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tools.lua
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-- Make settingtype for whether to use an explosion for the engraved sword shard hitting a node
setting = nil
local use_engraved_sword_shard_explosion = 1
setting = tonumber(minetest.settings:get("use_engraved_sword_shard_explosion"))
if setting then
use_engraved_sword_shard_explosion = setting
end
-- Make a setting for how big the explosion should be in nodes
setting = nil
local shard_node_explosion_size = 1
setting = tonumber(minetest.settings:get("shard_node_explosion_size"))
if setting then
shard_node_explosion_size = setting
end
-- Make a setting for the damage radius
setting = nil
local shard_node_damage_radius = 4
setting = tonumber(minetest.settings:get("shard_node_damage_radius"))
if setting then
shard_node_damage_radius = setting
end
-- Tools
--
-- sword
minetest.register_tool("obsidianmese:sword", {
description = "Obsidian Mese Sword",
inventory_image = "obsidianmese_sword.png",
wield_scale = {x=1.5, y=2, z=1},
tool_capabilities = {
full_punch_interval = 0.45,
max_drop_level=1,
groupcaps={
fleshy={times={[1]=2.00, [2]=0.65, [3]=0.25}, uses=400, maxlevel=3},
snappy={times={[1]=1.90, [2]=0.70, [3]=0.25}, uses=350, maxlevel=3},
choppy={times={[3]=0.65}, uses=300, maxlevel=0}
},
damage_groups = {fleshy=8},
},
sound = {breaks = "default_tool_breaks"}
})
-- boss sword - balrog - left commented out as I found it, because it does not seem to work, debugging required.
--[[ minetest.register_tool("obsidianmese:sword_balrog_boss", {
description = "Boss Sword",
inventory_image = "obsidianmese_sword_balrog_boss.png",
wield_scale = {x=2.2, y=2.7, z=1.7},
tool_capabilities = {
full_punch_interval = 2,
max_drop_level=1,
groupcaps={
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=20, maxlevel=3},
}
},
damage_groups = {fleshy=10},
sound = {breaks = "default_tool_breaks"},
on_use = function(itemstack, user, pointed_thing)
print("on_use")
print(dump(pointed_thing))
end,
after_use = function(itemstack, user, node, digparams)
print("after_use")
itemstack:add_wear(digparams.wear)
return itemstack
end
}) ]]--
-- sword engraved - bullet entity
minetest.register_entity("obsidianmese:sword_bullet", {
physical = false,
visual = "sprite",
visual_size = { x = 1, y = 1 },
textures = { "obsidianmese_shard.png" },
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
_lifetime = 9, -- seconds before removing
_timer = 0, -- initial value
_owner = "unknown", -- initial value
_trigger_sd = 0,
on_activate = function(self, staticdata, dtime_s)
local table = minetest.deserialize(staticdata)
-- check - initial values are empty
if table then
self._owner = table._owner
self._timer = table._timer
end
self.object:set_armor_groups({ immortal = 1 })
end,
-- should return a string that will be passed to `on_activate` when the object is instantiated the next time
get_staticdata = function(self)
self._trigger_sd = self._trigger_sd + 1
-- staticdata are triggered before object appears and before it hides from the World, so remove it before it hides
if self._trigger_sd % 2 == 0 then
self.object:remove()
obsidianmese.sync_fired_table(self._owner)
end
-- insurance - makes sure staticdata are updated when objects activates again (because somehow wasn't removed yet)
local table = {
_owner = self._owner,
_timer = self._timer
}
return minetest.serialize(table)
end,
-- when the entity gets punched
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
local full_punch_interval = tool_capabilities.full_punch_interval or 1
-- only on full punch
if time_from_last_punch < full_punch_interval then return end
local v = math.random(1, 8)
local velocity = dir
velocity.x = velocity.x * v
velocity.y = velocity.y * v
velocity.z = velocity.z * v
self.object:setvelocity(velocity)
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
local node = minetest.get_node_or_nil(pos)
-- print("self._owner: ", self._owner)
-- print("self._timer: ", self._timer)
self._timer = self._timer + dtime
if self._timer > self._lifetime or
not obsidianmese.within_limits(pos, 0) then
self.object:remove()
obsidianmese.sync_fired_table(self._owner)
return
end
-- hit node
if node
and minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].walkable then
self.object:remove()
obsidianmese.sync_fired_table(self._owner)
if use_engraved_sword_shard_explosion == 1 then
-- dont damage anything if area protected or next to water
if minetest.find_node_near(pos, 1, {"group:water"})
or minetest.is_protected(pos, "") then
return
end
-- this is where the shot shard can explode when it hets a node. It was commented out,
-- I uncommented it, but changed the explosion radius to 1, and the damage to 4. That should make it non-griefy.
