diff --git a/MekHQ/data/mekfiles/MTF_names.txt b/MekHQ/data/mekfiles/MTF_names.txt index c297b17b95..1c448befaf 100644 --- a/MekHQ/data/mekfiles/MTF_names.txt +++ b/MekHQ/data/mekfiles/MTF_names.txt @@ -2,4 +2,4 @@ See equipment.txt in the MegaMek/docs folder for equipment names that MegaMek will recognize on custom-made units. Note that while the equipment may be read by MegaMek, it may not function by the rules in any of the Battletech rulebooks. In most cases this will not -prevent the unit from being used in a game. \ No newline at end of file +prevent the unit from being used in a game. diff --git a/MekHQ/data/mekfiles/dropships/TRO3075/Age of War/Vampire.blk b/MekHQ/data/mekfiles/dropships/TRO3075/Age of War/Vampire.blk index 38bdb06f88..1eb2aac9d9 100644 --- a/MekHQ/data/mekfiles/dropships/TRO3075/Age of War/Vampire.blk +++ b/MekHQ/data/mekfiles/dropships/TRO3075/Age of War/Vampire.blk @@ -168,3 +168,53 @@ TRO: 3075 0 + + +

The Vampire’s main strength lies in its speed and deceptive appearance. It could blend into aerospace formations, often being mistaken for a fighter on a bombing run due to its weapons loadout and small size.

+ +

The Vampire was equipped with a modest weapon array more akin to aerospace fighters. It carried two medium lasers and an SRM-6 in the nose, while each wing mounted a Large Laser and LRM-20. An additional pair of medium lasers protected the aft. This fighter-like armament allowed the Vampire to blend in with aerospace squadrons during combat missions. Despite its light weapons load, two tons of SRM reloads and three tons of LRM reloads provided ample endurance for its hit-and-run role.

+
+ + +The Vampire is one of the smallest DropShips ever to see combat, often mistaken for a heavy aerospace fighter due to its speed and armament. Designed by Markesan Aeronautics for rapid deployment of jump infantry, it was the fastest infantry carrier of its time. With the aim of minimizing exposure to enemy aerospace fighters, the Vampire was engineered to match the speed and agility of the fighters it might encounter. Though highly effective in its role, the Vampire's short fuel range and cramped infantry compartments made it unpopular for long missions. Despite its flaws, the Vampire played a key role in several Federated Suns operations. + + + +

The Vampire's troop compartments were notoriously cramped, only capable of carrying three platoons of jump infantry. Because of this, infantry often preferred to travel on larger transports, only transferring to the Vampire for the final assault. The ship also featured a cargo bay with 14 tons of capacity for quick strike operations. Its ventral drop hatches enabled the rapid deployment of troops without landing, giving it a strategic edge in surprise operations.

+
+ + +

When approaching a target, the Vampire would perform high-speed, low-altitude passes, deploying up to three platoons of jump infantry via specialized drop hatches on its ventral surface. This tactic confused enemies, as seen during the brief "Border War" between the Federated Suns and the Capellan Confederation. The most famous example occurred at Redfield, where Liao troops mistook incoming Vampires for bombers, only to be caught off guard when infantry rained down instead of bombs.

+
+ + +Markesan Aeronautics + + + +Markesan + + + +CHASSIS:Unknown +ENGINE:Donovan XVIII drive system +ARMOR:Unknown +COMMUNICATIONS:Unknown +TARGETING:Unknown + + + +Troop Carrier + + + +42 m + + + +28 m + + + +8.5 m + diff --git a/MekHQ/data/mekfiles/dropships/TRO3145/NTNU RS/Vampire III.blk b/MekHQ/data/mekfiles/dropships/TRO3145/NTNU RS/Vampire III.blk index b3f8c48521..11fb8052c7 100644 --- a/MekHQ/data/mekfiles/dropships/TRO3145/NTNU RS/Vampire III.blk +++ b/MekHQ/data/mekfiles/dropships/TRO3145/NTNU RS/Vampire III.blk @@ -166,3 +166,52 @@ Record Sheets: 3150 0 + +

The Vampire’s main strength lies in its speed and deceptive appearance. It could blend into aerospace formations, often being mistaken for a fighter on a bombing run due to its weapons loadout and small size.

