Game engine written in zig, compatible with zig version 0.8.0.
This engine does provide a toolset for you but generally you have to implement how they work and how should be.
For example if you want to use GUI
, well you can and engine provides a tool for you but you have to implement how
elements
behave, draw, etc. There is no ButtonElement
or TextBox
, only Element
. Same goes for the ECS
too.
You may need these packages to compile the engine(tested on ubuntu 21.04)
libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libgl-dev
Get started now
- Single window operations
- Input management
- Asset manager
- Custom batch system
- 2D Camera
- 2D Shape drawing
- 2D Texture drawing
- 2D Text drawing
- Simple ecs
- Simple 2D lightning
- Simple 2D physics
- GUI system
- Audio
- Optional: Data packer
- Optional: Scripting language
- Optional: Vulkan implementation
- Optional: Android support
- Versioning: major.minor.patch
- Every x.x.3 creates a new minor, which becomes x.(x + 1).0
- Again every x.3.x creates a new major, which becomes (x + 1).0.x
- When a new version comes, it'll comitted as x.x.x source update