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LUX.D4x4.pas
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LUX.D4x4.pas
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unit LUX.D4x4;
interface //#################################################################### ■
uses System.SysUtils, System.Math.Vectors,
LUX,
LUX.D1,
LUX.D2, LUX.D2x2,
LUX.D3, LUX.D3x3,
LUX.D4;
type //$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【型】
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【レコード】
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TIntegerM4
TIntegerM4 = record
private
///// アクセス
function Gets( const Y_,X_:Integer ) :Integer;
procedure Sets( const Y_,X_:Integer; const M_:Integer );
public
///// プロパティ
property _s[ const Y_,X_:Integer ] :Integer read Gets write Sets; default;
case Byte of
0:( _1D :array [ 0..4*4-1 ] of Integer; );
1:( _2D :array [ 0..4-1, 0..4-1 ] of Integer; );
2:( _11, _21, _31, _41,
_12, _22, _32, _42,
_13, _23, _33, _43,
_14, _24, _34, _44 :Integer; );
end;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TSingleM4
TSingleM4 = record
public
///// アクセス
function Gets( const Y_,X_:Integer ) :Single;
procedure Sets( const Y_,X_:Integer; const M_:Single );
function GetAxisX :TSingle3D;
procedure SetAxisX( const AxisX_:TSingle3D );
function GetAxisY :TSingle3D;
procedure SetAxisY( const AxisY_:TSingle3D );
function GetAxisZ :TSingle3D;
procedure SetAxisZ( const AxisZ_:TSingle3D );
function GetAxisP :TSingle3D;
procedure SetAxisP( const AxisP_:TSingle3D );
public
constructor Create( const _11_,_12_,_13_,_14_,
_21_,_22_,_23_,_24_,
_31_,_32_,_33_,_34_,
_41_,_42_,_43_,_44_ :Single ); overload;
constructor Create( const X_,Y_,Z_,P_:TSingle3D ); overload;
///// プロパティ
property _s[ const Y_,X_:Integer ] :Single read Gets write Sets ; default;
property AxisX :TSingle3D read GetAxisX write SetAxisX;
property AxisY :TSingle3D read GetAxisY write SetAxisY;
property AxisZ :TSingle3D read GetAxisZ write SetAxisZ;
property AxisP :TSingle3D read GetAxisP write SetAxisP;
///// 演算子
class operator Multiply( const A_,B_:TSingleM4 ) :TSingleM4;
class operator Multiply( const A_:Single; const B_:TSingleM4 ) :TSingleM4;
class operator Multiply( const A_:TSingleM4; const B_:Single ) :TSingleM4;
class operator Multiply( const A_:TSingleM4; const B_:TSingleRay3D ) :TSingleRay3D;
class operator Multiply( const A_:TSingleM4; const B_:TSingle4D ) :TSingle4D;
class operator Multiply( const A_:TSingle4D; const B_:TSingleM4 ) :TSingle4D;
class operator Divide( const A_:TSingleM4; const B_:Single ) :TSingleM4;
///// 型変換
class operator Implicit( const V_:Single ) :TSingleM4;
class operator Implicit( const V_:TMatrix3D ) :TSingleM4;
class operator Explicit( const V_:TSingleM4 ) :TMatrix3D;
class operator Implicit( const V_:TSingleM3 ) :TSingleM4;
class operator Explicit( const V_:TSingleM4 ) :TSingleM3;
///// メソッド
function MultPos( const B_:TSingle3D ) :TSingle3D;
function MultVec( const B_:TSingle3D ) :TSingle3D;
function Adjugate :TSingleM4;
function Transpose :TSingleM4;
function Inverse :TSingleM4;
///// 定数
class function Translate( const X_,Y_,Z_:Single ) :TSingleM4; overload; static;