+ +

The Vampire was equipped with a modest weapon array more akin to aerospace fighters. It carried two medium lasers and an SRM-6 in the nose, while each wing mounted a Large Laser and LRM-20. An additional pair of medium lasers protected the aft. This fighter-like armament allowed the Vampire to blend in with aerospace squadrons during combat missions. Despite its light weapons load, two tons of SRM reloads and three tons of LRM reloads provided ample endurance for its hit-and-run role.

+
+ + +The Vampire is one of the smallest DropShips ever to see combat, often mistaken for a heavy aerospace fighter due to its speed and armament. Designed by Markesan Aeronautics for rapid deployment of jump infantry, it was the fastest infantry carrier of its time. With the aim of minimizing exposure to enemy aerospace fighters, the Vampire was engineered to match the speed and agility of the fighters it might encounter. Though highly effective in its role, the Vampire's short fuel range and cramped infantry compartments made it unpopular for long missions. Despite its flaws, the Vampire played a key role in several Federated Suns operations. + + + +

The Vampire's troop compartments were notoriously cramped, only capable of carrying three platoons of jump infantry. Because of this, infantry often preferred to travel on larger transports, only transferring to the Vampire for the final assault. The ship also featured a cargo bay with 14 tons of capacity for quick strike operations. Its ventral drop hatches enabled the rapid deployment of troops without landing, giving it a strategic edge in surprise operations.

+
+ + +

When approaching a target, the Vampire would perform high-speed, low-altitude passes, deploying up to three platoons of jump infantry via specialized drop hatches on its ventral surface. This tactic confused enemies, as seen during the brief "Border War" between the Federated Suns and the Capellan Confederation. The most famous example occurred at Redfield, where Liao troops mistook incoming Vampires for bombers, only to be caught off guard when infantry rained down instead of bombs.

+
+ + +Jalastar Aerospace + + + +Panpour + + + +CHASSIS:Unknown +ENGINE:Donovan XVIII drive system +ARMOR:Unknown +COMMUNICATIONS:Unknown +TARGETING:Unknown + + + +Troop Carrier + + + +42 m + + + +28 m + + + +8.5 m + diff --git a/MekHQ/data/mekfiles/dropships/XTRs/Phantoms/Vampire II.blk b/MekHQ/data/mekfiles/dropships/XTRs/Phantoms/Vampire II.blk index 18e96079b2..a67c97ede4 100644 --- a/MekHQ/data/mekfiles/dropships/XTRs/Phantoms/Vampire II.blk +++ b/MekHQ/data/mekfiles/dropships/XTRs/Phantoms/Vampire II.blk @@ -1,24 +1,15 @@ -#building block data file - -1 - - -# Write the version number just in case... - -MAM0 - - +#Saved from version 0.50.1-SNAPSHOT on 2024-10-05 Dropship -Vampire II +Vampire - - - + +II + 5611 @@ -45,12 +36,12 @@ Aerodyne -battlearmorbay:4.0:4:1 -2ndclassquarters:0.0:0 -1stclassquarters:0.0:0 -crewquarters:0.0:0 -steeragequarters:90.0:0 -cargobay:8.0:1:6 +battlearmorbay:4.0:4:1::-1:0 +2ndclassquarters:0.0:0:-1::-1:0 +1stclassquarters:0.0:0:-1::-1:0 +crewquarters:0.0:0:-1::-1:0 +steeragequarters:90.0:0:-1::-1:0 +cargobay:8.0:1:6::-1:0 @@ -115,13 +106,63 @@ ISERLargeLaser -Communications Equipment (8 ton) +Communications Equipment:SIZE:0.0 7 + +

The Vampire’s main strength lies in its speed and deceptive appearance. It could blend into aerospace formations, often being mistaken for a fighter on a bombing run due to its weapons loadout and small size.

+ +

The Vampire was equipped with a modest weapon array more akin to aerospace fighters. It carried two medium lasers and an SRM-6 in the nose, while each wing mounted a Large Laser and LRM-20. An additional pair of medium lasers protected the aft. This fighter-like armament allowed the Vampire to blend in with aerospace squadrons during combat missions. Despite its light weapons load, two tons of SRM reloads and three tons of LRM reloads provided ample endurance for its hit-and-run role.

+
+ + +The Vampire is one of the smallest DropShips ever to see combat, often mistaken for a heavy aerospace fighter due to its speed and armament. Designed by Markesan Aeronautics for rapid deployment of jump infantry, it was the fastest infantry carrier of its time. With the aim of minimizing exposure to enemy aerospace fighters, the Vampire was engineered to match the speed and agility of the fighters it might encounter. Though highly effective in its role, the Vampire's short fuel range and cramped infantry compartments made it unpopular for long missions. Despite its flaws, the Vampire played a key role in several Federated Suns operations. + + + +

The Vampire's troop compartments were notoriously cramped, only capable of carrying three platoons of jump infantry. Because of this, infantry often preferred to travel on larger transports, only transferring to the Vampire for the final assault. The ship also featured a cargo bay with 14 tons of capacity for quick strike operations. Its ventral drop hatches enabled the rapid deployment of troops without landing, giving it a strategic edge in surprise operations.

+
+ + +

When approaching a target, the Vampire would perform high-speed, low-altitude passes, deploying up to three platoons of jump infantry via specialized drop hatches on its ventral surface. This tactic confused enemies, as seen during the brief "Border War" between the Federated Suns and the Capellan Confederation. The most famous example occurred at Redfield, where Liao troops mistook incoming Vampires for bombers, only to be caught off guard when infantry rained down instead of bombs.