tnt.boom(pos, {
radius = shard_node_explosion_size,
damage_radius = shard_node_damage_radius,
ignore_protection = false,
ignore_on_blast = false,
disable_drops = false
})
end
return
end
-- hit player or mob
for k, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if obj:is_player() then
-- pvp block
if minetest.global_exists("pvp_block") then
local dmg = obsidianmese.damage_calculator(
obj,
minetest.get_player_by_name(self._owner),
1.0,
{
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
},
nil,
nil
)
pvp_block.register_on_punchplayer(
obj, -- player
minetest.get_player_by_name(self._owner), --hitter
1.0, -- time_from_last_punch
{
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, -- tool_capabilities
nil, -- dir
dmg -- damage i.e. {fleshy = 8}
)
end
-- punch player
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
self.object:remove()
obsidianmese.sync_fired_table(self._owner)
break
-- punch entity
elseif not obj:is_player() and
obj:get_luaentity() and
obj:get_luaentity().name ~= "__builtin:item" then
local entity = obj:get_luaentity()
if entity.name ~= self.object:get_luaentity().name then
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
self.object:remove()
obsidianmese.sync_fired_table(self._owner)
break
end
end
end
end
})
-- sword engraved
minetest.register_tool("obsidianmese:sword_engraved", {
description = "Obsidian Mese Sword Engraved - right click shoot 1 shot",
inventory_image = "obsidianmese_sword_diamond_engraved.png",
wield_scale = {x=1.5, y=2, z=1},
tool_capabilities = {
full_punch_interval = 0.6,
max_drop_level=1,
groupcaps={
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=300, maxlevel=3},
},
damage_groups = {fleshy=8},
},
sound = {breaks = "default_tool_breaks"},
on_secondary_use = obsidianmese.fire_sword
})
-- pick axe
minetest.register_tool("obsidianmese:pick", {
description = "Obsidian Mese Pickaxe",
inventory_image = "obsidianmese_pick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky={times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=250, maxlevel=3},
crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=350, maxlevel=3},
snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=300, maxlevel=3}
},
damage_groups = {fleshy=5},
},
sound = {breaks = "default_tool_breaks"},
})
-- pick axe engraved
minetest.register_tool("obsidianmese:pick_engraved", {
description = "Obsidian Mese Pickaxe Engraved - right click to place item next to the pickaxe in your inventory slot",
inventory_image = "obsidianmese_pick_engraved.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky={times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=200, maxlevel=3}
},
damage_groups = {fleshy=5},
},
sound = {breaks = "default_tool_breaks"},
on_place = obsidianmese.pick_engraved_place
})
-- shovel
minetest.register_tool("obsidianmese:shovel", {
description = "Obsidian Mese Shovel - right click (secondary click) for creating a path",
inventory_image = "obsidianmese_shovel.png",
wield_image = "obsidianmese_shovel.png^[transformR90",
wield_scale = {x=1.5, y=1.5, z=1.5},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=50, maxlevel=3},
},
damage_groups = {fleshy=4},
},
sound = {breaks = "default_tool_breaks"},
on_place = obsidianmese.shovel_place
})
-- axe
minetest.register_tool("obsidianmese:axe", {
description = "Obsidian Mese Axe - Tree Capitator",
inventory_image = "obsidianmese_axe.png",
wield_scale = {x=1.5, y=2, z=1},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=7},
},
sound = {breaks = "default_tool_breaks"},
})
--hoe
minetest.register_tool("obsidianmese:hoe", {
description = "Obsidian Mese Hoe",
inventory_image = "obsidianmese_hoe.png",
sound = {breaks = "default_tool_breaks"},
on_use = function(itemstack, user, pointed_thing)
local axis, dir = obsidianmese.player_axis(user)
local pt = pointed_thing
local under = pt.under
if not under then return end
local wdef = itemstack:get_definition()
local uses = 500
for i = 0, 4 do
if axis == "x" then
pt.under = {
x = under.x + (i * dir),
y = under.y,
z = under.z
}
elseif axis == "z" then
pt.under = {
x = under.x,
y = under.y,
z = under.z + (i * dir)
}
end
-- print(obsidianmese.player_axis(user))
obsidianmese.hoe_on_use(itemstack, user, pointed_thing)
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(user:get_player_name())) then
-- wear tool
itemstack:add_wear(65535/(uses-1))
-- tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
end
end
end
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local idx = placer:get_wield_index() + 1 -- item to right of wielded tool
local inv = placer:get_inventory()
local stack = inv:get_stack("main", idx) -- stack to right of tool
local stack_name = stack:get_name()
local axis, dir = obsidianmese.player_axis(placer)
local pt = pointed_thing
local above = pt.above
local under = pt.under
if not above or not under then return end
local udef = {}
local temp_stack = {}
if pt.type == "node" then
local pos = minetest.get_pointed_thing_position(pt)
local pointed_node = minetest.get_node(pos)
if pointed_node ~= nil and stack_name ~= "" then
local stack_name_split = string.split(stack_name, ":")
local stack_mod = stack_name_split[1]
udef = minetest.registered_nodes[stack_name]
-- handle default farming and farming_addons placement
if stack_mod == "farming" or stack_mod == "farming_addons" then
for i = 0, 4 do
print("farming.place_seed")
if axis == "x" then
pt.above = {
x = above.x + (i * dir),
y = above.y,
z = above.z
}
pt.under = {
x = under.x + (i * dir),
y = under.y,
z = under.z
}
elseif axis == "z" then
pt.above = {
x = above.x,
y = above.y,
z = above.z + (i * dir)
}
pt.under = {
x = under.x,
y = under.y,
z = under.z + (i * dir)
}
end
udef = minetest.registered_nodes[stack_name]
if udef and udef.on_place then
temp_stack = udef.on_place(stack, placer, pt) or stack
elseif udef and udef.on_use then
temp_stack = udef.on_use(stack, placer, pt) or stack
end
-- temp_stack = obsidianmese.place_seed(stack, placer, pt, stack_name)
inv:set_stack("main", idx, temp_stack)
-- itemstack = obsidianmese.add_wear(itemstack)
-- return itemstack
end
end
end
-- if everything else fails use default on_place
-- stack = minetest.item_place(stack, placer, pt)
-- inv:set_stack("main", idx, stack)
return itemstack
end
end,
})