diff --git a/megamek/data/mechfiles/fighters/TRO3055U/Scytha C.blk b/megamek/data/mechfiles/fighters/TRO3055U/Scytha C.blk index fe242ea4fc5..648e7915e2e 100644 --- a/megamek/data/mechfiles/fighters/TRO3055U/Scytha C.blk +++ b/megamek/data/mechfiles/fighters/TRO3055U/Scytha C.blk @@ -132,7 +132,7 @@ Developed when Clan Jade Falcon warriors demanded their own super-heavy OmniFigh -A ranged combat variant, the Scytha C mounts a Gauss Rifle and ER PPC underslug on each wing, support by twin nose-mounted Medium Pulse Lasers. A single ER small laser defends the aft of the craft, while two tons of Gauss Rifle reloads allows the C variant to keep its heat in check at least in the early stages of an engagement. +A ranged combat variant, the Scytha C mounts a Gauss Rifle and ER PPC underslung on each wing, support by twin nose-mounted Medium Pulse Lasers. A single ER small laser defends the aft of the craft, while two tons of Gauss Rifle reloads allows the C variant to keep its heat in check at least in the early stages of an engagement. diff --git a/megamek/data/mechfiles/mechs/3039u/Hermes HER-1B.mtf b/megamek/data/mechfiles/mechs/3039u/Hermes HER-1B.mtf index 3d75bf981ef..f76f3a97ded 100644 --- a/megamek/data/mechfiles/mechs/3039u/Hermes HER-1B.mtf +++ b/megamek/data/mechfiles/mechs/3039u/Hermes HER-1B.mtf @@ -159,7 +159,7 @@ Overview: The Star League, showing its industrial and economic might, commission Capabilities: Emphasizing mobility over firepower, the Hermes was faster than nearly every 'Mech in service at the time of its introduction. Once the glitches surrounding the targeting systems were fixed, the Alexis Photon proved popular with technicians as it reduced wear and tear on the laser systems. The initial production variant used a fuel-based flamer instead of the more modern version that would tap directly into a 'Mech's fusion plant. Considered to be quite safe, MechWarriors piloting Hermes could even choose to jettison the fuel storage cylinders if needed. -Deployment: The Hermes only served in the SLDF for 19 years, after which they were put in storage or relegated to militia commands. The Succession Wars forced the Hermes back into frontline regiments through sheer need, though Irian chose to re-engineer the 'Mech in the heavier Hermes II instead of putting the base chassis back into production. Instead, Irian would refit existing Hermes chassises into downgraded variants as the Succession Wars spurred technological decline. The HER-1B would be a minor shoot-off of the main downgrade, slightly increasing the 'Mech's firepower. Only seeing service in the Free Worlds League military, the variant would rapidly vanish after the rediscovery of advanced technology in the Helm Core. +Deployment: The Hermes only served in the SLDF for 19 years, after which they were put in storage or relegated to militia commands. The Succession Wars forced the Hermes back into frontline regiments through sheer need, though Irian chose to re-engineer the 'Mech in the heavier Hermes II instead of putting the base chassis back into production. Instead, Irian would refit existing Hermes chassis into downgraded variants as the Succession Wars spurred technological decline. The HER-1B would be a minor shoot-off of the main downgrade, slightly increasing the 'Mech's firepower. Only seeing service in the Free Worlds League military, the variant would rapidly vanish after the rediscovery of advanced technology in the Helm Core. systemmanufacturer:CHASSIS:Irian Chassis systemmode:CHASSIS:Class 10 Standard diff --git a/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733.mtf b/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733.mtf index 765c3762f99..24bd809b085 100644 --- a/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733.mtf +++ b/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733.mtf @@ -160,7 +160,7 @@ Heat Sink overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:The 733 model is a downgrade of the Highlander, although it weathered the use of more primitive technology better than other SLDF designs. In place of the Gauss Rifle the 'Mech now carries an Mydron Class B Autocannon/10 with two tons of ammo and an additional ton of LRM reloads while the rest of the Highlander's weapons have remained the same. The armor has also been upgraded by two tons, providing even more protection than the original 732 model. The speed profile of the Highlander maintains