index 59684d7..1c6e91d 100644
--- a/faq.html
+++ b/faq.html
@@ -228,7 +228,40 @@
Why Long Loading Times Fix not in the guide?
- Long Loading Times Fix has its own set of issues and it performs worse than High FPS Physics Fix configured according to the guide, as these results prove (ModdingLinked Discord server).
+ Long Loading Times Fix has its own set of issues and it performs worse than High FPS Physics Fix configured according to the guide, as shown by these results:
+
@@ -256,16 +289,30 @@ The game crashes or nothing happens when starting it
This could happen for various reasons:
+ - Make sure the latest VC++ Redistributables are installed:
+
+ - 2015-2022 X64
+ - 2015-2022 X86
+ -
+ VC++ AIO (not always up to date, making the 2 files above a requirement):
+
+ - Extract the archive and run the included install_all.bat as an administrator.
+
+
+ - Restart your PC.
+
+
- You have incompatible mods lingering in your game's Data folder, this is why a clean slate is required.
- If you are using a third-party antivirus, add exclusions to the folder Mod Organizer 2 is in. If that doesn't work, try disabling the antivirus completely and rely solely on Windows Defender (which should work fine once exclusions are present).
- Make sure you have both files from PRP.
- Missing masters, check the big red triangle icon on the top right corner of Mod Organizer 2:
- If you're missing one of the mods in TMR, install it or get rid of the mod that requires it (for example if you erronesouly downloaded a patch for a mod you don't want in TMR Extended).
- - If you're missing Creation Club content, verify your game files on Steam and run the downgrader.
+ - If you're missing the vanilla Creation Club content, verify your game files on Steam and run the downgrader.
- Most programs that ship with pre-built computers or laptops (such as OMEN Gaming Hub for HP OMEN systems) will be prone to issues and should be uninstalled or temporarily closed.
+ - Update your graphics driver (either NVIDIA, AMD or Intel).
@@ -281,7 +328,7 @@ How do I export my modlist and/or load order?
As MO2 is the only supported manager, instructions for other managers will not be provided:
- Click the folders list in the top of MO2.
- - Click Open Profile Folder
+ - Click Open Profile Folder.
- The modlist will be written in modlist.txt (written in reverse order but you can reverse this easily with text editors) and the load order is in loadorder.txt.
@@ -390,12 +437,19 @@ Mod Organizer 2 refuses to open and creates a dump file at each try
-
- - Download the VC++ Runtime Libraries.
- - Extract the archive and run the included install_all.bat as an administrator.
- - Restart your PC.
- - If that doesn't work, also install this and retry running MO2.
-
+
Make sure the latest VC++ Redistributables are installed:
+
+ - 2015-2022 X64
+ - 2015-2022 X86
+ -
+ VC++ AIO (not always up to date, making the 2 files above a requirement):
+
+ - Extract the archive and run the included install_all.bat as an administrator.
+
+
+ - Restart your PC.
+
+
@@ -532,6 +586,18 @@ Black screen after starting a new game
+
+
+
Missing NPC heads
+
+
+
+
+
+ The vanilla game generates missing FaceGen on runtime if it's missing, which can cause stuttering. X-Cell removes this feature and restricts it to using pre-generated FaceGen, which means that you have to fix NPCs that are missing it by using VEFS, or find a patch that provides the files. This is not required in TMR nor TMRE, but should be kept in mind when installing other mods.
+
+
+
Configuration
diff --git a/gameplay.html b/gameplay.html
index 56a93ab..ad0a49c 100644
--- a/gameplay.html
+++ b/gameplay.html
@@ -298,17 +298,6 @@
Installation instructions
-
-
-
- Nerfs the molotov's insane damage on hit and removes its stagger.
-
Installation instructions
-
- - Main Files - Molotov Cocktail Nerf
-
-
-
-
diff --git a/hud.html b/hud.html
index 2ecd619..b6c8efd 100644
--- a/hud.html
+++ b/hud.html
@@ -194,24 +194,6 @@
Installation instructions
-
-
-
- Removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.
-
Installation instructions
-
- - Main Files - Extended Dialogue Interface 1.3.6
-
-
-
-
- XDI will not replace the dialogue interface when talking to companions.
