Replies: 3 comments 11 replies
-
Another thing I didn't consider originally is gear that affects fellow stats. I assume there's similar gear for trusts? I don't know This makes the flag approach on |
Beta Was this translation helpful? Give feedback.
-
iirc back in dsp there was a plan for an I think a latent pet table is likely the sanest way forward that doesn't require rewriting existing systems. The only reasonable alternative to me is additional columns on the existing tables while merging the 2 mod tables back into one. which is a lot more work than a new table. negative mods or flags are not feasible or reasonable alterations and can even generate confusion or bugginess in other places that weren't designed with that in mind. |
Beta Was this translation helpful? Give feedback.
-
Would merging |
Beta Was this translation helpful? Give feedback.
-
Was goin to make an issue, but figured it was more of a discussion topic.
Describe the feature
Latent-type gear with pet mods don't seem to be implemented. I.E.
the idea behind
item_mods_pets
is interesting and definitely works for most situations. But in my mind a more general approach would be to allowitem_mods
to have the pet flag encoded somehow. Allowingmodid
to be negative could signify that an item's mod is for the pet instead of the owner. One could then apply the above latents easily. A workaround for the above would be to make newmodid
s specifically for applying pet mods, like in this example. In my opinion both the currentitem_mods_pets
and the wings solutions are different bandaids to the underlying problem.Another approach would be to allow the mod value on an
item_mod
to be a flag. Something like higher than 10240 since judge's cape gives 9999 modvalues (Or perhaps change judge's cape to give the godmode flag and use a lower flag value?)The flag approach could be done against the modid as well, just spitballing really.
Beta Was this translation helpful? Give feedback.
All reactions