the original model's maximum speed of 54.0 km/h. diff --git a/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733C.mtf b/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733C.mtf index 00ae3c9c963..e4ed8800adc 100644 --- a/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733C.mtf +++ b/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733C.mtf @@ -160,7 +160,7 @@ Heat Sink overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:This model drops a ton each of SRM and LRM ammo. The Autocannon/10 is upgraded to an Autocannon/20. diff --git a/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733P.mtf b/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733P.mtf index 4fd1bb65ee6..94f92c5e3d0 100644 --- a/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733P.mtf +++ b/megamek/data/mechfiles/mechs/3039u/Highlander HGN-733P.mtf @@ -160,7 +160,7 @@ Heat Sink overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:This model swaps the Autocannon/10 for a PPC and seven additional Heat Sinks diff --git a/megamek/data/mechfiles/mechs/3050U/Daishi (Dire Wolf) Prometheus.mtf b/megamek/data/mechfiles/mechs/3050U/Daishi (Dire Wolf) Prometheus.mtf index e74609bd8f3..5b11c17861a 100644 --- a/megamek/data/mechfiles/mechs/3050U/Daishi (Dire Wolf) Prometheus.mtf +++ b/megamek/data/mechfiles/mechs/3050U/Daishi (Dire Wolf) Prometheus.mtf @@ -167,6 +167,6 @@ primaryfactory:Huntress, Strana Mechty, Svarstaad systemmanufacturer:CHASSIS:Titan HX systemmanufacturer:ENGINE:Starfire 300 XL systemmanufacturer:ARMOR:Compound 12B2 Standard -systemmanufacturer:COMMUNICATIONS:TJ6 “Bell” Integrated Communication System +systemmanufacturer:COMMUNICATIONS:TJ6 "Bell" Integrated Communication System systemmanufacturer:TARGETING:Mars System 9 diff --git a/megamek/data/mechfiles/mechs/3050U/Highlander HGN-694.mtf b/megamek/data/mechfiles/mechs/3050U/Highlander HGN-694.mtf index a7202461dc9..683000d6390 100644 --- a/megamek/data/mechfiles/mechs/3050U/Highlander HGN-694.mtf +++ b/megamek/data/mechfiles/mechs/3050U/Highlander HGN-694.mtf @@ -159,7 +159,7 @@ IS Endo-Steel overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:Introduced during the FedCom Civil War, this Highlander variant replaces the missiles, medium lasers, and jump jets with two Large Lasers and a Heavy Gauss Rifle. The M-7 Gauss Rifle remains in place. diff --git a/megamek/data/mechfiles/mechs/3050U/Highlander HGN-732.mtf b/megamek/data/mechfiles/mechs/3050U/Highlander HGN-732.mtf index e57aabe71f9..51e99a3c699 100644 --- a/megamek/data/mechfiles/mechs/3050U/Highlander HGN-732.mtf +++ b/megamek/data/mechfiles/mechs/3050U/Highlander HGN-732.mtf @@ -161,7 +161,7 @@ IS Ferro-Fibrous overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:The Highlander carries a weapons mix that is more at home when fighting a ranged battle, but when the ranges close the Highlander has the right equipment for the job. The primary weapon is a M-7 Gauss Rifle that is capable of stripping armor off of an enemy a ton at a time. The Gauss is backed up at long ranges by a Holly-20 LRM-20 launcher. For close range work, it carries two Harmon Starclass Medium Lasers and a Holly-6 SRM-6 launcher. Two tons of ammo for the gauss rifle, LRM and SRM launchers each provide good endurance while the use of CASE grants added protection. Low heat buildup from the weapons allows for a nearly continuous barrage without taxing the twelve heat sinks, though pilots must still exhibit caution. diff --git a/megamek/data/mechfiles/mechs/3050U/Highlander HGN-734.mtf b/megamek/data/mechfiles/mechs/3050U/Highlander HGN-734.mtf index 03088c1cb0a..ccf11ecc1c3 100644 --- a/megamek/data/mechfiles/mechs/3050U/Highlander HGN-734.mtf +++ b/megamek/data/mechfiles/mechs/3050U/Highlander HGN-734.mtf @@ -144,7 +144,7 @@ Jump Jet overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:The 734 Highlander emphasizes its role as an urban combat 'Mech, produced by the Lyran Alliance in the wake of the civil war. The Gauss Rifle has been replaced with a massive LB-X Autocannon/20, the medium lasers have been upgraded to ER Medium Lasers, the SRM-6 was upgraded to a streak version with another Streak SRM-6 launcher added, as well as an ER Large Laser. Upgrading the standard fusion engine to a new Light Engine and removing the LRM-20 launcher allowed these changes. diff --git a/megamek/data/mechfiles/mechs/3050U/Highlander HGN-736.mtf b/megamek/data/mechfiles/mechs/3050U/Highlander