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megamek.MegaMek.initializeLogging(MegaMek.java:115) - Starting MegaMek v0.49.12
Build Date: 2023-03-04T15:27:34.898759400
Today: 2023-03-24
Origin Project: MegaMek
Java Vendor: Eclipse Adoptium
Java Version: 17.0.6
Platform: Windows 10 10.0 (amd64)
System Locale: en_US
Total memory available to MegaMek: 8 GB
Description
Not sure if this is a MegaMek or MekHQ bug, but since it's a MekHQ scenario and involves the incorrect deployment of units once the MegaMek scenario starts, I am guessing that it's a MekHQ bug and MegaMek is just following the orders it was given for each unit's deployment state.
The mission briefing has the Grounded Dropship modifier and added a Triumph (2593) dropship, but in the MegaMek lobby the Triumph is starting at Velocity 0/Altitude 5.
Campaign save and MM lobby save attached. Folder structure is such that you can extract it on top of an existing MHQ installation and everything should get placed in the correct location automatically.
Environment
megamek.MegaMek.initializeLogging(MegaMek.java:115) - Starting MegaMek v0.49.12
Build Date: 2023-03-04T15:27:34.898759400
Today: 2023-03-24
Origin Project: MegaMek
Java Vendor: Eclipse Adoptium
Java Version: 17.0.6
Platform: Windows 10 10.0 (amd64)
System Locale: en_US
Total memory available to MegaMek: 8 GB
Description
Not sure if this is a MegaMek or MekHQ bug, but since it's a MekHQ scenario and involves the incorrect deployment of units once the MegaMek scenario starts, I am guessing that it's a MekHQ bug and MegaMek is just following the orders it was given for each unit's deployment state.
The mission briefing has the Grounded Dropship modifier and added a Triumph (2593) dropship, but in the MegaMek lobby the Triumph is starting at Velocity 0/Altitude 5.
Campaign save and MM lobby save attached. Folder structure is such that you can extract it on top of an existing MHQ installation and everything should get placed in the correct location automatically.
Files
Flying Grounded Dropship.zip
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