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HashTable_CA.cpp
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#include <iostream>
#include "HashTable_CA.h"
using namespace std;
Node_BST::Node_BST(int v, int k) : value(v), key(k)
{
parent = nullptr;
left = nullptr;
right = nullptr;
bf = 0;
hl = 0;
hp = 0;
}
HashTable_CA::HashTable_CA() : size(0), capacity(1)
{
tab = new BST[capacity];
}
HashTable_CA::~HashTable_CA()
{
delete[] tab;
}
void HashTable_CA::increase_capacity()
{
//zwiekszenie dwu krotnie pojemnosci
int new_capacity = capacity * 2;
//stworzenie nowej tablicy o nowe pojemnosci
BST* new_tab = new BST[new_capacity];
for (int i = 0; i < capacity; ++i)
{
//jezeli element tablicy nie jest pusty
if (!tab[i].is_empty)
{
//wytypowanie nowego indkesu dla klucza przy nowej pojemnosci
int j = tab[i].get_key() % new_capacity;
//przepisanie elementow do nowej tablicy
new_tab[j] = tab[i];
}
}
delete[] tab;
//zaktualizowanie zmiennych
tab = new_tab;
capacity = new_capacity;
}
void HashTable_CA::insert(int v, int k)
{
if (size >= capacity / 2)
{
increase_capacity();
}
//wytypowanie nowego indeksu za pomoca funkcji hashujacej
int i = hash(k);
//Dodajemy nowe drzewo tylko jeœli tablica jest pusta pod danym indeksem
if (tab[i].is_empty)
{
tab[i].insert_BST(v, k);
//Inkrementujemy liczbê drzew tylko wtedy, gdy dodajemy nowe drzewo
size++;
}
else
{
//Dodajemy element do istniej¹cego drzewa
tab[i].insert_BST(v, k);
}
}
int HashTable_CA::hash(int k) const
{
//dzieki funkcji modulo indeks bedzie zawsze mniejszy od pojemnosci
return k % capacity;
}
int BST::get_key() const
{
return root->key;
}
int BST::get_value() const
{
return root->value;
}
void BST::insert_BST(int v, int k)
{
insert(root, v, k);
}
void BST::insert(Node_BST*& new_node, int v, int k)
{
//tworzymy wskaznik iterujacy po elementach drzewa
Node_BST* current = root;
while (current)
{
//jezeli taki klucz juz istnieje w drzewie to nadpisujemy jego wartosc i wychodzimy z funkcji
if (current->key == k)
{
current->value = v;
return;
}
else if (k < current->key)
{
current = current->left;
}
else if (k >= current->key)
{
current = current->right;
}
}
if (new_node == nullptr)
{
new_node = new Node_BST(v, k);
is_empty = false;
size_BST++;
//jezeli nowy wezel nie ma rodzica to jest on korzeniem drzewa
if (new_node->parent == nullptr)
{
root = new_node;
}
update_bf(new_node);
}
else if (k < new_node->key)
{
if (new_node->left == nullptr)
{
new_node->left = new Node_BST(v, k);
new_node->left->parent = new_node; // Ustawienie rodzica przed wywo³aniem rekurencyjnym
is_empty = false;
size_BST++;
update_bf(new_node);
}
else
{
insert(new_node->left, v, k);
}
}
else if (k >= new_node->key)
{
if (new_node->right == nullptr)
{
new_node->right = new Node_BST(v, k);
new_node->right->parent = new_node; // Ustawienie rodzica przed wywo³aniem rekurencyjnym
is_empty = false;
size_BST++;
update_bf(new_node);
}
else
{
insert(new_node->right, v, k);
}
}
update_bf(new_node);
}
int BST::getHeight(Node_BST* node)
{
if (node == nullptr)
{
//zwracamy -1, poniewa¿ wysokoœæ pustego drzewa jest -1
return -1;
}
//zwracamy wieksza z wartosci +1 (by uwzglednic nowa grawedz)
return 1 + max(getHeight(node->left), getHeight(node->right));
}
void BST::update_bf(Node_BST* node)
{
while (node != nullptr)
{
