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Handling of Enemy MechWarriors During Scenario Resolution #2443

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BullseyeSmith opened this issue Feb 26, 2021 · 2 comments
Open

Handling of Enemy MechWarriors During Scenario Resolution #2443

BullseyeSmith opened this issue Feb 26, 2021 · 2 comments

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@BullseyeSmith
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MekHQ 0.47.17
Java version 13.0.2
Platform Windows 10 10.0 (amd64)

Description

If a MechWarrior stays inside a mech that is crippled or destroyed without ejection, the MechWarrior is listed with all other enemy personnel showing their level of injuries and check boxes for Captured, Ransomed, or KIA. So far so good.
If the enemy MechWarrior ejects and is not picked up by a player's unit, they do not show up on the list of enemy personnel, but they do show up on the kill list with the mechs & vees. We can take credit for killing them, but we cannot capture them, even if we control the battlefield at the end of the scenario.

I request that all enemy personnel show up on the Captured Personnel Status page, unless their unit escaped.

@BullseyeSmith
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Upon further review for #2412, this situation only happened when the MechWarrior died during ejection. Other living ejected MechWarriors have showed up on the Captured Personnel Status page, whether or not they were picked up. Since the "dead" are not always dead, they should still be listed with everyone else on the CPS.

@SuperStucco
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Maybe not just with dead-on-ejection. Just did a scenario where one of my VTOLs snatched up an ejected enemy pilot an during a Breakthrough scenario (not holding the map at the end) and dashed off board. The captured pilot did not show up as captured after scenario resolution.

There should be a means of such snatch-and-grab situations for when the player doesn't hold the field at the end. This will become more important when persistent OpFor is implemented at some point.

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