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BuffInstance.cs
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BuffInstance.cs
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using LeagueSharp.Native;
using std;
using System;
namespace LeagueSharp
{
/// <summary>
/// Defines a BuffInstance.
/// </summary>
public class BuffInstance
{
/// <summary>
/// Buff Instance.
/// </summary>
/// <param name="m_networkId">Game Network Identity (ID)</param>
/// <param name="index">Buff Instance Index</param>
internal BuffInstance(uint m_networkId, uint index) {}
/// <summary>
/// Returns the buff's caster.
/// </summary>
public GameObject Caster
{
get { }
}
/// <summary>
/// Returns the buff's source name (string).
/// </summary>
public string SourceName
{
get { }
}
/// <summary>
/// Returns the buff's name (string).
/// </summary>
public string Name
{
get { }
}
/// <summary>
/// Returns the buff's display name (string).
/// </summary>
public string DisplayName
{
get { }
}
/// <summary>
/// Returns the buff's end time (in float-units).
/// </summary>
public float EndTime
{
get { }
}
/// <summary>
/// Returns the buff's starting time (in float-units).
/// </summary>
public float StartTime
{
get { }
}
/// <summary>
/// Returns if the buff has a positive effect.
/// </summary>
public bool IsPositive
{
get { }
}
/// <summary>
/// Returns if the buff is active.
/// </summary>
public bool IsActive
{
get { }
}
/// <summary>
/// Returns the stack count of the buff.
/// </summary>
public int Count
{
get { }
}
/// <summary>
/// Gets the type of the buff.
/// </summary>
public BuffType Type
{
get { }
}
}
}