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core.py
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core.py
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import socket
import time
import os
from threading import *
import sqlite3
from database.DataBase import DataBase
from Logic.Device import Device
from Logic.Player import Players
from Logic.LogicMessageFactory import packets
from Logic.LobbyInfoMessage import LobbyInfoMessage
import json
def _(*args):
print('[INFO]', end=' ')
for arg in args:
print(arg, end=' ')
print()
addr = {}
block = []
class Server:
Clients = {"ClientCounts": 0, "Clients": {}}
ThreadCount = 0
def __init__(self, ip: str, port: int):
self.server = socket.socket()
self.port = port
self.ip = ip
def start(self):
self.server.bind((self.ip, self.port))
print(f'Server | Lobby started! {self.ip}:{self.port}')
plrsinfo = "database/Player/plr.db"
if os.path.exists(plrsinfo):
conn = sqlite3.connect("database/Player/plr.db")
c = conn.cursor()
c.execute("""
CREATE TABLE IF NOT EXISTS plrs (
token TEXT DEFAULT '',
lowID INT DEFAULT 0,
name TEXT DEFAULT '',
trophies INT DEFAULT 0,
gold INT DEFAULT 0,
gems INT DEFAULT 0,
starpoints INT DEFAULT 0,
tickets INT DEFAULT 0,
Troproad INT DEFAULT 0,
profile_icon INT DEFAULT 0,
name_color INT DEFAULT 0,
clubID INT DEFAULT 0,
clubRole INT DEFAULT 0,
brawlerData JSON DEFAULT '{}',
brawlerID INT DEFAULT 0,
skinID INT DEFAULT 0,
roomID INT DEFAULT 0,
box INT DEFAULT 0,
bigbox INT DEFAULT 0,
online INT DEFAULT 0,
vip INT DEFAULT 0,
playerExp INT DEFAULT 0,
friends JSON DEFAULT '{}',
SCC TEXT DEFAULT '',
trioWINS INT DEFAULT 0,
sdWINS INT DEFAULT 0,
theme INT DEFAULT 0,
BPTOKEN INT DEFAULT 0,
BPXP INT DEFAULT 0,
quests JSON DEFAULT '{}',
freepass INT DEFAULT 0,
buypass INT DEFAULT 0
)
""")
c.execute("UPDATE plrs SET roomID=0")
c.execute("UPDATE plrs SET online=0")
c.execute("SELECT * FROM plrs")
conn.commit()
conn.close()
while True:
self.server.listen()
client, address = self.server.accept()
if address[0] in addr:
addr[address[0]] += 1
else:
addr[address[0]] = 0
if address[0] in block:
os.system(f"iptables -A INPUT -s {address[0]} -j DROP")
client.close()
elif addr[address[0]] >= 4:
os.system(f"iptables -A INPUT -s {address[0]} -j DROP")
block.append(address[0])
config = open('config.json', 'r')
content = config.read()
settings = json.loads(content)
settings['block'].append(address[0])
print(f"{settings['block']}")
client.close()
else:
ClientThread(client, address).start()
Server.ThreadCount += 1
class ClientThread(Thread):
def __init__(self, client, address):
super().__init__()
self.client = client
self.address = address
self.device = Device(self.client)
self.player = Players(self.device)
def recvall(self, length: int):
data = b''
while len(data) < length:
s = self.client.recv(length)
if not s:
block.append(self.address[0])
break
data += s
return data
def run(self):
last_packet = time.time()
try:
while True:
header = self.client.recv(7)
if len(header) > 0:
last_packet = time.time()
packet_id = int.from_bytes(header[:2], 'big')
length = int.from_bytes(header[2:5], 'big')
data = self.recvall(length)
LobbyInfoMessage(self.client, self.player, Server.ThreadCount).send()
if packet_id in packets:
message = packets[packet_id](self.client, self.player, data)
message.decode()
message.process()
if packet_id == 10101:
Server.Clients["Clients"][str(self.player.low_id)] = {"SocketInfo": self.client}
Server.Clients["ClientCounts"] = Server.ThreadCount
self.player.ClientDict = Server.Clients
if time.time() - last_packet > 6:
addr[self.address[0]] = 0
del addr[self.address[0]]
DataBase.replaceValue(self, 'online', 0)
Server.ThreadCount -= 1
print(f"Player Online {Server.ThreadCount}")
self.client.close()
break
except ConnectionAbortedError:
addr[self.address[0]] = 0
del addr[self.address[0]]
DataBase.replaceValue(self, 'online', 0)
Server.ThreadCount -= 1
print(f"Player Online {Server.ThreadCount}")
self.client.close()
except ConnectionResetError:
addr[self.address[0]] = 0
del addr[self.address[0]]
DataBase.replaceValue(self, 'online', 0)
Server.ThreadCount -= 1
print(f"Player Online {Server.ThreadCount}")
self.client.close()
except TimeoutError:
addr[self.address[0]] = 0
del addr[self.address[0]]
DataBase.replaceValue(self, 'online', 0)
Server.ThreadCount -= 1
print(f"Player Online {Server.ThreadCount}")
self.client.close()
if __name__ == '__main__':
server = Server('0.0.0.0', 9339)
server.start()