class function Translate( const T_:TSingle3D ) :TSingleM4; overload; static;
class function Scale( const X_,Y_,Z_:Single ) :TSingleM4; overload; static;
class function Scale( const S_:TSingle3D ) :TSingleM4; overload; static;
class function RotateX( const T_:Single ) :TSingleM4; static;
class function RotateY( const T_:Single ) :TSingleM4; static;
class function RotateZ( const T_:Single ) :TSingleM4; static;
class function Identity :TSingleM4; static;
class function ProjOrth( const MinX_,MaxX_,MinY_,MaxY_,NeaZ_,FarZ_:Single ) :TSingleM4; static;
class function ProjPers( const MinX_,MaxX_,MinY_,MaxY_,NeaZ_,FarZ_:Single ) :TSingleM4; static;
class function ProjPersH( const AngH_,AspW_,NeaZ_,FarZ_:Single ) :TSingleM4; static;
class function LookAt( const EyeP_,TarP_,UppV_:TSingle3D ) :TSingleM4; static;
case Byte of
0:( _1D :array [ 0..4*4-1 ] of Single; );
1:( _2D :array [ 0..4-1, 0..4-1 ] of Single; );
2:( _11, _21, _31, _41,
_12, _22, _32, _42,
_13, _23, _33, _43,
_14, _24, _34, _44 :Single; );
end;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TDoubleM4
TDoubleM4 = record
public
///// アクセス
function Gets( const Y_,X_:Integer ) :Double;
procedure Sets( const Y_,X_:Integer; const M_:Double );
function GetAxisX :TDouble3D;
procedure SetAxisX( const AxisX_:TDouble3D );
function GetAxisY :TDouble3D;
procedure SetAxisY( const AxisY_:TDouble3D );
function GetAxisZ :TDouble3D;
procedure SetAxisZ( const AxisZ_:TDouble3D );
function GetAxisP :TDouble3D;
procedure SetAxisP( const AxisP_:TDouble3D );
public
constructor Create( const _11_,_12_,_13_,_14_,
_21_,_22_,_23_,_24_,
_31_,_32_,_33_,_34_,
_41_,_42_,_43_,_44_ :Double ); overload;
constructor Create( const X_,Y_,Z_,P_:TDouble3D ); overload;
///// プロパティ
property _s[ const Y_,X_:Integer ] :Double read Gets write Sets ; default;
property AxisX :TDouble3D read GetAxisX write SetAxisX;
property AxisY :TDouble3D read GetAxisY write SetAxisY;
property AxisZ :TDouble3D read GetAxisZ write SetAxisZ;
property AxisP :TDouble3D read GetAxisP write SetAxisP;
///// 演算子
class operator Multiply( const A_,B_:TDoubleM4 ) :TDoubleM4;
class operator Multiply( const A_:Double; const B_:TDoubleM4 ) :TDoubleM4;
class operator Multiply( const A_:TDoubleM4; const B_:Double ) :TDoubleM4;
class operator Multiply( const A_:TDoubleM4; const B_:TDoubleRay3D ) :TDoubleRay3D;
class operator Multiply( const A_:TDoubleM4; const B_:TDouble4D ) :TDouble4D;
class operator Multiply( const A_:TDouble4D; const B_:TDoubleM4 ) :TDouble4D;
class operator Divide( const A_:TDoubleM4; const B_:Double ) :TDoubleM4;
///// 型変換
class operator Implicit( const V_:Double ) :TDoubleM4;
class operator Implicit( const V_:TMatrix3D ) :TDoubleM4;
class operator Explicit( const V_:TDoubleM4 ) :TMatrix3D;
class operator Implicit( const V_:TSingleM4 ) :TDoubleM4;
class operator Explicit( const V_:TDoubleM4 ) :TSingleM4;
class operator Implicit( const V_:TDoubleM3 ) :TDoubleM4;
class operator Explicit( const V_:TDoubleM4 ) :TDoubleM3;
///// メソッド
function MultPos( const B_:TDouble3D ) :TDouble3D;
function MultVec( const B_:TDouble3D ) :TDouble3D;
function Adjugate :TDoubleM4;
function Transpose :TDoubleM4;
function Inverse :TDoubleM4;
///// 定数
