Replies: 4 comments 4 replies
-
This same concept goes for animations - there are tonnes left in the game that aren't used! I've been thinking about adding pre-filled dropdowns for this sort of thing so that you can more easily select assets that are available in the game. Would this be useful? RE specific ALT lines, do you have their names? I'll take a look. |
Beta Was this translation helpful? Give feedback.
-
I wonder what possibilities are for using , unused animations and such? So where would I find the code to detect low ammo? I would probably be able to tie the low ammo to a speech or speech script. |
Beta Was this translation helpful? Give feedback.
-
Where can I find these unused animations? In the |
Beta Was this translation helpful? Give feedback.
-
I wonder if there is deleted code for these objective and dialog reference? [A1_M1001_RIP_2379] [A1_M1001_OBJ_9366] {Find the missing items from the trauma kit I think most of these have become the parts of the medkit ? "SCJ Injector" "bonding agent" etc.? Looks like the objective would have replaced the objective shown in the morgue "find a trauma kit" which It's the final objective but there isn't one to find a way to the main hospital. |
Beta Was this translation helpful? Give feedback.
-
Looking at the speech scripts I see there are lots of unused and deleted scripts, but triggering them the sounds are still present.
I know I can edit the speechscript lines and I've been messing with that for LV426 mission.
It's cool to be able to change things around or have audio not normally triggered be heard.
The lines for Foster to get a sample of the air and one from Meeks asking what's on the walls of the derelict ship are two
I've never heard in normal game play even though the code exists to trigger them.
There are also some lines like "running low on fuel?" & "ammo's pretty low" also "I'm out of ammo" and a few variations.
Does the game still have code to detect low fuel or low ammo that could be used to trigger those sound events ?
I kinda like these messages. I don't know where to look for the ammo status though if it still exists.
While I'm on this general subject. How do I trigger the speechscript labeled with _ALT
I setup alt_character and tried to trigger that and nothing happens. Are the _ALT dialog lines still in the game or deleted?
Beta Was this translation helpful? Give feedback.
All reactions