int hl = getHeight(node->left);
int hp = getHeight(node->right);
node->hl = hl;
node->hp = hp;
node->bf = hl - hp;
if (node->bf == 2 || node->bf == -2)
{
if ((node->bf == 2) && (node->left != nullptr) && (node->left->bf == -1))
{
// Rotacja LR
rotation(node, "LR");
}
else if ((node->bf == -2) && (node->right != nullptr) && (node->right->bf == 1))
{
// Rotacja RL
rotation(node, "RL");
}
else
{
if (node->bf == 2)
{
// Rotacja LL
rotation(node, "LL");
}
else if (node->bf == -2)
{
// Rotacja RR
rotation(node, "RR");
}
}
}
node = node->parent;
}
}
void BST::rotation(Node_BST* node, string bf)
{
Node_BST* temp1;
Node_BST* temp2;
Node_BST* temp_parent;
if (bf == "LL")
{
//typ ukladu LL
if ((node->left != nullptr) && (node->left->left != nullptr))
{
temp1 = node;
temp2 = node->left->right;
temp_parent = node->parent;
node->left->right = temp1;
node->left->parent = temp_parent;
//jezeli rodzic nie jest nullptr (node nie jest korzeniem)
if (temp_parent != nullptr)
{
if (temp_parent->left == temp1)
{
temp_parent->left = node->left;
}
else
{
temp_parent->right = node->left;
}
}
//jezeli node jest korzeniem
else
{
root = node->left;
}
temp1->left = temp2;
if (temp2 != nullptr)
{
temp2->parent = temp1;
}
temp1->parent = node->left;
update_bf(node);
}
}
if (bf == "LR")
//typ ukladu LR
{
if ((node->left != nullptr) && (node->left->right != nullptr))
{
temp1 = node;
temp2 = node->left->right;
temp_parent = node->parent;
//sprowadzenie do ukladu LL
node->left->left = temp2;
node->left->right = nullptr;
//rozwiazanie ukladu LL
temp1 = node;
temp2 = node->left->right;
temp_parent = node->parent;
node->left->right = temp1;
node->left->parent = temp_parent;
//jezeli rodzic nie jest nullptr (node nie jest korzeniem)
if (temp_parent != nullptr)
{
if (temp_parent->left == temp1)
{
temp_parent->left = node->left;
}
else
{
temp_parent->right = node->left;
}
}
//jezeli node jest korzeniem
else
{
root = node->left;
}
temp1->left = temp2;
if (temp2 != nullptr)
{
temp2->parent = temp1;
}
temp1->parent = node->left;
update_bf(node);
}
}
if (bf == "RR")
{
//typ ukladu RR
if ((node->right != nullptr) && (node->right->right != nullptr))
{
temp1 = node;
temp2 = node->right->left;
temp_parent = node->parent;
node->right->left = temp1;
node->right->parent = temp_parent;
//jezeli rodzic nie jest nullptr (node nie jest korzeniem)
if (temp_parent != nullptr)
{
if (temp_parent->right == temp1)
{
temp_parent->right = node->right;
}
else
{
temp_parent->left = node->right;
}
}
//jezeli node jest korzeniem
else
{
root = node->right;
}
temp1->right = temp2;
if (temp2 != nullptr)
{
temp2->parent = temp1;
}
temp1->parent = node->right;
update_bf(node);
}
}
if (bf == "RL")
//typ ukladu RL
{
if ((node->right != nullptr) && (node->right->left != nullptr))
{
temp1 = node;
temp2 = node->right->left;
temp_parent = node->parent;
//sprowadzenie do ukladu RR
node->right->right = temp2;
node->right->left = nullptr;
//rozwiazanie ukladu RR
temp1 = node;
temp2 = node->right->left;
temp_parent = node->parent;
node->right->left = temp1;
node->right->parent = temp_parent;
//jezeli rodzic nie jest nullptr (node nie jest korzeniem)
if (temp_parent != nullptr)
{
if (temp_parent->right == temp1)
{
temp_parent->right = node->right;
}
else
{
temp_parent->left = node->right;
}
}
//jezeli node jest korzeniem