HGN-736.mtf index 0665b3b3ef1..d59c769641b 100644 --- a/megamek/data/mechfiles/mechs/3050U/Highlander HGN-736.mtf +++ b/megamek/data/mechfiles/mechs/3050U/Highlander HGN-736.mtf @@ -143,7 +143,7 @@ Ferro-Fibrous overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:This ComStar version of the Highlander introduced in the late 3050s has been upgraded to carry the improved C3 computer, as well as upgrading the LRM-20 with an Artemis IV fire control system and replacing the SRM-6 to a Streak SRM-4. This was accomplished by replacing the twelve single heat sinks of the 732 model with ten double heat sinks and by only using one ton of ammunition for the upgraded SRM launcher. diff --git a/megamek/data/mechfiles/mechs/3050U/Highlander HGN-738.mtf b/megamek/data/mechfiles/mechs/3050U/Highlander HGN-738.mtf index d79a99b2422..8cd13e82600 100644 --- a/megamek/data/mechfiles/mechs/3050U/Highlander HGN-738.mtf +++ b/megamek/data/mechfiles/mechs/3050U/Highlander HGN-738.mtf @@ -161,7 +161,7 @@ Endo Steel overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:Another upgrade by the Lyran Alliance following the civil war, the 738's largest weapon is its Heavy Gauss Rifle. The long-range missile launcher is replaced with an LRM-15, though it is guided by an Artemis IV FCS, with an ER Large Laser providing additional long range firepower. Should an enemy unit close, the 738 can bring a pair of ER Medium Lasers and a Streak SRM-4 to bear. Though the 'Mech utilizes a standard fusion engine, the concentration of ammunition in one torso and the Gauss in the other make it extremely vulnerable to critical damage, even with the inclusion of CASE for the ammunition bins. diff --git a/megamek/data/mechfiles/mechs/3075/Highlander HGN-732b.mtf b/megamek/data/mechfiles/mechs/3075/Highlander HGN-732b.mtf index f9eb0b971a0..77b40239fef 100644 --- a/megamek/data/mechfiles/mechs/3075/Highlander HGN-732b.mtf +++ b/megamek/data/mechfiles/mechs/3075/Highlander HGN-732b.mtf @@ -161,7 +161,7 @@ Ferro-Fibrous overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:The 732b model is a upgrade of the classic 732 built exclusively for SLDF Royal units. This variant drops two heat sinks and a ton of SRM ammo. Artemis IV FCS is added to the LRM and SRM launcher, while the heat sinks are upgraded to doubles. Additional short-range firepower comes in the form of a medium laser added to the right torso. diff --git a/megamek/data/mechfiles/mechs/Operation Klondike/Highlander HGN-732 Colleen.mtf b/megamek/data/mechfiles/mechs/Operation Klondike/Highlander HGN-732 Colleen.mtf index 474784e6496..d2cd397f172 100644 --- a/megamek/data/mechfiles/mechs/Operation Klondike/Highlander HGN-732 Colleen.mtf +++ b/megamek/data/mechfiles/mechs/Operation Klondike/Highlander HGN-732 Colleen.mtf @@ -160,7 +160,7 @@ IS Ferro-Fibrous -Empty- overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:This version replaced the standard weaponry with an ER PPC, a prototype Streak SRM-6, twin Medium Pulse Lasers, and a pair of LRM-15 missile launchers. Fourteen double heat sinks keep everything cool. history:During the design's initial trial runs pilots began using these 'Mechs in what would infamously become known as the "Highlander Burial". Leaping into the air and landing directly on their enemy, a Highlander could literally drive a light 'Mech into the ground. So successful was this maneuver that the design team re-engineered the legs to withstand repeated death-from-above attacks and turned what had been a desperation move into an art form, giving Highlander pilots an additional psychological edge. As with other Star League era designs the Highlander would suffer the loss of technology brought about by the Succession Wars, and when StarCorps' factory on Son Hoa was devastated towards the end of the Second Succession War the original HGN-732 became virtually extinct. An agreement between StarCorps and Hollis Incorporated to rebuild destroyed chassis from scratch using readily-available technology kept the line going until the mid-3030s when limited production was restarted by StarCorps on Son Hoa and Corey, producing barely a dozen new 'Mechs per year. These HGN-733 Highlanders were used in small numbers by the Capellan Confederation and Lyran Commonwealth, commonly as part of lances containing Exterminators, Victors, Grasshoppers and Catapults. Unbeknownst to many, ComStar also maintained a large