class function Translate( const X_,Y_,Z_:Double ) :TDoubleM4; overload; static;
class function Translate( const T_:TDouble3D ) :TDoubleM4; overload; static;
class function Scale( const X_,Y_,Z_:Double ) :TDoubleM4; overload; static;
class function Scale( const S_:TDouble3D ) :TDoubleM4; overload; static;
class function RotateX( const T_:Double ) :TDoubleM4; static;
class function RotateY( const T_:Double ) :TDoubleM4; static;
class function RotateZ( const T_:Double ) :TDoubleM4; static;
class function Identity :TDoubleM4; static;
class function ProjOrth( const MinX_,MaxX_,MinY_,MaxY_,NeaZ_,FarZ_:Double ) :TDoubleM4; static;
class function ProjPers( const MinX_,MaxX_,MinY_,MaxY_,NeaZ_,FarZ_:Double ) :TDoubleM4; static;
class function ProjPersH( const AngH_,AspW_,NeaZ_,FarZ_:Double ) :TDoubleM4; static;
class function LookAt( const EyeP_,TarP_,UppV_:TDouble3D ) :TDoubleM4; static;
case Byte of
0:( _1D :array [ 0..4*4-1 ] of Double; );
1:( _2D :array [ 0..4-1, 0..4-1 ] of Double; );
2:( _11, _21, _31, _41,
_12, _22, _32, _42,
_13, _23, _33, _43,
_14, _24, _34, _44 :Double; );
end;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TdSingleM4
TdSingleM4 = record
public
///// アクセス
function Gets( const Y_,X_:Integer ) :TdSingle;
procedure Sets( const Y_,X_:Integer; const M_:TdSingle );
function GetAxisX :TdSingle3D;
procedure SetAxisX( const AxisX_:TdSingle3D );
function GetAxisY :TdSingle3D;
procedure SetAxisY( const AxisY_:TdSingle3D );
function GetAxisZ :TdSingle3D;
procedure SetAxisZ( const AxisZ_:TdSingle3D );
function GetAxisP :TdSingle3D;
procedure SetAxisP( const AxisP_:TdSingle3D );
public
constructor Create( const _11_,_12_,_13_,_14_,
_21_,_22_,_23_,_24_,
_31_,_32_,_33_,_34_,
_41_,_42_,_43_,_44_ :TdSingle ); overload;
constructor Create( const X_,Y_,Z_,P_:TdSingle3D ); overload;
///// プロパティ
property _s[ const Y_,X_:Integer ] :TdSingle read Gets write Sets ; default;
property AxisX :TdSingle3D read GetAxisX write SetAxisX;
property AxisY :TdSingle3D read GetAxisY write SetAxisY;
property AxisZ :TdSingle3D read GetAxisZ write SetAxisZ;
property AxisP :TdSingle3D read GetAxisP write SetAxisP;
///// 演算子
class operator Multiply( const A_,B_:TdSingleM4 ) :TdSingleM4;
class operator Multiply( const A_:TdSingle; const B_:TdSingleM4 ) :TdSingleM4;
class operator Multiply( const A_:TdSingleM4; const B_:TdSingle ) :TdSingleM4;
class operator Multiply( const A_:TdSingleM4; const B_:TdSingle4D ) :TdSingle4D;
class operator Multiply( const A_:TdSingle4D; const B_:TdSingleM4 ) :TdSingle4D;
class operator Divide( const A_:TdSingleM4; const B_:TdSingle ) :TdSingleM4;
///// 型変換
class operator Implicit( const V_:TdSingle ) :TdSingleM4;
class operator Implicit( const V_:TMatrix3D ) :TdSingleM4;
class operator Explicit( const V_:TdSingleM4 ) :TMatrix3D;
class operator Implicit( const V_:TdSingleM3 ) :TdSingleM4;
class operator Explicit( const V_:TdSingleM4 ) :TdSingleM3;
///// メソッド
function MultPos( const B_:TdSingle3D ) :TdSingle3D;
function MultVec( const B_:TdSingle3D ) :TdSingle3D;
function Adjugate :TdSingleM4;
function Transpose :TdSingleM4;
function Inverse :TdSingleM4;
///// 定数
