diff --git a/bugfix.html b/bugfix.html index 1da74c1..8857aa5 100644 --- a/bugfix.html +++ b/bugfix.html @@ -397,6 +397,7 @@

@@ -453,29 +454,6 @@

Installation instructions

-
-

-

- Makes sure you can clear the Wreck of the USS Riptide. -

Installation instructions

- -

-
- -
-

-

- Allows players to clear the Fort Hagen Satellite Array, which was unclearable due to an oversight. -

Installation instructions

- -

-
-

@@ -597,17 +575,6 @@

Installation instructions

-
-

-

- Allows you to put all weapons on the Contraptions Workshop racks. -

Installation instructions

- -

-
-

@@ -615,7 +582,6 @@

diff --git a/changelog.html b/changelog.html index 64376db..79f8fae 100644 --- a/changelog.html +++ b/changelog.html @@ -167,6 +167,76 @@

2024

+

7/10/24

+

Safe Mid-game

+

Utilities

+ +

Utilities

+ +

Bug Fixes

+ +

User Interface

+ +

Tweaks

+ +

Gameplay

+ +

Visuals

+ +

LOD Guide

+ +

FAQ

+ +

Wabbajack

+ + +
+

24/9/24

Safe Mid-game

Utilities

diff --git a/faq.html b/faq.html index 59684d7..1c6e91d 100644 --- a/faq.html +++ b/faq.html @@ -228,7 +228,40 @@

Why Long Loading Times Fix not in the guide?

- Long Loading Times Fix has its own set of issues and it performs worse than High FPS Physics Fix configured according to the guide, as these results prove (ModdingLinked Discord server). + Long Loading Times Fix has its own set of issues and it performs worse than High FPS Physics Fix configured according to the guide, as shown by these results: +

@@ -256,16 +289,30 @@

The game crashes or nothing happens when starting it

This could happen for various reasons:

@@ -281,7 +328,7 @@

How do I export my modlist and/or load order?

As MO2 is the only supported manager, instructions for other managers will not be provided:
  1. Click the MO2 Folders folders list in the top of MO2.
  2. -
  3. Click Open Profile Folder
  4. +
  5. Click Open Profile Folder.
  6. The modlist will be written in modlist.txt (written in reverse order but you can reverse this easily with text editors) and the load order is in loadorder.txt.

@@ -390,12 +437,19 @@

Mod Organizer 2 refuses to open and creates a dump file at each try

-

    -
  1. Download the VC++ Runtime Libraries.
  2. -
  3. Extract the archive and run the included install_all.bat as an administrator.
  4. -
  5. Restart your PC.
  6. -
  7. If that doesn't work, also install this and retry running MO2.
  8. -
+
  • Make sure the latest VC++ Redistributables are installed: + +
  • @@ -532,6 +586,18 @@

    Black screen after starting a new game

    +
    +

    +

    Missing NPC heads

    + UI element - Chevron +

    +
    +
    +

    + The vanilla game generates missing FaceGen on runtime if it's missing, which can cause stuttering. X-Cell removes this feature and restricts it to using pre-generated FaceGen, which means that you have to fix NPCs that are missing it by using VEFS, or find a patch that provides the files. This is not required in TMR nor TMRE, but should be kept in mind when installing other mods. +

    +
    +

    Configuration

    diff --git a/gameplay.html b/gameplay.html index 56a93ab..ad0a49c 100644 --- a/gameplay.html +++ b/gameplay.html @@ -298,17 +298,6 @@

    Installation instructions

    -
    -

    -

    - Nerfs the molotov's insane damage on hit and removes its stagger. -

    Installation instructions

    - -

    -
    -

    diff --git a/hud.html b/hud.html index 2ecd619..b6c8efd 100644 --- a/hud.html +++ b/hud.html @@ -194,24 +194,6 @@

    Installation instructions

    -
    -

    -

    - Removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options. -

    Installation instructions

    - - -
    -

    - XDI will not replace the dialogue interface when talking to companions. -

    -
    - -

    -
    -

    @@ -233,6 +215,36 @@

    Installation instructions

    + +
    +

    +

    + Adds various prompts to conveniently interact with items, objects and NPCs. +

    Installation instructions

    + +

    +
    + +
    +

    +

    + Removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options. +

    Installation instructions

    + + +
    +

    + XDI will not replace the dialogue interface when talking to companions. +

    +
    + +

    +
    diff --git a/intro.html b/intro.html index 7c33893..b80df40 100644 --- a/intro.html +++ b/intro.html @@ -217,7 +217,7 @@

    Requirements

  • An English copy of the game with all DLCs except the HD Texture Pack (the reason is explained in the mods to avoid section: Mods to Avoid), from Steam.
  • @@ -234,10 +234,19 @@

