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47.14 Aerospace unit crash damage incorrect at velocity 0? #2450

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gsparks3 opened this issue Nov 29, 2020 · 0 comments · Fixed by #2484
Closed

47.14 Aerospace unit crash damage incorrect at velocity 0? #2450

gsparks3 opened this issue Nov 29, 2020 · 0 comments · Fixed by #2484
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Errata This covers officially produced CGL errata that the programs need to implement.

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@gsparks3
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After some testing involving crashing stationary Spheroid DropShips repeatedly, I noticed that the damage distribution seemed to imply that total crash damage was being calculated as 2d6 x 10. According to p82 of Total Warfare, crash damage should be 2d6 x 10 x (current Velocity). However, errata for that page (found on page 8 of the v6.1 Errata for TW) states that if the unit had no velocity at the time of the crash, it should be treated as Velocity 2 for the purposes of calculating crash damage, i.e. the correct damage is 2d6 x 20. Please check the code for this damage calculation and fix it if necessary.

@neoancient neoancient added the Errata This covers officially produced CGL errata that the programs need to implement. label Dec 6, 2020
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Errata This covers officially produced CGL errata that the programs need to implement.
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