class function Translate( const X_,Y_,Z_:TdSingle ) :TdSingleM4; overload; static;
class function Translate( const T_:TdSingle3D ) :TdSingleM4; overload; static;
class function Scale( const X_,Y_,Z_:TdSingle ) :TdSingleM4; overload; static;
class function Scale( const S_:TdSingle3D ) :TdSingleM4; overload; static;
class function RotateX( const T_:TdSingle ) :TdSingleM4; static;
class function RotateY( const T_:TdSingle ) :TdSingleM4; static;
class function RotateZ( const T_:TdSingle ) :TdSingleM4; static;
class function Identity :TdSingleM4; static;
case Byte of
0:( _1D :array [ 0..4*4-1 ] of TdSingle; );
1:( _2D :array [ 0..4-1, 0..4-1 ] of TdSingle; );
2:( _11, _21, _31, _41,
_12, _22, _32, _42,
_13, _23, _33, _43,
_14, _24, _34, _44 :TdSingle; );
end;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TdDoubleM4
TdDoubleM4 = record
public
///// アクセス
function Gets( const Y_,X_:Integer ) :TdDouble;
procedure Sets( const Y_,X_:Integer; const M_:TdDouble );
function GetAxisX :TdDouble3D;
procedure SetAxisX( const AxisX_:TdDouble3D );
function GetAxisY :TdDouble3D;
procedure SetAxisY( const AxisY_:TdDouble3D );
function GetAxisZ :TdDouble3D;
procedure SetAxisZ( const AxisZ_:TdDouble3D );
function GetAxisP :TdDouble3D;
procedure SetAxisP( const AxisP_:TdDouble3D );
public
constructor Create( const _11_,_12_,_13_,_14_,
_21_,_22_,_23_,_24_,
_31_,_32_,_33_,_34_,
_41_,_42_,_43_,_44_ :TdDouble ); overload;
constructor Create( const X_,Y_,Z_,P_:TdDouble3D ); overload;
///// プロパティ
property _s[ const Y_,X_:Integer ] :TdDouble read Gets write Sets ; default;
property AxisX :TdDouble3D read GetAxisX write SetAxisX;
property AxisY :TdDouble3D read GetAxisY write SetAxisY;
property AxisZ :TdDouble3D read GetAxisZ write SetAxisZ;
property AxisP :TdDouble3D read GetAxisP write SetAxisP;
///// 演算子
class operator Multiply( const A_,B_:TdDoubleM4 ) :TdDoubleM4;
class operator Multiply( const A_:TdDouble; const B_:TdDoubleM4 ) :TdDoubleM4;
class operator Multiply( const A_:TdDoubleM4; const B_:TdDouble ) :TdDoubleM4;
class operator Multiply( const A_:TdDoubleM4; const B_:TdDouble4D ) :TdDouble4D;
class operator Multiply( const A_:TdDouble4D; const B_:TdDoubleM4 ) :TdDouble4D;
class operator Divide( const A_:TdDoubleM4; const B_:TdDouble ) :TdDoubleM4;
///// 型変換
class operator Implicit( const V_:TdDouble ) :TdDoubleM4;
class operator Implicit( const V_:TMatrix3D ) :TdDoubleM4;
class operator Explicit( const V_:TdDoubleM4 ) :TMatrix3D;
class operator Implicit( const V_:TdSingleM4 ) :TdDoubleM4;
class operator Explicit( const V_:TdDoubleM4 ) :TdSingleM4;
class operator Implicit( const V_:TdDoubleM3 ) :TdDoubleM4;
class operator Explicit( const V_:TdDoubleM4 ) :TdDoubleM3;
///// メソッド
function MultPos( const B_:TdDouble3D ) :TdDouble3D;
function MultVec( const B_:TdDouble3D ) :TdDouble3D;
function Adjugate :TdDoubleM4;
function Transpose :TdDoubleM4;
function Inverse :TdDoubleM4;
///// 定数
class function Translate( const X_,Y_,Z_:TdDouble ) :TdDoubleM4; overload; static;
class function Translate( const T_:TdDouble3D ) :TdDoubleM4; overload; static;
class function Scale( const X_,Y_,Z_:TdDouble ) :TdDoubleM4; overload; static;
class function Scale( const S_:TdDouble3D ) :TdDoubleM4; overload; static;
