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I compiled my own custom export template for Godot, removing the unnecessary checks, now I get the following crash when running on simulator: Thread 1: EXC_ARITHMETIC (code=EXC_I386_DIV, subcode=0x0)
The text was updated successfully, but these errors were encountered:
This will make our testing a little easier... it's already painful enough.
Trying to fix this problem when using Vulka on iOS: godotengine/godot#74227
I compiled my own custom export template for Godot, removing the unnecessary checks, now I get the following crash when running on simulator:
Thread 1: EXC_ARITHMETIC (code=EXC_I386_DIV, subcode=0x0)
The text was updated successfully, but these errors were encountered: