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GM/host-specific Powers: ignore Blind Drop (and possibly Double Blind) rules #322

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MagnusEffect opened this issue Aug 26, 2016 · 0 comments · Fixed by #2409
Closed

GM/host-specific Powers: ignore Blind Drop (and possibly Double Blind) rules #322

MagnusEffect opened this issue Aug 26, 2016 · 0 comments · Fixed by #2409
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(RFE) Enhancement Requests for Enhancement, new features or implementations

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@MagnusEffect
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MagnusEffect commented Aug 26, 2016

As an impartial GM, currently it is difficult to ensure a fair match between multiple players when Blind Drop rules are enacted. As it stands right now, Blind Drop only really works when the "honor code" between players applies, but even then players make mistakes and it would be helpful if the GM/host could double check people's force loadouts. To a lesser extent, this also applies to Double Blind rules as well, but I've been told the /seeall command resolves this.

Can I suggest a toggle option that disables Blind Drop rules for the host of the game lobby? That way GMs can easily ascertain that everyone has their forces setup correctly without giving away valuable intel to the players.

I think this will have a large and positive impact on both exhibition and campaign missions.

@HammerGS HammerGS added the (RFE) Enhancement Requests for Enhancement, new features or implementations label Aug 27, 2016
@Dylan-M Dylan-M added this to the post-stable 0.42 milestone Oct 9, 2016
@Dylan-M Dylan-M modified the milestones: Stable 0.44, Development 0.45 Feb 13, 2018
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