stock of Highlanders left over from the Star League, some of which they gifted to the Draconis Combine during the War of 3039. The appearance of so many seemingly rare 733s, along with a few 732s whose advanced technology managed to slip through ComStar screening, had a large impact on Lyran morale during that conflict. ComStar would also use the design in their own military forces, the Com Guard, and even during the Clan Invasion a few original 732s would take to the field as part of the Clans' fighting forces. The Northwind Highlanders especially favored this namesake Battlemech. In fact, during the Succession Wars, they were the only Inner Sphere army to keep a large number of them operational, along with ComStar. The Highlanders are specially skilled in delivering the famed Highlander Burial maneuver. By 3057 StarCorps' Son Hoa line was at full production, producing brand-new original-spec Highlanders for Lyran units of the Federated Commonwealth, just in time to take part in the FedCom Civil War. Highlanders would continue to be produced all the way through to the Jihad, where advanced variants fought both for and against the Word of Blake. manufacturer:Refit diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Highlander HGN-740.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Highlander HGN-740.mtf index f560eeaaf33..3de264b8986 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Highlander HGN-740.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 10/Highlander HGN-740.mtf @@ -164,7 +164,7 @@ ISMPod overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:This Dark Age variant of the Highlander uses an ER PPC with a PPC Capacitor for it's main firepower. This is supplemented by an LRM-20 with an Artemis IV Fire Control System to enhance accuracy. The left arm carries a Streak SRM-6 and the right torso has a pair of ER Medium Lasers. Light Ferro-Fibrous armor provides protection. CASE II protects the two tons of LRM and one ton of Streak SRM ammunition. The final weapons system is a pair of M-Pods on each leg. diff --git a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner C.mtf b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner C.mtf index 9aaede2eba6..03d5371cc40 100644 --- a/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner C.mtf +++ b/megamek/data/mechfiles/mechs/Rec Guides ilClan/Vol 2/Sojourner C.mtf @@ -161,7 +161,7 @@ overview:Though introduced in 3147, its primarily intended for newly minted Clan deployment:The C config is a classic Missile Boat, mounting an LRM-20 rack in each side torso supported by a pair of Heavy Large Lasers in the right arm and a center torso mounted Micro Pulse Laser. Carrying four extra Double Heat Sinks, the Sojourner C is not easily silenced with a combined six tons of LRM reloads, divided between its two CASE II protected side-torsos. -capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structurally the Sojourner is built around an Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and afforable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. +capabilities:Intended to ease young MechWarriors into the subtleties of 'Mech combat, the configurations that fill the Sojourner's twenty-five and half tons of Pod Space are relatively simplistic, focused around the Actuator Enhancement System-enhanced right arm for main weaponry with supplementary support weaponry placed in the opposite torso. Structurally the Sojourner is built around an Endo Steel frame and clad in ten and half tons of Ferro-Fibrous armor, the use of a readily available and affordable Pitban 240-rated standard engine reduces costs but also reduces its average speed. The inclusion of a fixed Supercharger on the Sojourners chassis mitigates this to a degree, though it is intended to assist an out of their depth green warrior extricate themselves from an unfavorably battle rather than more rapidly close with their foes. Ten Double Heat Sinks built into the frame can be enhanced as a configuration requires. history:The genesis of the Sojourner actually stems decades earlier with the post-Jihad Exiled Wolves drafting a simple and affordable OmniMech to bulk out their touman, only for the 'Mech to be passed over for production to appease Devlin Stone and his arms-reduction treaties. Though the Sojouner's active development was ceased, a generation of Exiled Wolf technicians and designers would continue to tinker and refine the