Ici sont décrits uniquement les obsels. Les types de données sont décrits dans TYPES.md
- start (int)
- blockName (string)
- data (int)
- x (int)
- y (int)
- z (int)
- dimension (string)
- playerName (string)
- start (int)
- blockName (string)
- data (int)
- x (int)
- y (int)
- z (int)
- dimension (string)
- playerName (string)
- start (int)
- x (int)
- y (int)
- z (int)
- dimension (string)
- playerName (string)
- resultType (string)
- resultData (byte)
- resultAmountByCraft (int)
- usedItems (List<JSONableItem>)
- numberOfCrafts (int)
- start (int)
- itemName (string)
- amount (int)
- data (int)
- x (int)
- y (int)
- z (int)
- dimension (string)
- playerName (string)
- start (int)
- itemName (string)
- amount (int)
- data (int)
- x (int)
- y (int)
- z (int)
- dimension (string)
- playerName (string)
- start (int)
- x (int)
- y (int)
- z (int)
- dimension (string)
- playerName (string)
- cause (string)
- damage (double)
- start (int)
- x (int)
- y (int)
- z (int)
- dimension (string)
- playerName (string)
- keepInventory (bool)
- start (int)
- x (int)
- y (int)
- z (int)
- dimension (string)
- playerName (string)
- start (int)
- x (int)
- y (int)
- z (int)
- dimension (string)
- playerName (string)
- reason (string)
- start (int)
- x (int)
- y (int)
- z (int)
- dimension (string)
- playerName (string)