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Interfaces.h
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Interfaces.h
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#pragma once
#include <windows.h>
#include <atlbase.h>
#include <GeneralDefinitions.h>
__interface __declspec(uuid("5FF0CA70-8B12-11D1-B708-00A024DDAFD1"))
ISwizzle : IUnknown
{
virtual HRESULT __stdcall Reset() = 0;
virtual HRESULT __stdcall Swizzle(void** pointer) = 0;
virtual HRESULT __stdcall Fetch_Swizzle_ID(void* pointer, long* id) const = 0;
virtual HRESULT __stdcall Here_I_Am(long id, void* pointer) = 0;
virtual HRESULT __stdcall Save_Interface(IStream* stream, IUnknown* pointer) = 0;
virtual HRESULT __stdcall Load_Interface(IStream* stream, GUID* riid, void** pointer) = 0;
virtual HRESULT __stdcall Get_Save_Size(int* size) const = 0;
};
__interface __declspec(uuid("96F02EC3-6FE8-11D1-B6FD-00A024DDAFD1"))
IApplication : IUnknown
{
virtual HRESULT __stdcall FullName(BSTR* retval) = 0;
virtual HRESULT __stdcall Name(BSTR* retval) = 0;
virtual HRESULT __stdcall Quit() = 0;
virtual HRESULT __stdcall ScenarioName(BSTR* retval) = 0;
virtual HRESULT __stdcall FrameCount(long* retval) = 0;
virtual HRESULT __stdcall Swizzle_Interface(ISwizzle** pVal) = 0;
};
__interface INoticeSource
{
virtual void __stdcall INoticeSource_Unknown() = 0;
};
__interface INoticeSink
{
virtual bool __stdcall INoticeSink_Unknown(DWORD dwUnknown) = 0;
};
__interface __declspec(uuid("170DAC82-12E4-11D2-8175-006008055BB5"))
IRTTITypeInfo : IUnknown
{
virtual AbstractType __stdcall What_Am_I() const = 0;
virtual int __stdcall Fetch_ID() const = 0;
virtual void __stdcall Create_ID() = 0;
};
__interface __declspec(uuid("96F02EC4-6FE8-11D1-B6FD-00A024DDAFD1"))
IAIHouse : IUnknown
{
virtual void __stdcall Link_House(void* unknown) const = 0;
virtual void __stdcall AI(int* unknown) = 0;
};
__interface __declspec(uuid("941582E0-86DA-11D1-B706-00A024DDAFD1"))
IHouse : IUnknown
{
virtual long __stdcall ID_Number() const = 0;
virtual BSTR __stdcall Name() const = 0;
virtual IApplication* __stdcall Get_Application() = 0;
virtual long __stdcall Available_Money() const = 0;
virtual long __stdcall Available_Storage() const = 0;
virtual long __stdcall Power_Output() const = 0;
virtual long __stdcall Power_Drain() const = 0;
virtual long __stdcall Category_Quantity(Category category) const = 0;
virtual long __stdcall Category_Power(Category category) const = 0;
virtual CellStruct __stdcall Base_Center() const = 0;
virtual HRESULT __stdcall Fire_Sale() const = 0;
virtual HRESULT __stdcall All_To_Hunt() = 0;
};
__interface __declspec(uuid("CAACF210-86E3-11D1-B706-00A024DDAFD1"))
IPublicHouse : IUnknown
{
virtual long __stdcall ID_Number() const = 0;
virtual BSTR __stdcall Name() const = 0;
virtual long __stdcall Apparent_Category_Quantity(Category category) const = 0;
virtual long __stdcall Apparent_Category_Power(Category category) const = 0;
virtual CellStruct __stdcall Apparent_Base_Center() const = 0;
virtual bool __stdcall Is_Powered() const = 0;
};
/*
typedef struct tagCONNECTDATA
{
IUnknown* pUnk;
unsigned long dwCookie;
} CONNECTDATA;
__interface __declspec(uuid("B196B287-BAB4-101A-B69C-00AA00341D07"))
IEnumConnections : IUnknown
{
virtual HRESULT __stdcall RemoteNext(unsigned long cConnections, CONNECTDATA* rgcd, unsigned long* pcFetched) = 0;