class function RotateX( const T_:TdDouble ) :TdDoubleM4; static;
class function RotateY( const T_:TdDouble ) :TdDoubleM4; static;
class function RotateZ( const T_:TdDouble ) :TdDoubleM4; static;
class function Identity :TdDoubleM4; static;
case Byte of
0:( _1D :array [ 0..4*4-1 ] of TdDouble; );
1:( _2D :array [ 0..4-1, 0..4-1 ] of TdDouble; );
2:( _11, _21, _31, _41,
_12, _22, _32, _42,
_13, _23, _33, _43,
_14, _24, _34, _44 :TdDouble; );
end;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TSingleDualM4
TSingleDualM4 = record
private
_o :TSingleM4;
_i :TSingleM4;
///// アクセス
procedure Seto( const o_:TSingleM4 );
procedure Seti( const i_:TSingleM4 );
public
///// プロパティ
property o :TSingleM4 read _o write Seto;
property i :TSingleM4 read _i write Seti;
///// 演算子
class operator Multiply( const A_,B_:TSingleDualM4 ) :TSingleDualM4;
class operator Multiply( const A_:Single; B_:TSingleDualM4 ) :TSingleDualM4;
class operator Multiply( const A_:TSingleDualM4; B_:Single ) :TSingleDualM4;
class operator Divide( const A_:TSingleDualM4; const B_:Single ) :TSingleDualM4;
///// 定数
class function Translate( const X_,Y_,Z_:Single ) :TSingleDualM4; static;
class function Scale( const X_,Y_,Z_:Single ) :TSingleDualM4; static;
class function RotateX( const T_:Single ) :TSingleDualM4; static;
class function RotateY( const T_:Single ) :TSingleDualM4; static;
class function RotateZ( const T_:Single ) :TSingleDualM4; static;
class function Identity :TSingleDualM4; static;
end;
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【クラス】
//const //$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【定数】
//var //$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【変数】
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【ルーチン】
function Tensor( const T_:TSingle2D; const Func_:TConstFunc<TdSingle2D,TdSingle3D> ) :TSingleM4; overload;
function Tensor( const T_:TDouble2D; const Func_:TConstFunc<TdDouble2D,TdDouble3D> ) :TDoubleM4; overload;
function ArrowPose( const P0_,P1_:TSingle3D ) :TSingleM4; overload;
function ArrowPose( const P0_,P1_:TDouble3D ) :TDoubleM4; overload;
implementation //############################################################### ■
uses System.Math;
//$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$【レコード】
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TIntegerM4
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& private
/////////////////////////////////////////////////////////////////////// アクセス
function TIntegerM4.Gets( const Y_,X_:Integer ) :Integer;
begin
Result := _2D[ X_-1, Y_-1 ];
end;
procedure TIntegerM4.Sets( const Y_,X_:Integer; const M_:Integer );
begin
_2D[ X_-1, Y_-1 ] := M_;
end;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& public
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TSingleM4
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& private
/////////////////////////////////////////////////////////////////////// アクセス
function TSingleM4.Gets( const Y_,X_:Integer ) :Single;
begin
Result := _2D[ X_-1, Y_-1 ];
end;
procedure TSingleM4.Sets( const Y_,X_:Integer; const M_:Single );
begin
_2D[ X_-1, Y_-1 ] := M_;
end;
