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Re-balance to base dynamo and motor configs #5

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JJWaite opened this issue Oct 26, 2020 · 1 comment
Open

Re-balance to base dynamo and motor configs #5

JJWaite opened this issue Oct 26, 2020 · 1 comment

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@JJWaite
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JJWaite commented Oct 26, 2020

Players can use an IE External Heater with the Create Furnace Engines to produce rotation from FE power, which, at the stock balance, is much more efficient than the provided motor and, if used with a dynamo, can produce a positive feedback loop with a potential 12,000% efficiency.

I suggest:

#Power settings
[power]

#Motor settings
[power.motor]
	#Max FE/t input for the motor
	#Range: > 0
	receive = 256
	#Generated base stress units
	#Range: > 0
	su = 2048
	#Maximum power buffer for the Stressed Out Motor
	#Range: > 0
	maxPower = 10000
	#Motor Speed
	#Range: 0 ~ 256
	rpm = 16
	#FE/t required to run the motor
	#Range: > 0
	fe = 32

#Dynamo settings
[power.dynamo]
	#Stress Units required to run the Dynamo
	#Range: > 0
	su = 2048
	#Maximum power buffer for the Stressed Out Dynamo generator
	#Range: > 0
	maxPower = 10000
	#Power generation per rpm
	#Range: > 0
	generate = 1
	#Power transfer to send per tick
	#Range: > 0
	send = 256

This still suffers from a 100% efficient conversion from a high temp running External Heater, but is more balanced, and will never be 100% efficient due to the heater's need to warm up.

@JJWaite JJWaite changed the title Suggest re-balance to base dynamo and motor configs Re-balance to base dynamo and motor configs Oct 26, 2020
@JJWaite
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JJWaite commented Oct 27, 2020

This is as good as we can get for balance

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