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calc.ml
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calc.ml
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module Element = [%js:
type t
val t_of_js: Ojs.t -> t
val append_child: t -> t -> unit [@@js.call]
val set_attribute: t -> string -> string -> unit [@@js.call]
val set_onclick: t -> (unit -> unit) -> unit [@@js.set]
]
module Window = [%js:
type t
val instance: t [@@js.global "window"]
val set_onload: t -> (unit -> unit) -> unit [@@js.set]
]
module Document = [%js:
type t
val instance: t [@@js.global "document"]
val create_element: t -> string -> Element.t [@@js.call]
val create_text_node: t -> string -> Element.t [@@js.call]
val body: t -> Element.t [@@js.get]
]
let element tag children =
let elt = Document.create_element Document.instance tag in
List.iter (Element.append_child elt) children;
elt
let textnode s = Document.create_text_node Document.instance s
let td ?colspan child =
let elt = element "td" [child] in
begin match colspan with
| None -> ()
| Some n -> Element.set_attribute elt "colspan" (string_of_int n)
end;
elt
let tr = element "tr"
let table = element "table"
let center x = element "center" [x]
let button x f =
let elt = element "button" [textnode x] in
Element.set_attribute elt "type" "button";
Element.set_onclick elt f;
elt
module Engine = struct
type op = Add | Sub | Mul | Div
type state =
{
x: float;
y: float;
operator: op option;
input: bool;
equal: bool;
comma: int;
}
let initial = { x = 0.; y = 0.; operator = None; input = false; equal = false; comma = 0 }
let make_op op x y =
match op with
| Add -> x +. y
| Sub -> x -. y
| Mul -> x *. y
| Div -> x /. y
let of_digit d = float_of_int d
let add_digit x comma d =
if comma = 0 then 10. *. x +. float_of_int d, comma
else x +. float_of_int d /. (10. ** (float_of_int comma)), comma + 1
let input_digit ({x; y; operator = _; input; equal; comma} as state) d =
let y = if equal then y else x in
let x, comma =
if input then add_digit x comma d
else of_digit d, 0
in
{state with x; y; comma; input = true}
let apply_comma ({input; comma; _} as state) =
if comma = 0 then
if input then {state with comma = 1}
else {(input_digit state 0) with comma = 1}
else state
let apply_equal ({x; y; operator; input; equal; comma = _} as state) =
match operator with
| None -> {state with y = x; input = false; equal = true}
| Some o ->
if input && not equal then {state with x = make_op o y x; y = x; input = false; equal = true}
else {state with x = make_op o x y; equal = true}
let apply_op ({input; equal; _} as state) op =
if input && not equal then {(apply_equal state) with operator = Some op; equal = false}
else {state with operator = Some op; equal= false; input = false}
let print_op ppf = function
| None -> Printf.fprintf ppf " "
| Some Add -> Printf.fprintf ppf "+"
| Some Sub -> Printf.fprintf ppf "-"
| Some Mul -> Printf.fprintf ppf "*"
| Some Div -> Printf.fprintf ppf "/"
let print ppf {x; y; operator; input; equal; comma} =
Printf.fprintf ppf "x = %g, y = %g, op = %a, input = %b, equal = %b, comma = %d" x y print_op operator input equal comma
end
let widget () =
let open Engine in
let state = ref initial in
let res, set_value =
let elt = element "input" [] in
Element.set_attribute elt "type" "text";
Element.set_attribute elt "readonly" "";
let set_value v = Element.set_attribute elt "value" (string_of_float v) in
elt, set_value
in
let update st =
Printf.printf "%a\n" print st;
state := st;
set_value !state.x
in
let reset() = update initial in
reset();
let binop op () = update (apply_op !state op) in
let equal () = update (apply_equal !state) in
let comma () = update (apply_comma !state) in
let figure digit =
let f () = update (input_digit !state digit) in
button (string_of_int digit) f
in
let c l = td l in
let nothing () = element "div" [] in
table [tr [td ~colspan:4 res];
tr (List.map c [nothing(); button "C" reset; nothing(); button "/" (binop Div)]);
tr (List.map c [figure 7; figure 8; figure 9; button "*" (binop Mul)]);
tr (List.map c [figure 4; figure 5; figure 6; button "-" (binop Sub)]);
tr (List.map c [figure 1; figure 2; figure 3; button "+" (binop Add)]);
tr (List.map c [nothing(); figure 0; button "." comma; button "=" equal])]
let go () =
Element.append_child (Document.body Document.instance) (center (widget()))
let () =
Window.set_onload Window.instance go