From 84d73a176704475f911724ec114fce7bf4c5c6ad Mon Sep 17 00:00:00 2001 From: NickAragua Date: Mon, 12 Jul 2021 17:20:22 -0400 Subject: [PATCH] Apply suggestions from code review Co-authored-by: Justin Bowen <39067288+Windchild292@users.noreply.github.com> --- megamek/src/megamek/common/FighterSquadron.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/megamek/src/megamek/common/FighterSquadron.java b/megamek/src/megamek/common/FighterSquadron.java index 61e2d1ab0f7..762df05641d 100644 --- a/megamek/src/megamek/common/FighterSquadron.java +++ b/megamek/src/megamek/common/FighterSquadron.java @@ -144,12 +144,12 @@ public int getCurrentThrust() { @Override public int getFuel() { - return getActiveSubEntities().stream().mapToInt(ent -> ((IAero)ent).getFuel()).min().orElse(0); + return getActiveSubEntities().stream().mapToInt(ent -> ((IAero) ent).getFuel()).min().orElse(0); } @Override public int getCurrentFuel() { - return getActiveSubEntities().stream().mapToInt(ent -> ((IAero)ent).getCurrentFuel()).min().orElse(0); + return getActiveSubEntities().stream().mapToInt(ent -> ((IAero) ent).getCurrentFuel()).min().orElse(0); } /* @@ -241,8 +241,8 @@ public PilotingRollData addEntityBonuses(PilotingRollData prd) { @Override public int getClusterMods() { return getActiveSubEntities().stream() - .filter(ent -> (((IAero)ent).getFCSHits() <= 2)) - .mapToInt(ent -> ((IAero)ent).getClusterMods()).sum(); + .filter(ent -> (((IAero) ent).getFCSHits() <= 2)) + .mapToInt(ent -> ((IAero) ent).getClusterMods()).sum(); } @Override @@ -276,7 +276,7 @@ public int calculateBattleValue() { @Override public int getHeatSinks() { - return getActiveSubEntities().stream().mapToInt(ent -> ((IAero)ent).getHeatSinks()).sum(); + return getActiveSubEntities().stream().mapToInt(ent -> ((IAero) ent).getHeatSinks()).sum(); } @Override @@ -323,7 +323,7 @@ public HitData rollHitLocation(int table, int side, int aimedLocation, int aimin List activeFighters = getActiveSubEntities(); // If this squadron is doomed or is of size 1 then just return the first one - if (isDoomed() || activeFighters.size() <= 1) { + if (isDoomed() || (activeFighters.size() <= 1)) { return new HitData(0); }