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main.c
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main.c
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#include <stdio.h>
#include <stdlib.h>
#include <targets/AT91SAM7.h>
#include "PCF8833U8_lcd.h"
#define jLeft 0x00000080;
#define jDown 0x00000100;
#define jUp 0x00000200;
#define jRight 0x00004000;
#define jCenter 0x00008000;
int cursorX = 0, cursorY = 0;
enum fieldFlags {empty = 0,one = 1,isDiscovered = 0b0010000, isBomb = 0b0100000, isFlagged = 0b1000000};
enum gameState {pending,won,gameOver};
enum gameState gameState = pending;
int minesNumber = 10;
int rows = 8;
int cols = 8;
enum fieldFlags fields[8][8]; //rows, cols
void delay(int ms){
for(int i = 0; i < ms; i++){
for(int x = 0; x < 3000; x++){
__asm__("NOP");
}
}
}
void generateNumbers(int row,int col){
if(row != 0){
fields[row-1][col]++; //TOP
if(col != 0){
fields[row-1][col-1]++; //TOP LEFT
}
if(col < cols-1){
fields[row-1][col+1]++; //TOP RIGHT
}
}
if(col != 0){
fields[row][col-1]++; //LEFT
}
if(col < cols-1){
fields[row][col+1]++; //RIGHT
}
if(row < rows-1){
fields[row+1][col]++; //BOTTOM
if(col != 0){
fields[row+1][col-1]++; //BOTTOM LEFT
}
if(col < cols-1){
fields[row+1][col+1]++; //BOTTOM RIGHT
}
}
}
void generateMap(){
int decidedMines = 0;
int selectedMines [minesNumber];
while(decidedMines < minesNumber){
int pos = rand()%(rows*cols);
int posTaken = 0;
for(int i = 0; i < decidedMines; i++){
if(selectedMines[i] == pos){
posTaken = 1;
break;
}
}
if(!posTaken) {
selectedMines[decidedMines] = pos;
decidedMines++;
}
}
for (int i = 0; i < rows; i++){
for(int x = 0; x < cols; x++){
fields[i][x] = 0;
}
}
for(int i = 0; i < minesNumber; i++){
int minePos = selectedMines[i];
fields[minePos/cols][minePos%cols] = isBomb;
generateNumbers(minePos/cols,minePos%cols);
}
}
void discoverField(int row, int col){
enum fieldFlags field = fields[row][col];
if(gameState == gameOver){
return;
} else if(field & isBomb){
fields[row][col] |= isDiscovered;
LCDSetRect(row*16+2,col*16+2,(row+1)*16,(col+1)*16,FILL,WHITE);
showFieldSymbol(row,col,0);
gameState = gameOver;
return;
}
if(!(field & isDiscovered)){
fields[row][col] |= isDiscovered;
if((field & ~(isFlagged)) == 0){ //It should take flagged fields in mass discover
if(row != 0){
discoverField(row-1,col); //TOP
if(col != 0){
discoverField(row-1,col-1); //TOP LEFT
}
if(col < cols-1){
discoverField(row-1,col+1); //TOP RIGHT
}
}
if(col != 0){
discoverField(row,col-1); //LEFT
}
if(col < cols-1){
discoverField(row,col+1); //RIGHT
}
if(row < rows-1){
discoverField(row+1,col); //BOTTOM
if(col != 0){
discoverField(row+1,col-1); //BOTTOM LEFT
}
if(col < cols-1){
discoverField(row+1,col+1); //BOTTOM RIGHT
}
}
}
fields[row][col] &= ~(isFlagged);
LCDSetRect(row*16+2,col*16+2,(row+1)*16,(col+1)*16,FILL,WHITE);
showFieldSymbol(row,col,0);
}
}
void showFieldSymbol(int i, int x,int ignoreFlags){
if((fields[i][x] & isDiscovered) || ignoreFlags) {