//------------------------------------------------------------------------------
function TSingleM4.GetAxisX :TSingle3D;
begin
with Result do
begin
X := _11;
Y := _21;
Z := _31;
end
end;
procedure TSingleM4.SetAxisX( const AxisX_:TSingle3D );
begin
with AxisX_ do
begin
_11 := X;
_21 := Y;
_31 := Z;
end
end;
function TSingleM4.GetAxisY :TSingle3D;
begin
with Result do
begin
X := _12;
Y := _22;
Z := _32;
end
end;
procedure TSingleM4.SetAxisY( const AxisY_:TSingle3D );
begin
with AxisY_ do
begin
_12 := X;
_22 := Y;
_32 := Z;
end
end;
function TSingleM4.GetAxisZ :TSingle3D;
begin
with Result do
begin
X := _13;
Y := _23;
Z := _33;
end
end;
procedure TSingleM4.SetAxisZ( const AxisZ_:TSingle3D );
begin
with AxisZ_ do
begin
_13 := X;
_23 := Y;
_33 := Z;
end
end;
function TSingleM4.GetAxisP :TSingle3D;
begin
with Result do
begin
X := _14;
Y := _24;
Z := _34;
end
end;
procedure TSingleM4.SetAxisP( const AxisP_:TSingle3D );
begin
with AxisP_ do
begin
_14 := X;
_24 := Y;
_34 := Z;
end
end;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& public
constructor TSingleM4.Create( const _11_, _12_, _13_, _14_,
_21_, _22_, _23_, _24_,
_31_, _32_, _33_, _34_,
_41_, _42_, _43_, _44_ :Single );
begin
_11 := _11_; _12 := _12_; _13 := _13_; _14 := _14_;
_21 := _21_; _22 := _22_; _23 := _23_; _24 := _24_;
_31 := _31_; _32 := _32_; _33 := _33_; _34 := _34_;
_41 := _41_; _42 := _42_; _43 := _43_; _44 := _44_;
end;
constructor TSingleM4.Create( const X_,Y_,Z_:TSingle3D; const P_:TSingle3D );
begin
_11 := X_.X; _12 := Y_.X; _13 := Z_.X; _14 := P_.X;
_21 := X_.Y; _22 := Y_.Y; _23 := Z_.Y; _24 := P_.Y;
_31 := X_.Z; _32 := Y_.Z; _33 := Z_.Z; _34 := P_.Z;
_41 := 0; _42 := 0; _43 := 0; _44 := 1;
end;
///////////////////////////////////////////////////////////////////////// 演算子
class operator TSingleM4.Multiply( const A_,B_:TSingleM4 ) :TSingleM4;
begin
with Result do
begin
_11 := A_._11 * B_._11 + A_._12 * B_._21 + A_._13 * B_._31 + A_._14 * B_._41;
_12 := A_._11 * B_._12 + A_._12 * B_._22 + A_._13 * B_._32 + A_._14 * B_._42;
_13 := A_._11 * B_._13 + A_._12 * B_._23 + A_._13 * B_._33 + A_._14 * B_._43;
_14 := A_._11 * B_._14 + A_._12 * B_._24 + A_._13 * B_._34 + A_._14 * B_._44;
_21 := A_._21 * B_._11 + A_._22 * B_._21 + A_._23 * B_._31 + A_._24 * B_._41;
_22 := A_._21 * B_._12 + A_._22 * B_._22 + A_._23 * B_._32 + A_._24 * B_._42;
_23 := A_._21 * B_._13 + A_._22 * B_._23 + A_._23 * B_._33 + A_._24 * B_._43;
_24 := A_._21 * B_._14 + A_._22 * B_._24 + A_._23 * B_._34 + A_._24 * B_._44;
_31 := A_._31 * B_._11 + A_._32 * B_._21 + A_._33 * B_._31 + A_._34 * B_._41;
_32 := A_._31 * B_._12 + A_._32 * B_._22 + A_._33 * B_._32 + A_._34 * B_._42;
_33 := A_._31 * B_._13 + A_._32 * B_._23 + A_._33 * B_._33 + A_._34 * B_._43;
_34 := A_._31 * B_._14 + A_._32 * B_._24 + A_._33 * B_._34 + A_._34 * B_._44;
_41 := A_._41 * B_._11 + A_._42 * B_._21 + A_._43 * B_._31 + A_._44 * B_._41;
_42 := A_._41 * B_._12 + A_._42 * B_._22 + A_._43 * B_._32 + A_._44 * B_._42;
_43 := A_._41 * B_._13 + A_._42 * B_._23 + A_._43 * B_._33 + A_._44 * B_._43;
_44 := A_._41 * B_._14 + A_._42 * B_._24 + A_._43 * B_._34 + A_._44 * B_._44;
end
end;
class operator TSingleM4.Multiply( const A_:Single; const B_:TSingleM4 ) :TSingleM4;
begin
with Result do
begin
_11 := A_ * B_._11; _12 := A_ * B_._12; _13 := A_ * B_._13; _14 := A_ * B_._14;
_21 := A_ * B_._21; _22 := A_ * B_._22; _23 := A_ * B_._23; _24 := A_ * B_._24;
_31 := A_ * B_._31; _32 := A_ * B_._32; _33 := A_ * B_._33; _34 := A_ * B_._34;
_41 := A_ * B_._41; _42 := A_ * B_._42; _43 := A_ * B_._43; _44 := A_ * B_._44;
end
end;
class operator TSingleM4.Multiply( const A_:TSingleM4; const B_:Single ) :TSingleM4;
begin
with Result do
begin
_11 := A_._11 * B_; _12 := A_._12 * B_; _13 := A_._13 * B_; _14 := A_._14 * B_;
_21 := A_._21 * B_; _22 := A_._22 * B_; _23 := A_._23 * B_; _24 := A_._24 * B_;
_31 := A_._31 * B_; _32 := A_._32 * B_; _33 := A_._33 * B_; _34 := A_._34 * B_;
_41 := A_._41 * B_; _42 := A_._42 * B_; _43 := A_._43 * B_; _44 := A_._44 * B_;
end
end;
class operator TSingleM4.Multiply( const A_:TSingleM4; const B_:TSingleRay3D ) :TSingleRay3D;
begin
with Result do
begin
Pos := A_.MultPos( B_.Pos );
Vec := A_.MultVec( B_.Vec );
end
end;
class operator TSingleM4.Multiply( const A_:TSingleM4; const B_:TSingle4D ) :TSingle4D;
begin
with Result do
begin
_1 := A_._11 * B_._1 + A_._12 * B_._2 + A_._13 * B_._3 + A_._14 * B_._4;
_2 := A_._21 * B_._1 + A_._22 * B_._2 + A_._23 * B_._3 + A_._24 * B_._4;
_3 := A_._31 * B_._1 + A_._32 * B_._2 + A_._33 * B_._3 + A_._34 * B_._4;
_4 := A_._41 * B_._1 + A_._42 * B_._2 + A_._43 * B_._3 + A_._44 * B_._4;
end;
end;
class operator TSingleM4.Multiply( const A_:TSingle4D; const B_:TSingleM4 ) :TSingle4D;
begin
with Result do
begin
_1 := A_._1 * B_._11 + A_._2 * B_._21 + A_._3 * B_._31 + A_._4 * B_._41;
_2 := A_._1 * B_._12 + A_._2 * B_._22 + A_._3 * B_._32 + A_._4 * B_._42;
_3 := A_._1 * B_._13 + A_._2 * B_._23 + A_._3 * B_._33 + A_._4 * B_._43;
_4 := A_._1 * B_._14 + A_._2 * B_._24 + A_._3 * B_._34 + A_._4 * B_._44;
end;
end;
//------------------------------------------------------------------------------
class operator TSingleM4.Divide( const A_:TSingleM4; const B_:Single ) :TSingleM4;
begin
with A_ do
begin
Result._11 := _11 / B_; Result._12 := _12 / B_; Result._13 := _13 / B_; Result._14 := _14 / B_;
Result._21 := _21 / B_; Result._22 := _22 / B_; Result._23 := _23 / B_; Result._24 := _24 / B_;
Result._31 := _31 / B_; Result._32 := _32 / B_; Result._33 := _33 / B_; Result._34 := _34 / B_;
Result._41 := _41 / B_; Result._42 := _42 / B_; Result._43 := _43 / B_; Result._44 := _44 / B_;
end
end;
///////////////////////////////////////////////////////////////////////// 型変換
class operator TSingleM4.Implicit( const V_:Single ) :TSingleM4;
begin
with Result do
begin
_11 := V_; _12 := 0 ; _13 := 0 ; _14 := 0 ;
_21 := 0 ; _22 := V_; _23 := 0 ; _24 := 0 ;
_31 := 0 ; _32 := 0 ; _33 := V_; _34 := 0 ;
_41 := 0 ; _42 := 0 ; _43 := 0 ; _44 := V_;
end
end;
class operator TSingleM4.Implicit( const V_:TMatrix3D ) :TSingleM4;
begin
with Result do
begin
_11 := +V_.m11; _12 := +V_.m21; _13 := +V_.m31; _14 := +V_.m41;
_21 := -V_.m12; _22 := -V_.m22; _23 := -V_.m32; _24 := -V_.m42;
_31 := -V_.m13; _32 := -V_.m23; _33 := -V_.m33; _34 := -V_.m43;
_41 := +V_.m14; _42 := +V_.m24; _43 := +V_.m34; _44 := +V_.m44;
end
end;
