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[RFE] Movement through unstable structures (Buildings, Bridges) should ask for confirmation. #5233

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Typhaaris opened this issue Mar 8, 2024 · 4 comments
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(RFE) Enhancement Requests for Enhancement, new features or implementations

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@Typhaaris
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When moving through a tile or performing an action that would cause a structure to collapse, the program should request confirmation, much like it already asks for confirmation when attempting to run and turn on concrete, or some other action that prompts a piloting roll.

Examples include, but are not limited to:
Crossing a bridge without enough CF to support your Mech
Jumping onto a building without enough CF to support your Mech
Walking over a building without enough CF to support your Mech

@Thom293
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Thom293 commented Mar 8, 2024

Oh my gosh yes please.

Although just FYI newest nightly has a very handy collapse warning symbol that helps a lot too.

@HoneySkull
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See #4984

image

This was designed to address similar:
#1031
#2595

@IllianiCBT
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While I get the desire for a nice lil' pop-up warning, I do think the current solution is more elegant. Especially now they've been fixed to work properly in Isometric Mode.

IMO, the pop-up 'nags' are better saved for instances where we can't otherwise communicate the source of the warning to the user.

@gsparks3
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One potential advantage of adding such a popup - if you misclick on a hex or path that would cause a collapse, or just plain don't notice your path contained a warning marker before hitting Done, it adds a speedbump to force you to notice. The visual markers are still very useful for plotting out potential movement and should definitely be kept.

@HammerGS HammerGS added the (RFE) Enhancement Requests for Enhancement, new features or implementations label Apr 20, 2024
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6 participants