-
-
-
-
-
-
@@ -233,6 +215,36 @@
Installation instructions
+
+
+
+
+ Adds various prompts to conveniently interact with items, objects and NPCs.
+
Installation instructions
+
+
+
+
+
+
+
+ Removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.
+
Installation instructions
+
+ - Main Files - Extended Dialogue Interface 1.3.6
+
+
+
+
+ XDI will not replace the dialogue interface when talking to companions.
+
+
+
+
+
diff --git a/intro.html b/intro.html
index 7c33893..b80df40 100644
--- a/intro.html
+++ b/intro.html
@@ -217,7 +217,7 @@ Requirements
An English copy of the game with all DLCs except the HD Texture Pack (the reason is explained in the mods to avoid section: Mods to Avoid), from Steam.
- Only the English version of the game is supported for maximum compatibility; translations can conflict with mods and cause issues. The Bethesda.net and Xbox Game Pass versions of the game are also unsupported, as they do not work with F4SE, which is essential for many mods.
- - Only the Creation Club content that ships with the game is supported. Any additions will have to be removed, as instructed later in the guide when uninstalling the game.
+ - Only the Creation Club content that ships with the game is supported. Most of the CC content will need patching (a common exception to this are workshop additions, you can keep those ), which is beyond the scope of this guide. You will have to remove them as instructed later in the guide when uninstalling the game.
@@ -234,10 +234,19 @@ Requirements
Mod Organizer 2 does NOT support ARM64 Windows.
- VC++ Runtime Libraries.
-
- - Extract the archive and run the included install_all.bat as an administrator to install all of the required libraries at once.
-
+ The latest VC++ Redistributables:
+
+ - 2015-2022 X64
+ - 2015-2022 X86
+ -
+ VC++ AIO (not always up to date, making the 2 files above a requirement):
+
+ - Extract the archive and run the included install_all.bat as an administrator.
+
+
+ - Restart your PC.
+
+
A text editor (Notepad++ is recommended, but the default Windows notepad will work).
An archiving tool (NanaZip is recommended).
The latest GPU drivers (either NVIDIA, AMD or Intel).
diff --git a/javascript.js b/javascript.js
index c584f5d..14b020a 100644
--- a/javascript.js
+++ b/javascript.js
@@ -6,6 +6,7 @@ document.addEventListener('DOMContentLoaded', function () {
createRightSidebar();
createImageHandlers();
markActivePage();
+ resizeAllTextAreas();
});
window.onscroll = updateProgressBarAndFadeIn;
@@ -25,7 +26,10 @@ function sizeChanged() {
document.getElementsByClassName("left-sidebar")[0].style.width = "";
}
}
+
+ resizeAllTextAreas();
}
+
function toggleNav() {
var sidbear = document.getElementsByClassName("sidebar left-sidebar")[0];
if (sidbear.style.width == 0) {
@@ -59,9 +63,31 @@ function expandCard(thisObj, $open, $dontReset) {
rotate(chevron, 180);
$open.style.display = "block";
thisObj.classList.add('active');
+
+ const textareas = $open.querySelectorAll('.auto-resize');
+ if (textareas) {
+ console.log("Found textareas: " + textareas.length);
+ for (var i = 0; i < textareas.length; i++) {
+ autoResize(textareas[i]);
+ }
+ }
}
}
+function resizeAllTextAreas() {
+ const textareas = document.querySelectorAll('.auto-resize');
+ if (textareas) {
+ for (var i = 0; i < textareas.length; i++) {
+ autoResize(textareas[i]);
+ }
+ }
+}
+
+function autoResize(textarea) {
+ textarea.style.height = 'auto';
+ textarea.style.height = textarea.scrollHeight + 'px';
+}
+
function emToPixels(em) {
const baseFontSize = parseFloat(getComputedStyle(document.documentElement).fontSize);
return em * baseFontSize;
@@ -190,7 +216,7 @@ function markActivePage() {
link.classList.add("active");
currentIndex = index;
- if (link.classList.contains("sublink")){
+ if (link.classList.contains("sublink")) {
link.setAttribute('style', 'display:flex !important');
}
}
diff --git a/mo2.html b/mo2.html
index 05ba95d..e149951 100644
--- a/mo2.html
+++ b/mo2.html
@@ -451,11 +451,11 @@ How to use Nexus and MO2?