else
{
root = node->right;
}
temp1->right = temp2;
if (temp2 != nullptr)
{
temp2->parent = temp1;
}
temp1->parent = node->right;
update_bf(node);
}
}
}
void HashTable_CA::show() const
{
for (int i = 0; i < capacity; i++)
{
if (!tab[i].is_empty)
{
cout << "INDEKS [" << i << "] KLUCZ [" << tab[i].get_key() << "] WARTOSC [" << tab[i].get_value() << "]";
if (tab[i].size_BST != 0 )
{
cout << " DRZEWO [" << tab[i].size_BST << " elementowe]" << endl;
//tab[i].show_BST(tab[i].root);
cout << endl << endl;
}
}
}
if (size == 0)
{
cout << "Tablica jest pusta.";
}
}
void BST::show_BST(Node_BST* node) const
{
if (node == nullptr)
{
//jeœli node jest nullptr, natychmiast zakoñcz funkcjê
return;
}
Node_BST* current = node;
cout << " KLUCZ [" << current->key << "] WARTOSC [" << current->value << "] BF [" << current->bf << "]" << endl;
show_BST(current->left);
show_BST(current->right);
}
int HashTable_CA::capacity_() const
{
//zwrocenie pojemnosci
return capacity;
}
int HashTable_CA::size_() const
{
//zwrocenie rozmiaru
return size;
}
void HashTable_CA::remove(int k)
{
//znalezie indeksu pod ktorym znajduje sie element do usuniecia
int i = hash(k);
tab[i].remove_BST(k);
//jezeli drzewo jest puste to zmniejszamy rozmiar tablicy
if (tab[i].is_empty)
{
size--;
}
}
void BST::remove_BST(int k)
{
Node_BST* current = root;
Node_BST* parent = nullptr;
// ZnajdŸ wêze³ do usuniêcia
while (current != nullptr && current->key != k)
{
parent = current;
if (k < current->key) {
current = current->left;
}
else {
current = current->right;
}
}
// Jeœli wêze³ nie zosta³ znaleziony
if (current == nullptr)
{
return;
}
// Wêze³ nie ma potomków
if (current->left == nullptr && current->right == nullptr)
{
if (current != root)
{
if (parent->left == current)
{
parent->left = nullptr;
}
else
{
parent->right = nullptr;
}
}
else
{
root = nullptr;
}
delete current;
}
// Wêze³ ma jednego potomka
else if (current->left == nullptr || current->right == nullptr)
{
Node_BST* child = (current->left != nullptr) ? current->left : current->right;
if (current != root)
{
if (current == parent->left)
{
parent->left = child;
}
else
{
parent->right = child;
}
}
else
{
root = child;
}
child->parent = parent;
delete current;
}
// Wêze³ ma dwóch potomków
else
{
Node_BST* successor = current->right;
Node_BST* successorParent = current;
// ZnajdŸ nastêpnika (najmniejszy wêze³ w prawym poddrzewie)
while (successor->left != nullptr)
{
successorParent = successor;
successor = successor->left;
}
// Nastêpca nie jest bezpoœrednim dzieckiem current
if (successorParent != current)
{
successorParent->left = successor->right;
if (successor->right != nullptr)
{
successor->right->parent = successorParent;
}
successor->right = current->right;
current->right->parent = successor;
}
// Zamieñ current z successor
if (current != root) {
if (current == parent->left)
{
parent->left = successor;
}
else
{
parent->right = successor;
}
}
else
{
root = successor;
}
successor->left = current->left;
current->left->parent = successor;
successor->parent = parent;
delete current;
}
size_BST--;
if (size_BST == 0)
{
is_empty = true;
}
// SprawdŸ, czy drzewo wymaga rotacji po usuniêciu wêz³a
if (parent != nullptr)
{
update_bf(parent);
}
}
void HashTable_CA::clear()
{
//wyczyszczenie tablicy
size = 0;
capacity = 1;
}