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sbarinfo.txt
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Height 32;
MonospaceFonts true, "0";
StatusBar Normal {
DrawImage "NTMBAR", 0, 168;
DrawNumber 3, NTM_Digit, Untranslated, Health, DrawShadow, Alignment(Center), 34, 183;
DrawNumber 3, NTM_Digit, Untranslated, Armor, DrawShadow, Alignment(Center), 64, 183;
DrawNumber 3, NTM_Digit, Untranslated, Ammo1, DrawShadow, Alignment(Center), 207, 183;
DrawSwitchableImage KeySlot 2, "", "STKEYS0", 275, 180;
DrawSwitchableImage KeySlot 3, "", "STKEYS1", 283, 180;
DrawSwitchableImage KeySlot 1, "", "STKEYS2", 291, 180;
DrawSwitchableImage KeySlot 5, "", "STKEYS3", 275, 188;
DrawSwitchableImage KeySlot 6, "", "STKEYS4", 283, 188;
DrawSwitchableImage KeySlot 4, "", "STKEYS5", 291, 188;
DrawString NTMFONT, Yellow, "2-4: /", 102, 179, 0, Alignment(Center);
DrawNumber 3, NTMFONT, Yellow, Ammo("Clip"), 114, 179;
DrawNumber 3, NTMFONT, Yellow, AmmoCapacity("Clip"), 131, 179;
InInventory NTM_Shotgun || NTM_SuperShotgun {
DrawString NTMFONT, Yellow, "3: /", 102, 187, 0, Alignment(Center);
DrawNumber 3, NTMFONT, Yellow, Ammo("Shell"), 114, 187;
DrawNumber 3, NTMFONT, Yellow, AmmoCapacity("Shell"), 131, 187;
} else {
DrawString NTMFONT, DarkGray, "3: /", 102, 187, 0, Alignment(Center);
DrawNumber 3, NTMFONT, DarkGray, Ammo("Shell"), 114, 187;
DrawNumber 3, NTMFONT, DarkGray, AmmoCapacity("Shell"), 131, 187;
}
InInventory NTM_RocketLauncher {
DrawString NTMFONT, Yellow, "5: /", 156, 179, 0, Alignment(Center);
DrawNumber 3, NTMFONT, Yellow, Ammo("RocketAmmo"), 168, 179;
DrawNumber 3, NTMFONT, Yellow, AmmoCapacity("RocketAmmo"), 185, 179;
} else {
DrawString NTMFONT, DarkGray, "5: /", 156, 179, 0, Alignment(Center);
DrawNumber 3, NTMFONT, DarkGray, Ammo("RocketAmmo"), 168, 179;
DrawNumber 3, NTMFONT, DarkGray, AmmoCapacity("RocketAmmo"), 185, 179;
}
InInventory NTM_PlasmaRifle || NTM_BFG9000 {
DrawString NTMFONT, Yellow, "6-7: /", 156, 187, 0, Alignment(Center);
DrawNumber 3, NTMFONT, Yellow, Ammo("Cell"), 168, 187;
DrawNumber 3, NTMFONT, Yellow, AmmoCapacity("Cell"), 185, 187;
} else {
DrawString NTMFONT, DarkGray, "6-7: /", 156, 187, 0, Alignment(Center);
DrawNumber 3, NTMFONT, DarkGray, Ammo("Cell"), 168, 187;
DrawNumber 3, NTMFONT, DarkGray, AmmoCapacity("Cell"), 185, 187;
}
DrawSelectedInventory AlwaysShowCounter, NTM_Digit, 230, 171, 269, 183;
IfWaterLevel 3 {
DrawBar "NTMAIR1", "", AirTime, Horizontal, 23, 155;
DrawImage "NTMAIR", 4, 154, None;
}
}
StatusBar FullScreen, ForceScaled, FullScreenOffsets {
DrawImage "NTMHP", 20, -2, CenterBottom;
DrawNumber 3, NTM_Digit, Untranslated, Health, DrawShadow, 32, -18;
DrawImage "NTMARMOR", 53, -2, CenterBottom;
DrawNumber 3, NTM_Digit, Untranslated, Armor, DrawShadow, 65, -18;
DrawImage "NTMAMMO", 86, -2, CenterBottom;
DrawNumber 3, NTM_Digit, Untranslated, Ammo1, DrawShadow, 98, -18;
IfWaterLevel 3 {
DrawBar "NTMAIR1", "NTMAIR2", AirTime, Horizontal, 23, -43;
DrawImage "NTMAIR", 4, -44, None;
}
DrawSelectedInventory AlternateOnEmpty | AlwaysShowCounter, NTM_Digit, 108, -32, 148, -21 {
} else {
DrawImage "NTMITEM", 127, -2, CenterBottom;
}
GameMode Deathmatch {
DrawNumber 3, NTM_Digit, Untranslated, Frags, DrawShadow, -3, 1;
} else {
DrawKeyBar 100, Vertical, ReverseRows, Auto, -10, 2, 0, 3, Auto;
}
}