Finish the install as you would with a Mod Manager Download mod.
- When updating a mod you will be prompted with a box in Mod Organizer 2 with multiple options:
+ When installing a mod, MO2 might prompt you with multiple choices:
- - You should select the Rename option and rename the mod to its respective file name, this will make MO2 install them as separate files for easier management.
+ - Rename appears when you are trying to install a file with the same name as an existing one. If you are installing, for example, a secondary file necessary for the mod to work, then rename it accordingly with the name drop-down list or by typing the name manually.
- If you are updating from an old version of a mod, you should select Replace, this will automatically delete all the files from the old version of the mod and replace them with the ones from the new version.
- - Merge should only be used when you are sure the mod will not be updated and in situations where a hotfix is uploaded as separate file.
+ - Merge should only be used when you are sure the mod will not be updated and in situations where a hotfix is uploaded as separate file. Avoid it if you can, for maximum modularity.
diff --git a/sitemap.xml b/sitemap.xml
index 3c3edf8..872879b 100644
--- a/sitemap.xml
+++ b/sitemap.xml
@@ -18,12 +18,12 @@
https://themidnightride.moddinglinked.com/faq.html
0.80
- 2024-10-04
+ 2024-10-06
https://themidnightride.moddinglinked.com/intro.html
0.80
- 2024-10-04
+ 2024-10-06
https://themidnightride.moddinglinked.com/index.html
@@ -43,32 +43,32 @@
https://themidnightride.moddinglinked.com/visuals.html
0.64
- 2024-10-04
+ 2024-10-07
https://themidnightride.moddinglinked.com/gameplay.html
0.64
- 2024-10-04
+ 2024-10-07
https://themidnightride.moddinglinked.com/hud.html
0.64
- 2024-10-04
+ 2024-10-07
https://themidnightride.moddinglinked.com/tweaks.html
0.64
- 2024-10-04
+ 2024-10-07
https://themidnightride.moddinglinked.com/bugfix.html
0.64
- 2024-10-04
+ 2024-10-07
https://themidnightride.moddinglinked.com/utilities.html
0.64
- 2024-10-04
+ 2024-10-06
https://themidnightride.moddinglinked.com/mo2.html
@@ -88,7 +88,7 @@
https://themidnightride.moddinglinked.com/changelog.html
0.51
- 2024-10-04
+ 2024-10-07
https://themidnightride.moddinglinked.com/basefinish.html
diff --git a/tweaks.html b/tweaks.html
index 8d2f3c6..1d3238f 100644
--- a/tweaks.html
+++ b/tweaks.html
@@ -171,6 +171,18 @@ Creating a Separator in MO2
+
+
+
+ Compilation of small gameplay tweaks and fixes from various micro-mods, in one convenient, configurable, and modular ESPless package.
+
Installation instructions
+
+ - Main Files - Assorted Modular Tweaks - ESPless
+ - Main Files - Assorted Modular Tweaks - ESPless - TMR Config
+
+
+
+
diff --git a/utilities.html b/utilities.html
index fa5b976..256c1df 100644
--- a/utilities.html
+++ b/utilities.html
@@ -357,12 +357,11 @@
Installation instructions
- Set DisableBlackLoadingScreens to true (line 37).
- - Set DisableAnimationOnLoadingScreens to true (line 44).
-
+
- Enabling DisableAnimationOnLoadingScreens will freeze loading screens and any overlay you use, this is intended and will lead to way faster loading times. You can omit it if you prefer looking at animated loading screens.
+ Enabling DisableAnimationOnLoadingScreens will freeze loading screens and any overlay you use, this is intended and will lead to faster loading times (about 40%, the biggest difference in loading times remains the 350 lock that HPFP ships with). You can keep it off if you prefer looking at animated loading screens or run into issues when it's enabled.
diff --git a/visuals.html b/visuals.html
index 0e864b3..bf24749 100644
--- a/visuals.html
+++ b/visuals.html
@@ -328,17 +328,6 @@
Installation instructions
-
-
-
- Removes the blur when aiming down sight.
-
Installation instructions
-
- - Main Files - RemoveBlur
-
-
-
-