From 2379792837ff47e9860c99a2958d8a0d123978c2 Mon Sep 17 00:00:00 2001 From: kuronekochomusuke Date: Sat, 22 Jul 2023 15:05:00 -0400 Subject: [PATCH] correct text displayed for conversion mode on game board step sprite --- megamek/i18n/megamek/client/messages.properties | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/megamek/i18n/megamek/client/messages.properties b/megamek/i18n/megamek/client/messages.properties index 24e5697eb9c..43742f33326 100644 --- a/megamek/i18n/megamek/client/messages.properties +++ b/megamek/i18n/megamek/client/messages.properties @@ -302,15 +302,16 @@ BoardView1.Climb=Climb Up BoardView1.ClimbOff=Go Thru BoardView1.WIGEClimb=Keep Elev BoardView1.WIGEClimbOff=End Keep Elev -BoardView1.ConversionMode.BIPED=Biped +BoardView1.ConversionMode.Biped=Biped BoardView1.ConversionMode.BIPED_SWIM=Biped -BoardView1.ConversionMode.QUAD=Quad +BoardView1.ConversionMode.Quad=Quad BoardView1.ConversionMode.QUAD_SWIM=Quad -BoardView1.ConversionMode.TRIPOD=Tripod -BoardView1.ConversionMode.TRACKED=Tracked -BoardView1.ConversionMode.WHEELED=Wheeled -BoardView1.ConversionMode.WIGE=AirMech -BoardView1.ConversionMode.AERODYNE=Fighter +BoardView1.ConversionMode.Tripod=Tripod +BoardView1.ConversionMode.Tracked=Tracked +BoardView1.ConversionMode.Wheeled=Wheeled +BoardView1.ConversionMode.WiGE=AirMech +BoardView1.ConversionMode.Aerodyne=Fighter +BoardView1.ConversionMode.UMU=UMU BoardView1.ChargeAttackAction=Charges. Needs {0} BoardView1.ChargeAttackAction1=(Charging) BoardView1.CrewDead=CREW DEAD