You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After some testing involving crashing stationary Spheroid DropShips repeatedly, I noticed that the damage distribution seemed to imply that total crash damage was being calculated as 2d6 x 10. According to p82 of Total Warfare, crash damage should be 2d6 x 10 x (current Velocity). However, errata for that page (found on page 8 of the v6.1 Errata for TW) states that if the unit had no velocity at the time of the crash, it should be treated as Velocity 2 for the purposes of calculating crash damage, i.e. the correct damage is 2d6 x 20. Please check the code for this damage calculation and fix it if necessary.
The text was updated successfully, but these errors were encountered:
neoancient
added
the
Errata
This covers officially produced CGL errata that the programs need to implement.
label
Dec 6, 2020
After some testing involving crashing stationary Spheroid DropShips repeatedly, I noticed that the damage distribution seemed to imply that total crash damage was being calculated as 2d6 x 10. According to p82 of Total Warfare, crash damage should be 2d6 x 10 x (current Velocity). However, errata for that page (found on page 8 of the v6.1 Errata for TW) states that if the unit had no velocity at the time of the crash, it should be treated as Velocity 2 for the purposes of calculating crash damage, i.e. the correct damage is 2d6 x 20. Please check the code for this damage calculation and fix it if necessary.
The text was updated successfully, but these errors were encountered: