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If bar.valMax == 0 game crashes
bar.valMax == 0
The text was updated successfully, but these errors were encountered:
What do you think should happen if the max is 0? Should the bar be full or empty?
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I would think it should be empty. (also in case bar.value is negative then I would have it empty)
bar.value
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If
bar.valMax == 0
game crashesThe text was updated successfully, but these errors were encountered: