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This repository has been archived by the owner on Jan 17, 2023. It is now read-only.
In the Holoplay.cs script where rendering is done, there is a call to:
GL.Flush() with the comment that it helps 3D cursor ReadPixels faster.
On my machines (Pro Vega 20, RTX 2070) this introduces up to 0.15ms of GPU stalling between each render view. It can be seen in the profiler as Gfx.WaitForCommands. Given how many views get rendered each frame, this is a not-insignificant performance issue.
The text was updated successfully, but these errors were encountered:
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In the Holoplay.cs script where rendering is done, there is a call to:
GL.Flush()
with the comment that ithelps 3D cursor ReadPixels faster
.On my machines (Pro Vega 20, RTX 2070) this introduces up to 0.15ms of GPU stalling between each render view. It can be seen in the profiler as
Gfx.WaitForCommands
. Given how many views get rendered each frame, this is a not-insignificant performance issue.The text was updated successfully, but these errors were encountered: