All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Forge Versioning Conventions.
- Update checker
- Kittens accidentally not inheriting Inhibitor properly (sorry)
- Kittens crashing and corrupting worlds... again :')
- Color inhibitor gene; adds silver tabbies and smokes!
- Blue-eyed and red-eyed albino alleles; true albino cats!
- Cats and dogs spawning in shelters again.
- Recipe for the shelter book.
- Stop vanilla cats spawning (& configuration option for this).
- Config option to replace existing, tamed vanilla cats with a Simply cat alternative.
- Cat attack AI from 1.12.2 is back and functional!
- Shelter worker trades have been slightly adjusted in hopes for better gameplay.
- Config file base code has been changed around, shouldn't continue to create unnecessary backups.
- Survival's pet carriers will no longer delete themselves, sorry!!
- Adoption certificates will now have newly tamed animals to sit upon taming.
- Added defaults for the cat genetics to prevent crashes upon funky summon commands!
- Error during the load_registries phase, caused by registering wood types of other mods for my block variants.
- Crash when using an empty cat book, also added helpful message pop ups when using the book!
- Rearranged where the shelter worker's trades were registered, previously they only worked in a dev space.
- Shelter structures have changed what they look like to accommodate the new village styles! You can find shelters with their Shelter Workers in any vanilla village. (However, cats and dogs currently do not spawn with the structure!)
- Shelter Workers will trade many things with you now, very different from 1.12.2, and not all of them will have cats to give you.
- A new block has been added as the Shelter Worker's work station, you can find them in the shelter structures. :) They're cute!
- Pet carriers may not work on any animals except for this mod's cats, this is not permanent.
- Cat bowl blocks have not yet been ported, they will return soon.
- Cat AI might be a little crazy lol.
- The cat count for each player is not yet implemented (including the command that goes along with this), meaning you cannot currently limit the number of cats tamed per player. (But this will be returning as well!)
I am but one person and probably missed quite a bit of bugs so please be sure to report any you find!