design in a virtual lab for decades. With the crippled Clan Wolf-in-Exile limping to Donegal following their devastating defeat on Arc-Royal in 3146, Khan Miriam Shaw ordered a massive upscaling of production to rebuild her Clan. Rather than expand ATI's already at maximum capacity production lines for high-end OmniMechs like the Linebacker, Shaw ordered that one line be retooled to produce the Sojourner instead. Shaw's decision was a pragmatic realization of her Clan's weakened position, with the easy to repair, easy to pilot and low-cost design appealing to her greatly. While widely deployed in the much depleted clusters of the Exiles Wolves, as per agreements with the Lyran Commonwealth production of the Sojourner was also shared with the Lyran Commonwealth Armed Forces. Though the Exiles largely distribute them to their greenest warriors, the LCAF primarily assigns them to more seasoned troops who can make best advantage of Clan-grade weaponry. For both factions, the value of the Sojourner in an era of increasingly prolonged warfare and limited resources in both men as well as material has been amply proven. diff --git a/megamek/data/mechfiles/mechs/Shattered Fortress/Templar III TLR2-J Arthur.mtf b/megamek/data/mechfiles/mechs/Shattered Fortress/Templar III TLR2-J Arthur.mtf index 213a072e5d7..64c36e6d112 100644 --- a/megamek/data/mechfiles/mechs/Shattered Fortress/Templar III TLR2-J Arthur.mtf +++ b/megamek/data/mechfiles/mechs/Shattered Fortress/Templar III TLR2-J Arthur.mtf @@ -5,7 +5,7 @@ mul id:7955 Config:Biped Omnimech techbase:Mixed (IS Chassis) era:3120 -source:Shattered Fortresss +source:Shattered Fortress rules level:3 role:Skirmisher diff --git a/megamek/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf b/megamek/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf index 2af2ffc76c1..e8637b6e049 100644 --- a/megamek/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf +++ b/megamek/data/mechfiles/mechs/Starterbook Sword and Dragon/Hatamoto-Chi HTM-27T Daniel.mtf @@ -165,7 +165,7 @@ deployment:Personally awarded by Coordinator Takashi Kurita to Sorenson’s Sabr history:The Hatamoto-Chi's development and subsequent variants have played a pivotal role in the evolution of the Draconis Combine's military might. After the introduction of the HTM-26T and 27T models, the Hatamoto-Chi underwent a series of modifications, each tailored to specific tactical needs and technological advancements within the Combine. The HTM-27U, known as the Hatamoto-Hi, emerged as a response to the need for a more heat-efficient and close-combat capable Mech. The integration of Medium Pulse Lasers and an additional heat sink in the 27U variant made it a popular choice for MechWarriors engaging in more aggressive combat scenarios.

Similarly, the HTM-27V (Hatamoto-Kaze) and HTM-27W (Hatamoto-Ku) variants represented strategic shifts towards long-range and direct fire combat, respectively. The 27V's focus on missile weaponry and the 27W's implementation of an Autocannon/5 provided MechWarriors with greater versatility in battlefield engagements, enhancing the Hatamoto-Chi's adaptability across different combat situations.

The introduction of the HTM-28T marked a significant advancement, featuring ER PPCs and Streak SRM-6 launchers, and the inclusion of a C3 slave unit, signifying the Combine's growing emphasis on network-centric warfare. This variant was particularly notable for its improved jumping capability, enhancing the Mech's mobility on the battlefield.

-

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatamato-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

+

As the Draconis Combine faced new challenges in the post-Clan Invasion era and beyond, the Hatamoto-Chi continued to evolve. The HTM-30S Hatamoto-Suna and HTM-30Z Hatomoto-Godai variants, with their advanced weapon systems and electronic warfare capabilities, showcased the Combine's response to the changing dynamics of interstellar warfare. The HTM-30Z, equipped for command roles, became a symbol of leadership and strategic command on the battlefield.

In conclusion, the Hatamoto-Chi's history is not just a tale of technological innovation but also a reflection of the Draconis Combine's strategic adaptability and cultural evolution in Mech warfare. Each variant of the Hatamoto-Chi has contributed to its legacy as a formidable and versatile warrior on the battlefields of the Inner Sphere.