virtual HRESULT __stdcall Skip(unsigned long cConnections) = 0;
virtual HRESULT __stdcall Reset() = 0;
virtual HRESULT __stdcall Clone(IEnumConnections** ppEnum) = 0;
};
__interface IConnectionPointContainer;
__interface __declspec(uuid("B196B286-BAB4-101A-B69C-00AA00341D07"))
IConnectionPoint : IUnknown
{
virtual HRESULT __stdcall GetConnectionInterface(GUID* pIID) = 0;
virtual HRESULT __stdcall GetConnectionPointContainer(IConnectionPointContainer** ppCPC) = 0;
virtual HRESULT __stdcall Advise(IUnknown* pUnkSink, unsigned long* pdwCookie) = 0;
virtual HRESULT __stdcall Unadvise(unsigned long dwCookie) = 0;
virtual HRESULT __stdcall EnumConnections(IEnumConnections** ppEnum) = 0;
};
__interface IEnumConnectionPoints;
__interface __declspec(uuid("B196B284-BAB4-101A-B69C-00AA00341D07"))
IConnectionPointContainer : IUnknown
{
virtual HRESULT __stdcall EnumConnectionPoints(IEnumConnectionPoints** ppEnum) = 0;
virtual HRESULT __stdcall FindConnectionPoint(GUID* riid, IConnectionPoint** ppCP) = 0;
};
__interface __declspec(uuid("B196B285-BAB4-101A-B69C-00AA00341D07"))
IEnumConnectionPoints : IUnknown
{
virtual HRESULT __stdcall RemoteNext(unsigned long cConnections, IConnectionPoint** ppCP, unsigned long* pcFetched) = 0;
virtual HRESULT __stdcall Skip(unsigned long cConnections) = 0;
virtual HRESULT __stdcall Reset() = 0;
virtual HRESULT __stdcall Clone(IEnumConnectionPoints** ppEnum) = 0;
};
*/
__interface __declspec(uuid("96F02EC7-6FE8-11D1-B6FD-00A024DDAFD1"))
IGameMap : IUnknown
{
virtual long __stdcall Is_Visible(CellStruct cell) = 0;
};
__interface ILinkStream : IUnknown
{
virtual HRESULT __stdcall Link_Stream(IUnknown* stream) = 0;
virtual HRESULT __stdcall Unlink_Stream(IUnknown** stream) = 0;
};
__interface __declspec(uuid("820F501C-4F39-11D2-9B70-00104B972FE8"))
IFlyControl : IUnknown
{
virtual int __stdcall Landing_Altitude() = 0;
virtual int __stdcall Landing_Direction() = 0;
virtual long __stdcall Is_Loaded() = 0;
virtual long __stdcall Is_Strafe() = 0;
virtual long __stdcall Is_Fighter() = 0;
virtual long __stdcall Is_Locked() = 0;
};
__interface __declspec(uuid("070F3290-9841-11D1-B709-00A024DDAFD1"))
ILocomotion : IUnknown
{
virtual HRESULT __stdcall Link_To_Object(void* pointer) = 0; //Links object to locomotor.
virtual bool __stdcall Is_Moving() = 0; //Sees if object is moving.
virtual CoordStruct* __stdcall Destination(CoordStruct* pcoord) = 0; //Fetches destination coordinate.
virtual CoordStruct* __stdcall Head_To_Coord(CoordStruct* pcoord) = 0; // Fetches immediate (next cell) destination coordinate.
virtual Move __stdcall Can_Enter_Cell(CellStruct cell) = 0; //Determine if specific cell can be entered.
virtual bool __stdcall Is_To_Have_Shadow() = 0; //Should object cast a shadow?
virtual Matrix3D __stdcall Draw_Matrix(union VoxelIndexKey* pIndex) = 0; //Fetch voxel draw matrix.
virtual Matrix3D __stdcall Shadow_Matrix(union VoxelIndexKey* pIndex) = 0; //Fetch shadow draw matrix.
virtual Point2D* __stdcall Draw_Point(Point2D* pPoint) = 0; //Draw point center location.
virtual Point2D* __stdcall Shadow_Point(Point2D* pPoint) = 0; //Shadow draw point center location.
virtual VisualType __stdcall Visual_Character(VARIANT_BOOL unused) = 0; //Visual character for drawing.
virtual int __stdcall Z_Adjust() = 0; //Z adjust control value.