if (fields[i][x] & isBomb) {
LCDPutChar('B',i*16+2,x*16+2,LARGE,BLACK,WHITE);
} else if(fields[i][x] & isFlagged & !ignoreFlags){
LCDPutChar('F',i*16+2,x*16+2,LARGE,BLACK,WHITE);
} else if ((fields[i][x] & 0b1111) > 0) {
LCDPutChar((int) (fields[i][x] & 0b1111) + 48,i*16+2,x*16+2,LARGE,BLACK,WHITE);
} else {
LCDPutChar('-',i*16+2,x*16+2,LARGE,BLACK,WHITE);
}
} else {
LCDSetRect(i*16+2,x*16+2,(i+1)*16,(x+1)*16,FILL,WHITE);
}
}
void visualizeMap(){
LCDClearScreen();
for (int i = 0; i < rows; i++){
for(int x = 0; x < cols; x++){
showFieldSymbol(i,x,0);
}
}
}
void flagField(int row, int col){
if(!(fields[row][col] & isDiscovered)){
if(fields[row][col] & isFlagged){
LCDSetRect(row*16+2,col*16+2,(row+1)*16,(col+1)*16,FILL,WHITE);
fields[row][col] &= ~(isFlagged);
} else {
LCDSetRect(row*16+2,col*16+2,(row+1)*16,(col+1)*16,FILL,WHITE);
LCDPutChar('F',row*16+2,col*16+2,LARGE,BLACK,WHITE);
fields[row][col] |= isFlagged;
}
}
}
void visualizeDiscoveredMap(){
LCDClearScreen();
for (int i = 0; i < rows; i++){
for(int x = 0; x < cols; x++){
showFieldSymbol(i,x,1);
}
}
}
void clearCursor(){
LCDSetRect(cursorY*16+1,cursorX*16+1,(cursorY+1)*16+1,(cursorX+1)*16+1,NOFILL,WHITE);
}
void generateCursor(){
LCDSetRect(cursorY*16+1,cursorX*16+1,(cursorY+1)*16+1,(cursorX+1)*16+1,NOFILL,RED);
}
int main() {
PMC_PCER = 1<<3;
PIOB_PER = 1<<20;
PIOB_OER = 1<<20;
InitLCD();
SetContrast(30);
LCDClearScreen();
PIOB_PER |= 1<<24;
PIOB_PER |= 1<<25;
PIOB_ODR |= 1<<24;
PIOB_ODR |= 1<<25;
//Wlaczenie joysticków
PMC_PCER = 1<<2;
PIOA_PER |= jUp;
PIOA_PER |= jCenter;
PIOA_PER |= jDown;
PIOA_PER |= jLeft
PIOA_PER |= jRight;
PIOA_ODR |= jUp;
PIOA_ODR |= jCenter;
PIOA_ODR |= jDown;
PIOA_ODR |= jLeft;
PIOA_ODR |= jRight;
while(1){
srand(1); //time(NULL) zawsze zwraca to samo, nie ma sensu uzywac
generateMap();
visualizeMap();
generateCursor();
while(gameState == pending){
if((PIOA_PDSR & 1<<9) == 0){
if(cursorY != 0){
clearCursor();
cursorY--;
generateCursor();
}
delay(500);
}
if((PIOA_PDSR & 1<<8) == 0){
if(cursorY < rows-1){
clearCursor();
cursorY++;
generateCursor();
}
delay(500);
}
if((PIOA_PDSR & 1<<7) == 0){
if(cursorX != 0){
clearCursor();
cursorX--;
generateCursor();
}
delay(500);
}
if(((PIOA_PDSR & 1<<14) == 0) || ((PIOA_PDSR & 1<<15) == 0)){
if(cursorX < cols-1) {
clearCursor();
cursorX++;
generateCursor();
}
delay(500);
}
if((PIOB_PDSR & 1<<25) == 0){
if(!(fields[cursorY][cursorX] & isFlagged)) {
discoverField(cursorY, cursorX);
}
delay(500);
}
if((PIOB_PDSR & 1<<24) == 0){
flagField(cursorY,cursorX);
delay(500);
}
}
if(gameState & won){
clearCursor();
visualizeDiscoveredMap();
LCDPutStr("You WON!",50,50,LARGE,BLACK,WHITE);
} else {
clearCursor();
visualizeDiscoveredMap();
LCDPutStr("You LOST!",50,50,LARGE,BLACK,WHITE);
}
while(1){
if((PIOB_PDSR & 1<<25) == 0){
gameState = pending;
cursorX = 0;
cursorY = 0;
break; //Kontynuowanie gry
}
if((PIOB_PDSR & 1<<24) == 0){
LCDClearScreen();
return; //Zakonczenie
}
}
}
return 0;
}