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LocGUI.c
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#include "LocGUI.h"
#include "Locality.h"
#include "SDL2-Utility/graphicsutils.h"
#include "SDL2-Utility/inpututils.h"
#include "SDL2-Utility/mathutils.h"
#include "Entity-Component-System/ecs.h"
void pressable_l_init(pressable_l* pres, void act(void*), const char* normal, const char* hover, const char* press, uint32_t w, uint32_t h){
BlitableInitF(&pres->normal, normal, w, h);
BlitableInitF(&pres->hover, hover, w, h);
BlitableInitF(&pres->press, press, w, h);
pres->normal.center.x = 0;
pres->normal.center.y = 0;
pres->hover.center.x = 0;
pres->hover.center.y = 0;
pres->press.center.x = 0;
pres->press.center.y = 0;
pres->active = &pres->normal;
pres->action = act;
pres->w = w;
pres->h = h;
}
void pressable_su(SysData* sys){
uint32_t entity = entityArg(sys);
v2* pos = componentArg(sys, 0);
pressable_l* press = componentArg(sys, 1);
v2 mp = mousePos();
v4 area = {
pos->x, pos->y,
press->w, press->h
};
press->active = &press->normal;
if (pointInRectV2(mp, area)){
pressable_hovered(entity, press);
}
}
void pressable_hovered(uint32_t entity, pressable_l* press){
void* arg = NULL;
if (containsComponent(entity, PRESSABLE_ARG_C)){
arg = getComponent(entity, PRESSABLE_ARG_C);
}
press->active = &press->hover;
if (mousePressed(1)){
press->action(arg);
}
if (mouseHeld(1)){
press->active = &press->press;
}
}
void pressable_sr(SysData* sys){
v2* pos = componentArg(sys, 0);
pressable_l* press = componentArg(sys, 1);
renderBlitableV2(press->active, *pos);
}
void pressable_f(SysData* sys){
printf("sdfsdfsdfsdfsd\n");
pressable_l* trigger = componentArg(sys, 0);
BlitableFree(&(trigger->normal));
BlitableFree(&(trigger->hover));
BlitableFree(&(trigger->press));
}
void text_l_init(text_l* txt, const char* message, uint8_t r, uint8_t g, uint8_t b, uint8_t a){
txt->content = message;
txt->r = r;
txt->g = g;
txt->b = b;
txt->a = a;
}
void text_l_setColor(text_l* txt, uint8_t r, uint8_t g, uint8_t b, uint8_t a){
txt->r = r;
txt->g = g;
txt->b = b;
txt->a = a;
}
void text_sr(SysData* sys){
v2* pos = componentArg(sys, 0);
text_l* txt = componentArg(sys, 1);
drawTextV2C(*pos, txt->content, txt->r, txt->b, txt->b, txt->a);
}