virtual ZGradient __stdcall Z_Gradient() = 0; //Z gradient control value.
virtual bool __stdcall Process() = 0; //Process movement of object.]
virtual void __stdcall Move_To(CoordStruct to) = 0; //Instruct to move to location specified.
virtual void __stdcall Stop_Moving() = 0; //Stop moving at first opportunity.
virtual void __stdcall Do_Turn(DirStruct coord) = 0; //Try to face direction specified.
virtual void __stdcall Unlimbo() = 0; //Object is appearing in the world.
virtual void __stdcall Tilt_Pitch_AI() = 0; //Special tilting AI function.
virtual bool __stdcall Power_On() = 0; //Locomotor becomes powered.
virtual bool __stdcall Power_Off() = 0; //Locomotor loses power.
virtual bool __stdcall Is_Powered() = 0; //Is locomotor powered?
virtual bool __stdcall Is_Ion_Sensitive() = 0; //Is locomotor sensitive to ion storms?
virtual bool __stdcall Push(DirStruct dir) = 0; //Push object in direction specified.
virtual bool __stdcall Shove(DirStruct dir) = 0; //Shove object (with spin) in direction specified.
virtual void __stdcall Force_Track(int track, CoordStruct coord) = 0; //Force drive track -- special case only.
virtual Layer __stdcall In_Which_Layer() = 0; //What display layer is it located in.
virtual void __stdcall Force_Immediate_Destination(CoordStruct coord) = 0; //Don't use this function.
virtual void __stdcall Force_New_Slope(int ramp) = 0; //Force a voxel unit to a given slope. Used in cratering.
virtual bool __stdcall Is_Moving_Now() = 0; //Is it actually moving across the ground this very second?
virtual int __stdcall Apparent_Speed() = 0; //Actual current speed of object expressed as leptons per game frame.
virtual int __stdcall Drawing_Code() = 0; //Special drawing feedback code (locomotor specific meaning)
virtual FireError __stdcall Can_Fire() = 0; //Queries if any locomotor specific state prevents the object from firing.
virtual int __stdcall Get_Status() = 0; //Queries the general state of the locomotor.
virtual void __stdcall Acquire_Hunter_Seeker_Target() = 0; //Forces a hunter seeker droid to find a target.
virtual bool __stdcall Is_Surfacing() = 0; //Is this object surfacing?
virtual void __stdcall Mark_All_Occupation_Bits(int mark) = 0; //Lifts all occupation bits associated with the object off the map
virtual bool __stdcall Is_Moving_Here(CoordStruct to) = 0; //Is this object in the process of moving into this coord.
virtual bool __stdcall Will_Jump_Tracks() = 0; //Will this object jump tracks?
virtual bool __stdcall Is_Really_Moving_Now() = 0; //Infantry moving query function
virtual void __stdcall Stop_Movement_Animation() = 0; //Falsifies the IsReallyMoving flag in WalkLocomotionClass
virtual void __stdcall Clear_Coords() = 0; //Unknown, must have been added after LOCOS.TLB was generated. -pd
virtual void __stdcall Lock() = 0; //Locks the locomotor from being deleted
virtual void __stdcall Unlock() = 0; //Unlocks the locomotor from being deleted
virtual int __stdcall Get_Track_Number() = 0; //Queries internal variables
virtual int __stdcall Get_Track_Index() = 0; //Queries internal variables
virtual int __stdcall Get_Speed_Accum() = 0; //Queries internal variables
};
__interface __declspec(uuid("92FEA800-A184-11D1-B70A-00A024DDAFD1"))
IPiggyback : IUnknown //'Piggyback' one locomotor onto another.
{
virtual HRESULT __stdcall Begin_Piggyback(ILocomotion* pointer) = 0; //Piggybacks a locomotor onto this one.
virtual HRESULT __stdcall End_Piggyback(ILocomotion** pointer) = 0; //End piggyback process and restore locomotor interface pointer.
virtual bool __stdcall Is_Ok_To_End() = 0; //Is it ok to end the piggyback process?
virtual HRESULT __stdcall Piggyback_CLSID(GUID* classid) = 0; //Fetches piggybacked locomotor class ID.
virtual bool __stdcall Is_Piggybacking() = 0; //Is it currently piggy backing another locomotor?
};