manufacturer:Field Refit diff --git a/megamek/data/mechfiles/mechs/Turning Points/HTP New Dallas/Victor VTR-9B (Kataga).mtf b/megamek/data/mechfiles/mechs/Turning Points/HTP New Dallas/Victor VTR-9B (Kataga).mtf index 0b717c89b96..11d7433eb37 100644 --- a/megamek/data/mechfiles/mechs/Turning Points/HTP New Dallas/Victor VTR-9B (Kataga).mtf +++ b/megamek/data/mechfiles/mechs/Turning Points/HTP New Dallas/Victor VTR-9B (Kataga).mtf @@ -156,7 +156,7 @@ IS Endo Steel overview:The Victor was built in 2508 under contract to the Terran Hegemony as a support 'Mech with jump capabilities. capabilities:Standing at 14 meters tall, the Victor approaches the concept of support in an unorthodox way for a 'Mech of its weight class. While only possessing a ground speed of 64.8 km/h, the Victor achieves a high degree of mobility instead through the use of four jump jets, allowing it to jump up to one hundred and twenty meters. A Victor can therefore "support" friendly units by jumping directly into the fray and bringing its deadly close range arsenal to bear, an ability which can surprise inexperienced MechWarriors and prove advantageous in mountainous terrain. One sacrifice made for this superb mobility is the 'Mech's relatively light armor of only eleven and a half tons, while the lack of proper anti-infantry capabilities is a minor problem. -deployment:This custom Victor was used by SLDF Major General Carlos Kataga. It upgrades the engine to a 320 XL, and the Chasis to Endo Steel. This allowed for a 30% increase in overall armor, which was rebalanced towards the front. The AC/20 was upgraded to a Gauss Rifle and the two Medium Lasers and SRM 4 were replaced with Large Pulse Lasers, two Medium Lasers, and a Beagle Active Probe. The heat sinks were upgraded to double strength. +deployment:This custom Victor was used by SLDF Major General Carlos Kataga. It upgrades the engine to a 320 XL, and the chassis to Endo Steel. This allowed for a 30% increase in overall armor, which was rebalanced towards the front. The AC/20 was upgraded to a Gauss Rifle and the two Medium Lasers and SRM 4 were replaced with Large Pulse Lasers, two Medium Lasers, and a Beagle Active Probe. The heat sinks were upgraded to double strength. history:An estimated one thousand Victors had been produced by the time the Star League fell. Many of these left with Aleksandr Kerensky during the Exodus, and when HildCo Interplanetary's three Victor factories were destroyed during the First Succession War, the 'Mech became a prized target with all sides scrambling to salvage serviceable units. Only Independence Weaponry retained the ability to build new Victors, and with their capture by the Federated Suns during the Second Succession War it became the AFFS' primary assault 'Mech and a favorite command model for battalion and regimental commanders. Though the Draconis Combine would eventually retake the company following the War of 3039, most Kurita samurai were too proud to adopt a 'Mech now associated with their enemy, while the Davions made do with purchasing new models from the rebuilt HildCo factory in the St. Ives Compact and funding the construction of Styk's Tao MechWorks. manufacturer:Field Refit primaryfactory:Various diff --git a/megamek/data/mechfiles/mechs/Turning Points/OTP WidowMaker Absorption/Highlander HGN-732 (Jorgensson).mtf b/megamek/data/mechfiles/mechs/Turning Points/OTP WidowMaker Absorption/Highlander HGN-732 (Jorgensson).mtf index 134e8d577f1..573145b6557 100644 --- a/megamek/data/mechfiles/mechs/Turning Points/OTP WidowMaker Absorption/Highlander HGN-732 (Jorgensson).mtf +++ b/megamek/data/mechfiles/mechs/Turning Points/OTP WidowMaker Absorption/Highlander HGN-732 (Jorgensson).mtf @@ -161,7 +161,7 @@ IS Ferro-Fibrous overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:Used by Clan Widowmaker Khan Cal Jorgensson, this Highlander uses two Clan spec ER Large Lasers and a Clan spec Gauss Rifle for its armament. It also has an Artemis IV enhanced LRM-20 and thirteen double heat sinks. The SRM is removed. Its protection is identical to the standard HGN-732 Highlander. diff --git a/megamek/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-MAZ.mtf b/megamek/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-MAZ.mtf index c707aeb3569..c1d97933584 100644 --- a/megamek/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-MAZ.mtf +++ b/megamek/data/mechfiles/mechs/Videogame (Apocryphal)/Bull Shark BSK-MAZ.mtf @@ -160,7 +160,7 @@ Clan Ultra AC/5 Ammo overview:"I've never seen anything like this, Commander. This 'Mech oozes deadly grace and can obviously devastate anything in its path. It's... otherworldly, but clearly influenced by Star League 'tech. It has a mounted artillery piece to boot - I wonder where it came