    Requirements

    Mod Organizer 2 does NOT support ARM64 Windows. -
  • VC++ Runtime Libraries.
  • - +
  • The latest VC++ Redistributables: + +
  • A text editor (Notepad++ is recommended, but the default Windows notepad will work).
  • An archiving tool (NanaZip is recommended).
  • The latest GPU drivers (either NVIDIA, AMD or Intel).
  • diff --git a/javascript.js b/javascript.js index c584f5d..14b020a 100644 --- a/javascript.js +++ b/javascript.js @@ -6,6 +6,7 @@ document.addEventListener('DOMContentLoaded', function () { createRightSidebar(); createImageHandlers(); markActivePage(); + resizeAllTextAreas(); }); window.onscroll = updateProgressBarAndFadeIn; @@ -25,7 +26,10 @@ function sizeChanged() { document.getElementsByClassName("left-sidebar")[0].style.width = ""; } } + + resizeAllTextAreas(); } + function toggleNav() { var sidbear = document.getElementsByClassName("sidebar left-sidebar")[0]; if (sidbear.style.width == 0) { @@ -59,9 +63,31 @@ function expandCard(thisObj, $open, $dontReset) { rotate(chevron, 180); $open.style.display = "block"; thisObj.classList.add('active'); + + const textareas = $open.querySelectorAll('.auto-resize'); + if (textareas) { + console.log("Found textareas: " + textareas.length); + for (var i = 0; i < textareas.length; i++) { + autoResize(textareas[i]); + } + } } } +function resizeAllTextAreas() { + const textareas = document.querySelectorAll('.auto-resize'); + if (textareas) { + for (var i = 0; i < textareas.length; i++) { + autoResize(textareas[i]); + } + } +} + +function autoResize(textarea) { + textarea.style.height = 'auto'; + textarea.style.height = textarea.scrollHeight + 'px'; +} + function emToPixels(em) { const baseFontSize = parseFloat(getComputedStyle(document.documentElement).fontSize); return em * baseFontSize; @@ -190,7 +216,7 @@ function markActivePage() { link.classList.add("active"); currentIndex = index; - if (link.classList.contains("sublink")){ + if (link.classList.contains("sublink")) { link.setAttribute('style', 'display:flex !important'); } } diff --git a/mo2.html b/mo2.html index 05ba95d..e149951 100644 --- a/mo2.html +++ b/mo2.html @@ -451,11 +451,11 @@

    How to use Nexus and MO2?

  • Finish the install as you would with a Mod Manager Download mod.

  • - When updating a mod you will be prompted with a box in Mod Organizer 2 with multiple options: + When installing a mod, MO2 might prompt you with multiple choices:

    diff --git a/sitemap.xml b/sitemap.xml index 3c3edf8..872879b 100644 --- a/sitemap.xml +++ b/sitemap.xml @@ -18,12 +18,12 @@ https://themidnightride.moddinglinked.com/faq.html 0.80 - 2024-10-04 + 2024-10-06 https://themidnightride.moddinglinked.com/intro.html 0.80 - 2024-10-04 + 2024-10-06 https://themidnightride.moddinglinked.com/index.html @@ -43,32 +43,32 @@ https://themidnightride.moddinglinked.com/visuals.html 0.64 - 2024-10-04 + 2024-10-07 https://themidnightride.moddinglinked.com/gameplay.html 0.64 - 2024-10-04 + 2024-10-07 https://themidnightride.moddinglinked.com/hud.html 0.64 - 2024-10-04 + 2024-10-07 https://themidnightride.moddinglinked.com/tweaks.html 0.64 - 2024-10-04 + 2024-10-07 https://themidnightride.moddinglinked.com/bugfix.html 0.64 - 2024-10-04 + 2024-10-07 https://themidnightride.moddinglinked.com/utilities.html 0.64 - 2024-10-04 + 2024-10-06 https://themidnightride.moddinglinked.com/mo2.html @@ -88,7 +88,7 @@ https://themidnightride.moddinglinked.com/changelog.html 0.51 - 2024-10-04 + 2024-10-07 https://themidnightride.moddinglinked.com/basefinish.html diff --git a/tweaks.html b/tweaks.html index 8d2f3c6..1d3238f 100644 --- a/tweaks.html +++ b/tweaks.html @@ -171,6 +171,18 @@

    Creating a Separator in MO2

    +
    +

    +

    + Compilation of small gameplay tweaks and fixes from various micro-mods, in one convenient, configurable, and modular ESPless package. +

    Installation instructions

    +
      +
    • Main Files - Assorted Modular Tweaks - ESPless
    • +
    • Main Files - Assorted Modular Tweaks - ESPless - TMR Config
    • +
    +

    +
    +

    diff --git a/utilities.html b/utilities.html index fa5b976..256c1df 100644 --- a/utilities.html +++ b/utilities.html @@ -357,12 +357,11 @@

    Installation instructions

    • Set DisableBlackLoadingScreens to true (line 37).
    • -
    • Set DisableAnimationOnLoadingScreens to true (line 44).
    -
    +

    - Enabling DisableAnimationOnLoadingScreens will freeze loading screens and any overlay you use, this is intended and will lead to way faster loading times. You can omit it if you prefer looking at animated loading screens. + Enabling DisableAnimationOnLoadingScreens will freeze loading screens and any overlay you use, this is intended and will lead to faster loading times (about 40%, the biggest difference in loading times remains the 350 lock that HPFP ships with). You can keep it off if you prefer looking at animated loading screens or run into issues when it's enabled.

    diff --git a/visuals.html b/visuals.html index 0e864b3..bf24749 100644 --- a/visuals.html +++ b/visuals.html @@ -328,17 +328,6 @@

    Installation instructions

    -
    -

    -

    - Removes the blur when aiming down sight. -

    Installation instructions

    -
      -
    • Main Files - RemoveBlur
    • -
    -

    -
    -