Releases: Menithal/Blender-Metaverse-Addon
Releases · Menithal/Blender-Metaverse-Addon
Blender 2.8: Eevee
- HFShader - Eevee / Cycles Node shade group that allows one to quickly bind Materials for High Fidelity. Use HFShader instead of Principled BDSF
- Set Non-Diffuse ColorData and Auto Correct on Save Tools that fixes color spaces for Roughness, Normal, and Metallic textures bound to the HFShader
- Hifi FBX Exporter that binds HFShader to the FBX which HF will understand
Myriad of Fixes
Fixes
- "Fix Shadeless" to be more understandable. Now does not apply on Avatars (TODO: Add Warning dialog)
- Fixed Finger detection for naming schemes using shorthand _L after index (CATS finger fix).
- Updated reference Pose to match the new pose
Features
- Detect missing Spine1 between Spine2 and Spine in Custom importer, and fix the bones if such occurs to avoid issues with the animation playback
- Added Clear Pose button next to Tpose button
- Added Pin Problem bones (Straightens spine) May require manual tweaking after press
- Returned Recalculate roll back button, now Match reference Rolls
- Added Compress Materials button
- Automatic Binding Common PMD/CATS Blendshapes into Faceshift compat.
Major Fix for Bone cleaning / Custom Avatar Binding
Features
- Added ability to connect/deconnect selected bones to their parents
- Removed Anim Graph, as it does not exist inthe FST Reader
Bug Fixes
- UUID generated by FST now actually gets generated by time, instead of just by filename, allowing for better cache busting
- Axises are now correctly updated for Custom Avatar Bones
- Refined Custom Bone automatic detection: Now includes better finger detection
- Refined Bone Name Cleaning feature to be much more Robust
- Nuke Mixamo prefixes on Any bone button press.
- Test Pose now Makes sure the pose mode is set to pose instead of rest
Fix for Bone rename via sim
Fixed issue when bones are made sim if bone name is in format "BoneName 1"
Custom skeleton binding and bug fixes
Bug Fixes
- Fixed some issues regarding physical bone renaming
- Merge of Bones should be more stable
Features
- Experimental / Added Custom Skeleton Binding: Experimental Feature - Now allows you to rebind armatures under different names to match high fidelity
- Added Forum Button that opens the forum thread
- Added Fix Scale and Rotation Button
Fixed IPFS issue, Added better physical bone naming correction
Bug Fix
- IPFS API should now have a default if it has not been defined before
Bone
- Make sure to clean up bone names when making them simulatable. does quite a bit of various renaming. More Later
Updated Hifi-IPFS server to Digital Ocean Hosted
- Changed Default Hifi-IPFS service provider from fox.menithal.com (a simple box on my, relatively slow home network) to a Digital Ocean Box.
Fix to Token Generation Link
- Oauth Generation link now correctly opens server configured link to generate Oauth links.
IPFS Oauth Support, Bug Fixes
IPFS Stuff
- Added Oauth support for IPFS node services that want to connect them selves to High Fidelity metaverse authentication
- IPFS upload now opens a link directly to the fst file after uploading avatar files
- Better error messaging if errors occur during authentication
- When changing services, the plugin route is checked.
Bug Fixes:
- Remove All Shadeless was supposed to be Make all Shadeless
- Fixed an issue with "Selected Only" on Avatar export not exporting selected only.
- Humble Tim's OS path fix for linux
Fixed FST Export, Added Experimental IPFS
- FST Export: Fixed a major issue of textures not correctly comming out on fst export if not embedding avatar textures. This has to do with how FBX was overriding the fst materials
- Various improvements to MMD Import
- Remove all Specular White to black to remove Metallic
- Material Utility: Remove All Metallic
- Added IPFS Upload as an experimental feature and everything related to it.