from." - Yang Virtanen deployment:The Bull Shark is a 95-ton Assault 'Mech described as a "Heavy Brawler", and is equipped to engage targets across a fairly wide range bracket with its somewhat unusual arsenal. Some of its long-range firepower comes from a Thumper Artillery Cannon that takes up most of the right torso. This is backed up by two extended range medium lasers in each torso, while each arm mounts an LB 10-X AC and an Ultra AC/5. The design features two tons of LB 10-X ammo and four tons of Ultra AC/5 ammo. Thirteen Double Heat Sinks (two in the left torso plus eleven in the engine) attempt to keep the very high heat generation of its ER medium lasers in check. -history:The Bull Shark is a mysterious singular 'Mech of unknown origin and design discovered aboard an abandoned jumpship in the times of the Arano Restoration. Little clue was left as for who made it or why it was left behind, other than the ship's name - 'Dobrev' - and references to an old Terran mammal known as a wolverine. What is known is that it carries a powerful armament of ballistic weaponry and advanced 'tech that harkens back to the days of the Star League, even exceeding it somehow. Word of the discovery through black market communications and rumours brought the Black Widow Company's Natasha Karensky to fight the legendary Bounty Hunter, the Baumann Group, and a small mercenary company in an attempt to destroy the ship and everything aboard. +history:The Bull Shark is a mysterious singular 'Mech of unknown origin and design discovered aboard an abandoned jumpship in the times of the Arano Restoration. Little clue was left as for who made it or why it was left behind, other than the ship's name - 'Dobrev' - and references to an old Terran mammal known as a wolverine. What is known is that it carries a powerful armament of ballistic weaponry and advanced 'tech that harkens back to the days of the Star League, even exceeding it somehow. Word of the discovery through black market communications and rumours brought the Black Widow Company's Natasha Kerensky to fight the legendary Bounty Hunter, the Baumann Group, and a small mercenary company in an attempt to destroy the ship and everything aboard. manufacturer:Minnesota Tribe primaryfactory:Dobrev notes:The following regards tabletop play: Thumper Cannon may be treated as preloaded with two shots, and only two shots. Optionally remove Thumper ammo bin and replace with LB 10-X ammo, otherwise add 4 points armour to each arm and leg. Thumper Cannon may use an updated damage profile of 15/5A if agreed upon. Suggest following the above note of preloaded ammo. The following regards derivation of loadout: Clan Wolverine was Annihilated in 2823. ER Med. Laser (C) available in 2824. UAC/5 (C) available in 2825. LB 10-X (C) available in 2828. UAC/5 (C) used because frankly the design mandates it. Assume it was somehow sourced by survivors. Since ER Med. Lasers were available the year before, assume they were sourced as well. [In tabletop] If you wish to use prototype ER lasers, the stats for those are identical to ER Med. (IS) but weighing 1.5 tons each. Remove the Thumper ammo bin and one ton of armour. LB 10-X (C) assumed to be too late to source, and relic LB 10-X (IS) are mounted instead; also to enforce the mixed tech nature of the 'mech and follow the weight layout. diff --git a/megamek/data/mechfiles/mechs/XTRs/ComStar/Highlander HGN-641-X-2.mtf b/megamek/data/mechfiles/mechs/XTRs/ComStar/Highlander HGN-641-X-2.mtf index 4bbb311a172..60715cf0eb2 100644 --- a/megamek/data/mechfiles/mechs/XTRs/ComStar/Highlander HGN-641-X-2.mtf +++ b/megamek/data/mechfiles/mechs/XTRs/ComStar/Highlander HGN-641-X-2.mtf @@ -146,7 +146,7 @@ Light Ferro-Fibrous overview:The Highlander is one of the most well-known Star League Defense Force assault 'Mechs, serving with distinction for almost two centuries since first entering service in 2592. -capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three Hildco jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. +capabilities:Initially designed as a dedicated city and installation defender, the original model featured a variety of weaponry along with fifteen and a half tons of Ferro-Fibrous armor, but perhaps its most useful asset were the three HildCo jump jets giving it a jumping range of 90 meters. The heaviest 'Mech design to feature jump jets at the time, their original task was to allow the Highlander the ability to jump over inconvenient obstacles such as buildings and outpace other 'Mechs with a faster ground speed, but because of this increased mobility and its versatile weaponry the Highlander proved to be a capable fighter on any battlefield and within decades nearly every BattleMech regiment of the Regular and Royal Armies