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Releases: Menithal/Blender-Metaverse-Addon

Blender 2.8: Eevee

23 Apr 23:40
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Blender 2.8: Eevee Pre-release
Pre-release
  • HFShader - Eevee / Cycles Node shade group that allows one to quickly bind Materials for High Fidelity. Use HFShader instead of Principled BDSF
  • Set Non-Diffuse ColorData and Auto Correct on Save Tools that fixes color spaces for Roughness, Normal, and Metallic textures bound to the HFShader
  • Hifi FBX Exporter that binds HFShader to the FBX which HF will understand

Myriad of Fixes

11 Nov 19:44
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Fixes

  • "Fix Shadeless" to be more understandable. Now does not apply on Avatars (TODO: Add Warning dialog)
  • Fixed Finger detection for naming schemes using shorthand _L after index (CATS finger fix).
  • Updated reference Pose to match the new pose

Features

  • Detect missing Spine1 between Spine2 and Spine in Custom importer, and fix the bones if such occurs to avoid issues with the animation playback
  • Added Clear Pose button next to Tpose button
  • Added Pin Problem bones (Straightens spine) May require manual tweaking after press
  • Returned Recalculate roll back button, now Match reference Rolls
  • Added Compress Materials button
  • Automatic Binding Common PMD/CATS Blendshapes into Faceshift compat.

Major Fix for Bone cleaning / Custom Avatar Binding

31 Oct 22:38
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Features

  • Added ability to connect/deconnect selected bones to their parents
  • Removed Anim Graph, as it does not exist inthe FST Reader

Bug Fixes

  • UUID generated by FST now actually gets generated by time, instead of just by filename, allowing for better cache busting
  • Axises are now correctly updated for Custom Avatar Bones
  • Refined Custom Bone automatic detection: Now includes better finger detection
  • Refined Bone Name Cleaning feature to be much more Robust
  • Nuke Mixamo prefixes on Any bone button press.
  • Test Pose now Makes sure the pose mode is set to pose instead of rest

Fix for Bone rename via sim

23 Aug 20:14
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Fixed issue when bones are made sim if bone name is in format "BoneName 1"

Custom skeleton binding and bug fixes

12 Aug 20:04
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Bug Fixes

  • Fixed some issues regarding physical bone renaming
  • Merge of Bones should be more stable

Features

  • Experimental / Added Custom Skeleton Binding: Experimental Feature - Now allows you to rebind armatures under different names to match high fidelity
  • Added Forum Button that opens the forum thread
  • Added Fix Scale and Rotation Button

Fixed IPFS issue, Added better physical bone naming correction

06 Aug 21:56
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Bug Fix

  • IPFS API should now have a default if it has not been defined before

Bone

  • Make sure to clean up bone names when making them simulatable. does quite a bit of various renaming. More Later

Updated Hifi-IPFS server to Digital Ocean Hosted

06 Aug 17:32
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  • Changed Default Hifi-IPFS service provider from fox.menithal.com (a simple box on my, relatively slow home network) to a Digital Ocean Box.

Fix to Token Generation Link

04 Aug 12:58
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  • Oauth Generation link now correctly opens server configured link to generate Oauth links.

IPFS Oauth Support, Bug Fixes

04 Aug 12:28
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IPFS Stuff

  • Added Oauth support for IPFS node services that want to connect them selves to High Fidelity metaverse authentication
  • IPFS upload now opens a link directly to the fst file after uploading avatar files
  • Better error messaging if errors occur during authentication
  • When changing services, the plugin route is checked.

Bug Fixes:

  • Remove All Shadeless was supposed to be Make all Shadeless
  • Fixed an issue with "Selected Only" on Avatar export not exporting selected only.
  • Humble Tim's OS path fix for linux

Fixed FST Export, Added Experimental IPFS

25 Jul 13:29
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  • FST Export: Fixed a major issue of textures not correctly comming out on fst export if not embedding avatar textures. This has to do with how FBX was overriding the fst materials
  • Various improvements to MMD Import
    • Remove all Specular White to black to remove Metallic
  • Material Utility: Remove All Metallic
  • Added IPFS Upload as an experimental feature and everything related to it.