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Prim's Algorithm

It is a greedy algorithm that is used to find the minimum spanning tree from a graph. Prim's algorithm finds the subset of edges that includes every vertex of the graph such that the sum of the weights of the edges can be minimized. Prim's algorithm starts with the single node and explores all the adjacent nodes with all the connecting edges at every step. The edges with the minimal weights causing no cycles in the graph got selected.

Complexity

Adjacency matrix, linear searching Adjacency list and binary heap Adjacency list and Fibonacci heap
O( V 2)

Algorithm

Step 1: Select a starting vertex
Step 2: Repeat Steps 3 and 4 until there are fringe vertices
Step 3: Select an edge 'e' connecting the tree vertex and fringe vertex that has minimum weight
Step 4: Add the selected edge and the vertex to the minimum spanning tree T
[END OF LOOP]
Step 5: EXIT

Implementation

C

#include <stdio.h>
#include <limits.h>
#define vertices 5 /Define the number of vertices in the graph/
/* create minimum_key() method for finding the vertex that has minimum key-value and that is not added in MST yet */
int minimum_key(int k[], int mst[])
{
int minimum = INT_MAX, min,i;

/*iterate over all vertices to find the vertex with minimum key-value*/  
for (i = 0; i < vertices; i++)  
    if (mst[i] == 0 && k[i] < minimum )   
        minimum = k[i], min = i;    
return min;    

}
/* create prim() method for constructing and printing the MST.
The g[vertices][vertices] is an adjacency matrix that defines the graph for MST./
void prim(int g[vertices][vertices])
{
/
create array of size equal to total number of vertices for storing the MST*/
int parent[vertices];
/* create k[vertices] array for selecting an edge having minimum weight*/
int k[vertices];
int mst[vertices];
int i, count,edge,v; /Here 'v' is the vertex/
for (i = 0; i < vertices; i++)
{
k[i] = INT_MAX;
mst[i] = 0;
}
k[0] = 0; /It select as first vertex/
parent[0] = -1; /* set first value of parent[] array to -1 to make it root of MST*/
for (count = 0; count < vertices-1; count++)
{
/select the vertex having minimum key and that is not added in the MST yet from the set of vertices/
edge = minimum_key(k, mst);
mst[edge] = 1;
for (v = 0; v < vertices; v++)
{
if (g[edge][v] && mst[v] == 0 && g[edge][v] < k[v])
{
parent[v] = edge, k[v] = g[edge][v];
}
}
}
/Print the constructed Minimum spanning tree/
printf("\n Edge \t Weight\n");
for (i = 1; i < vertices; i++)
printf(" %d <-> %d %d \n", parent[i], i, g[i][parent[i]]);

}
int main()
{
int g[vertices][vertices] = {{0, 0, 3, 0, 0},
{0, 0, 10, 4, 0},
{3, 10, 0, 2, 6},
{0, 4, 2, 0, 1},
{0, 0, 6, 1, 0},
};
prim(g);
return 0;
}