+
+ + +Jalastar Aerospace + + + +Panpour + + + +CHASSIS:Unknown +ENGINE:Donovan XVIII drive system +ARMOR:Unknown +COMMUNICATIONS:Unknown +TARGETING:Unknown + + + +Troop Carrier + + + +42 m + + + +28 m + + + +8.5 m + + XTR: Phantoms @@ -169,3 +210,4 @@ XTR: Phantoms 0 + diff --git a/MekHQ/data/mekfiles/ge/Medium Turrets/Medium Missile Turret 3039.blk b/MekHQ/data/mekfiles/ge/Medium Turrets/Medium Missile Turret 3039.blk index a47ff83789..0364df1c98 100644 --- a/MekHQ/data/mekfiles/ge/Medium Turrets/Medium Missile Turret 3039.blk +++ b/MekHQ/data/mekfiles/ge/Medium Turrets/Medium Missile Turret 3039.blk @@ -30,7 +30,9 @@ ISArtemisIV ISLRM5 ISArtemisIV ISLRM5 +ISArtemisIV ISLRM5 +ISArtemisIV ISMG ISMG Searchlight diff --git a/MekHQ/data/mekfiles/meks/RS Jihad/Shadow Hawk SHD-11CS2.mtf b/MekHQ/data/mekfiles/meks/RS Jihad/Shadow Hawk SHD-11CS2.mtf index b76e7785c4..961a72b62e 100644 --- a/MekHQ/data/mekfiles/meks/RS Jihad/Shadow Hawk SHD-11CS2.mtf +++ b/MekHQ/data/mekfiles/meks/RS Jihad/Shadow Hawk SHD-11CS2.mtf @@ -6,7 +6,7 @@ techbase:Inner Sphere era:3076 source:TRO: Jihad rules level:2 -role:Missile Boat +role: Missile Boat @@ -160,3 +160,4 @@ IS Endo Steel -Empty- imagefile:.\data\images\fluff\Mech\shadow hawk SHD-7CS.jpg + diff --git a/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR4.mtf b/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR4.mtf index 6e9e07d403..02e4e1255b 100644 --- a/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR4.mtf +++ b/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR4.mtf @@ -146,20 +146,6 @@ Endo-Composite -Empty- -Empty- -Center Leg: --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- - overview:The Wraith is a 'Mech that, when properly employed, can wreak havoc on an enemy with its astounding speed and maneuverability. Initially developed by Curtiss Militech, it later became a key asset for the Capellan Confederation following the company's financial distress post-Jihad. The Wraith's speed, firepower, and decent armor make it a considerable threat to many 'Mechs, some being almost twice its weight. capabilities:The “Wing” Wraith enhances the base design’s accurate and ammunition-independent loadout with improved heat dissipation and jump range. Despite the advantages of the partial-wing technology, the TR6 suffers from slower ground speed and a demanding maintenance schedule, making it a less popular export than the more straightforward TR5. However, both variants share parts and construction processes, making continued production a low-cost endeavor. @@ -175,4 +161,4 @@ systemmanufacturer:ENGINE:Magna 330 XL systemmanufacturer:ARMOR:Hellespont Lite Ferro-Fibrous systemmanufacturer:JUMPJET:Hellespont Leapers with Partial Wing systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 -systemmanufacturer:TARGETING:Ceres Bullseye \ No newline at end of file +systemmanufacturer:TARGETING:Ceres Bullseye diff --git a/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR6.mtf b/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR6.mtf index db5afa3420..8074829a3f 100644 --- a/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR6.mtf +++ b/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR6.mtf @@ -147,20 +147,6 @@ Endo-Composite -Empty- -Empty- -Center Leg: --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- - overview:The Wraith is a 'Mech that, when properly employed, can wreak havoc on an enemy with its astounding speed and maneuverability. Initially developed by Curtiss Militech, it later became a key asset for the Capellan Confederation following the company's financial distress post-Jihad. The Wraith's speed, firepower, and decent armor make it a considerable threat to many 'Mechs, some being almost twice its weight. @@ -177,4 +163,4 @@ systemmanufacturer:ENGINE:Magna 330 XL systemmanufacturer:ARMOR:Hellespont Stealth systemmanufacturer:JUMPJET:Hellespont Leapers with Partial Wing systemmanufacturer:COMMUNICATIONS:Ceres Metals Model 666 -systemmanufacturer:TARGETING:Ceres Bullseye \ No newline at end of file +systemmanufacturer:TARGETING:Ceres Bullseye diff --git a/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR7.mtf b/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR7.mtf index d3ced13efa..b5a99dc464 100644 --- a/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR7.mtf +++ b/MekHQ/data/mekfiles/meks/Shrapnel/Vol 17/Wing Wraith TR7.mtf @@ -147,20 +147,6 @@ IS Stealth -Empty- -Empty- -Center Leg: --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- --Empty- - overview:The Wraith is a 'Mech that, when properly employed, can wreak havoc on an enemy with its astounding speed and maneuverability. Initially developed by Curtiss Militech, it later became a key asset for the Capellan Confederation following the company's financial distress post-Jihad. The Wraith's speed, firepower, and decent armor make it a considerable threat to many 'Mechs, some being almost twice its weight. diff --git a/MekHQ/data/mekfiles/name_changes.txt b/MekHQ/data/mekfiles/name_changes.txt index d3d8bc1e7b..d6f60d7dd7 100644 --- a/MekHQ/data/mekfiles/name_changes.txt +++ b/MekHQ/data/mekfiles/name_changes.txt @@ -555,7 +555,7 @@ Star Lord JumpShip (Standard)|Star Lord JumpShip (2590) Tramp JumpShip (Standard)|Tramp JumpShip (2754) Tramp JumpShip (Lithium-Fusion)|Tramp JumpShip (3071) -#Mechs +#Meks Adder (Puma) A|Puma (Adder) A Adder (Puma) B|Puma (Adder) B Adder (Puma) C|Puma (Adder) C @@ -720,7 +720,7 @@ Warhawk (Masakari) B|Masakari (Warhawk) B Warhawk (Masakari) C|Masakari (Warhawk) C Warhawk (Masakari) Prime|Masakari (Warhawk) Prime -#Protomechs +#ProtoMeks Boggart (Quad) 1|Boggart Ultraheavy ProtoMech (Standard) Boggart (Quad) 2|Boggart Ultraheavy ProtoMech 2 Procyon ProtoMech (Quad)|Procyon (Quad)