diff --git a/MekHQ/resources/mekhq/resources/CampaignOptionsDialog.properties b/MekHQ/resources/mekhq/resources/CampaignOptionsDialog.properties index 1bdc08561f..0c5d0912e6 100644 --- a/MekHQ/resources/mekhq/resources/CampaignOptionsDialog.properties +++ b/MekHQ/resources/mekhq/resources/CampaignOptionsDialog.properties @@ -421,7 +421,7 @@ lblOverallRecruitBonus.text=Overall Recruitment Bonus panTypeRecruitBonus.title=Personnel Type Recruitment Bonus panUsePortrait.all.text=All Roles panUsePortrait.no.text=No Roles -txtPortraitInst.text=Checked personnel types will have a random portrait selected for them upon creation.
To use random portraits, you must place images in the data/images/portraits/Male and data/images/portraits/Female folders. +txtPortraitInst.text=Checked personnel types will have a random portrait selected for them upon creation. \nThis setup is explained in the guide located at /docs/Windchilds Guides/Windchilds_Guide_to_MekHQ_Portrait_Generation.txt. panRandomPortrait.title=Portrait Generation chkExtraRandom.text=Extra Randomness chkExtraRandom.toolTipText=If checked, an additional 1d6 will be rolled. On a 1, the skill will be lowered, and on a 6 the skill will be raised.