featured them. deployment:This ComStar developed variant is equipped with a pair of Artemis IV-equipped MML-7 launchers with four tons of ammo. It keeps the Gauss Rifle of the standard Highlander and mounts a pair of ER Medium Lasers. CASE II systems protect the Gauss Rifle and missile ammunition from explosions. A C3 Slave unit allows the Highlander to share targeting data. Light Ferro-Fibrous armor and a Reinforced Structure provide protection from weapons fire. To make room for all the equipment, this Highlander uses an XL Engine and XL Gyro. diff --git a/megamek/data/mechfiles/mechs/XTRs/Republic III/Ryoken III-XP D.mtf b/megamek/data/mechfiles/mechs/XTRs/Republic III/Ryoken III-XP D.mtf index d95cc63f5fb..a6c06cc43b5 100644 --- a/megamek/data/mechfiles/mechs/XTRs/Republic III/Ryoken III-XP D.mtf +++ b/megamek/data/mechfiles/mechs/XTRs/Republic III/Ryoken III-XP D.mtf @@ -160,7 +160,7 @@ overview:Developed during the mid-Dark Ages in the 32nd Century, the Ryoken III- capabilities:Built with a mix of Inner Sphere and Clan technologies, the Ryoken III-XP is a powerful and swift design. Using a combination of a 330-rated Extra-Light Fusion Engine and Triple Strength Myomer, the 'Mech is able to achieve speeds up to 110 km/h. Perhaps the most startling innovation included in this design is the Clan Interface Armor, which allows a MechWarrior to interface with their 'Mech while being completely armored should they be forced to eject. This combination interface allows the Ryoken III pilot's a degree of control in combat, and removes the need to have a Gyro mounted in the 'Mech. This technology was thought to have been lost at the time of Ryoken III's baptism in combat by Inner Sphere powers. In addition to having its pilot encased in a power-armor interface, the Mech's hull is protected by 11.5 tons of Ferro-Lamellor Armor. -deployment:The D configuration is fitted with a mix of short-range and melee weapons. Long-range firepower comes from a Clan-produced Class-2 Rotary Autocannon mounted in the left arm with two tons of ammunition. Other weapons include a right torso-mounted Bombast Laser, a single ER Medium Laser in the right arm, and pairs of two ER Small and ER Micro Lasers mounted in the left and center torso section respectively. The configuration's mĂȘlĂ©e weapon is a BatteMech Lance. +deployment:The D configuration is fitted with a mix of short-range and melee weapons. Long-range firepower comes from a Clan-produced Class-2 Rotary Autocannon mounted in the left arm with two tons of ammunition. Other weapons include a right torso-mounted Bombast Laser, a single ER Medium Laser in the right arm, and pairs of two ER Small and ER Micro Lasers mounted in the left and center torso section respectively. The configuration's mĂȘlĂ©e weapon is a BattleMech Lance. history:Also known as the Skinwalker, it was created by the newly transplanted Clan Wolf, which had renovated a factory that had once belonged to the former Marik-Stewart Commonwealth. This 'Mech, when it was first deployed into combat, surprised many with its use of a mix of experimental and exotic technologies, the likes of which was rarely seen in Clan design before. The design was first encountered in combat in 3148, when Republic Remnant forces raided Kalidasa. diff --git a/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech C.txt b/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech C.txt index c1e838c6521..5a4fd8734fb 100644 --- a/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech C.txt +++ b/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech C.txt @@ -1,4 +1,4 @@ -3085 Cappellan Confederation Medium Mech C +3085 Capellan Confederation Medium Mech C Snake SNK-1V,1 Vindicator VND-3Lr,2 Phoenix Hawk PXH-5L,3 diff --git a/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech D.txt b/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech D.txt index 21ebc98fe2a..106f14f4431 100644 --- a/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech D.txt +++ b/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech D.txt @@ -1,4 +1,4 @@ -3085 Cappellan Confederation Medium Mech D +3085 Capellan Confederation Medium Mech D Wolverine WVR-6R,1 Huron Warrior HUR-WO-R4O,2 Snake SNK-1V,3 diff --git a/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech F.txt b/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech F.txt index ece30cba10d..97668182d76 100644 --- a/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech F.txt +++ b/megamek/data/rat/(3076 - 3100) - FM 3085/Inner Sphere/Capellan Confederation/Mech/3085 Cappellan Confederation Medium Mech F.txt @@ -1,4 +1,4 @@ -3085 Cappellan Confederation Medium Mech F +3085 Capellan Confederation Medium Mech F Assassin ASN-23,1 Blackjack BJ-3,2 Wolverine WVR-6R,3