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cli.py
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cli.py
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# Created by Deltaion Lee (MCMi460) on Github
import sys
import os
import time
import pypresence
import threading
from api import *
applicationPath = getAppPath()
class Discord():
def __init__(self, session_token = None, user_lang = None, rpc = False, targetID = None, version = None):
self.rpc = None
if rpc:
if not self.connect()[0]:
sys.exit("Failed to connect to Discord")
self.running = False
self.api = None
self.gui = False
if session_token and user_lang:
self.createCTX(session_token, user_lang, targetID, version)
self.currentGame = None
self.start = int(time.time())
self.smallImagePFP = False
self.eShopButton = True
self.friendcode = ''
self.hideTotalPlaytime = False
def createCTX(self, session_token, user_lang, targetID = None, version = None):
try:
if not version:
version = getVersion()
if not version:
version = input('What is the current version of the Nintendo Switch Online Mobile app? The App Store says it is %s (Please enter like X.X.X)\n> ' % version)
self.api = API(session_token, user_lang, targetID, version)
except Exception as e:
sys.exit(log(e))
self.running = True
def connect(self):
try:
self.rpc = pypresence.Presence('637692124539650048')
except Exception as e:
self.rpc = None
return (False, e)
fails = 0
while True:
# Attempt to connect to Discord. Will wait until it connects
try:
self.rpc.connect()
print(log("Successfully Connected to Discord."))
break
except Exception as e:
fails += 1
if fails > 500:
print(log('Error, failed after 500 attempts\n\'%s\'' % e))
self.rpc = None
return (False, e)
continue
return (True,)
def disconnect(self):
if self.rpc:
self.rpc.close()
self.rpc = None
def setApp(self, function):
self.app = function
self.gui = True
def update(self):
for i in range(2):
try:
if not self.api.targetID and not self.gui:
if not self.api.friends:
self.api.getFriends()
self.api.targetID = input('Which user are you?\n-----\n%s\n-----\nPlease enter the ID here: ' % '\n-----\n'.join(['%s (%s)' % (x.name, x.nsaId) for x in client.api.friends]))
if not self.api.targetID in (x.nsaId for x in client.api.friends):
sys.exit(log('Unknown ID input by user'))
with open(os.path.join(applicationPath, 'private.txt'), 'w') as file:
file.write(json.dumps({
'session_token': self.api.session_token,
'user_lang': self.api.user_lang,
'targetID': self.api.targetID,
}))
self.api.getSelf()
break
except Exception as e:
log(e)
if i > 0 or time.time() - self.api.login['time'] < 7170:
raise Exception('Cannot get session token properly')
self.api.updateLogin()
continue
self.user = self.api.user
presence = self.user.presence
if self.rpc:
if presence.game.name: # Please file an issue if this happens to fail
if self.currentGame != presence.game.name:
self.currentGame = presence.game.name
self.start = int(time.time())
state = presence.game.sysDescription
if not state:
state = 'Played for %s hours or more' % (int(presence.game.totalPlayTime / 60 / 5) * 5)
if presence.game.totalPlayTime / 60 < 5:
state = 'Played for a little while'
try:
kwargs = {
'details': presence.game.name,
'large_image': presence.game.imageUri,
'large_text': presence.game.name,
'start': self.start,
}
if not self.hideTotalPlaytime:
kwargs['state'] = state
if self.smallImagePFP:
kwargs['small_image'] = self.user.imageUri
if self.friendcode:
kwargs['small_text'] = self.user.name + ': ' + self.friendcode
if self.eShopButton:
kwargs['buttons'] = [
{
'label': 'Nintendo eShop',
'url': presence.game.shopUri,
},
]
self.rpc.update(**kwargs)
except pypresence.exceptions.PipeClosed:
print(log("Discord pipe is closed, Attempting to reconnect."))
self.connect()
else:
self.currentGame = None
self.rpc.clear()
# Set GUI
if self.gui:
self.app(self.user)
def background(self):
second = 30
while True:
if self.running:
if second == 30:
try:
self.update()
except Exception as e:
sys.exit(log(e))
second = 0
second += 1
else:
second = 25
time.sleep(1)
def logout(self):
if os.path.isfile(os.path.join(applicationPath, 'private.txt')):
try:
os.remove(os.path.join(applicationPath, 'private.txt'))
except:
pass
try:
os.remove(os.path.join(applicationPath, 'settings.txt'))
except:
pass
Restart_NSORPC()
def getToken(manual = True, path: str = os.path.join(applicationPath, 'private.txt')):
session_token, user_lang, targetID = None, None, None
if os.path.isfile(path):
with open(path, 'r') as file:
try:
data = json.loads(file.read())
session_token = data['session_token']
user_lang = data['user_lang']
targetID = data['targetID']
if not user_lang in languages:
raise Exception('invalid user language')
except Exception as e:
os.remove(path)
sys.exit(log(e))
elif manual:
session = Session()
session_token = session.run(*session.login(session.inputManually))
user_lang = input('Please enter your language from the list below:\n%s\n> ' % ('\n'.join(languages)))
if not user_lang in languages:
raise Exception('invalid user language')
tempToken = os.path.join(applicationPath, 'tempToken.txt')
if not os.path.isfile(path) and os.path.isfile(tempToken):
os.remove(tempToken)
return session_token, user_lang, targetID
if __name__ == '__main__':
try:
session_token, user_lang, targetID = getToken()
except Exception as e:
sys.exit(log(e))
try:
client = Discord(session_token, user_lang, True, targetID)
client.background()
except Exception as e:
log(e)
raise e