class operator TSingleM4.Explicit( const V_:TSingleM4 ) :TMatrix3D;
begin
with Result do
begin
m11 := +V_._11; m21 := +V_._12; m31 := +V_._13; m41 := +V_._14;
m12 := -V_._21; m22 := -V_._22; m32 := -V_._23; m42 := -V_._24;
m13 := -V_._31; m23 := -V_._32; m33 := -V_._33; m43 := -V_._34;
m14 := +V_._41; m24 := +V_._42; m34 := +V_._43; m44 := +V_._44;
end
end;
class operator TSingleM4.Implicit( const V_:TSingleM3 ) :TSingleM4;
begin
with Result do
begin
_11 := V_._11; _12 := V_._12; _13 := V_._13; _14 := 0;
_21 := V_._21; _22 := V_._22; _23 := V_._23; _24 := 0;
_31 := V_._31; _32 := V_._32; _33 := V_._33; _34 := 0;
_41 := 0; _42 := 0; _43 := 0; _44 := 1;
end
end;
class operator TSingleM4.Explicit( const V_:TSingleM4 ) :TSingleM3;
begin
with Result do
begin
_11 := V_._11; _12 := V_._12; _13 := V_._13;
_21 := V_._21; _22 := V_._22; _23 := V_._23;
_31 := V_._31; _32 := V_._32; _33 := V_._33;
end
end;
////////////////////////////////////////////////////////////////////////////////
function TSingleM4.MultPos( const B_:TSingle3D ) :TSingle3D;
begin
Result.X := _11 * B_.X + _12 * B_.Y + _13 * B_.Z + _14;
Result.Y := _21 * B_.X + _22 * B_.Y + _23 * B_.Z + _24;
Result.Z := _31 * B_.X + _32 * B_.Y + _33 * B_.Z + _34;
end;
function TSingleM4.MultVec( const B_:TSingle3D ) :TSingle3D;
begin
Result.X := _11 * B_.X + _12 * B_.Y + _13 * B_.Z;
Result.Y := _21 * B_.X + _22 * B_.Y + _23 * B_.Z;
Result.Z := _31 * B_.X + _32 * B_.Y + _33 * B_.Z;
end;
function TSingleM4.Adjugate :TSingleM4;
begin
Result._11 := +TSingleM3.Create( {11} {12} {13} {14}
{21} _22, _23, _24,
{31} _32, _33, _34,
{41} _42, _43, _44 ).Det;
Result._21 := -TSingleM3.Create( {11} {12} {13} {14}
_21, {22} _23, _24,
_31, {32} _33, _34,
_41, {42} _43, _44 ).Det;
Result._31 := +TSingleM3.Create( {11} {12} {13} {14}
_21, _22, {23} _24,
_31, _32, {33} _34,
_41, _42, {43} _44 ).Det;
Result._41 := -TSingleM3.Create( {11} {12} {13} {14}
_21, _22, _23, {24}
_31, _32, _33, {34}
_41, _42, _43 {44} ).Det;
Result._12 := -TSingleM3.Create( {11} _12, _13, _14,
{21} {22} {23} {24}
{31} _32, _33, _34,
{41} _42, _43, _44 ).Det;
Result._22 := +TSingleM3.Create( _11, {12} _13, _14,
{21} {22} {23} {24}
_31, {32} _33, _34,
_41, {42} _43, _44 ).Det;
Result._32 := -TSingleM3.Create( _11, _12, {13} _14,
{21} {22} {23} {24}
_31, _32, {33} _34,
_41, _42, {43} _44 ).Det;
Result._42 := +TSingleM3.Create( _11, _12, _13, {14}
{21} {22} {23} {24}
_31, _32, _33, {34}
_41, _42, _43 {44} ).Det;
Result._13 := +TSingleM3.Create( {11} _12, _13, _14,
{21} _22, _23, _24,
{31} {32} {33} {34}
{41} _42, _43, _44 ).Det;
Result._23 := -TSingleM3.Create( _11, {12} _13, _14,
_21, {22} _23, _24,
{31} {32} {33} {34}
_41, {42} _43, _44 ).Det;
Result._33 := +TSingleM3.Create( _11, _12, {13} _14,
_21, _22, {23} _24,
{31} {32} {33} {34}
_41, _42, {43} _44 ).Det;
Result._43 := -TSingleM3.Create( _11, _12, _13, {14}
_21, _22, _23, {24}
{31} {32} {33} {34}
_41, _42, _43 {44} ).Det;
Result._14 := -TSingleM3.Create( {11} _12, _13, _14,
{21} _22, _23, _24,
{31} _32, _33, _34
{41} {42} {43} {44} ).Det;
Result._24 := +TSingleM3.Create( _11, {12} _13, _14,
_21, {22} _23, _24,
_31, {32} _33, _34
{41} {42} {43} {44} ).Det;
Result._34 := -TSingleM3.Create( _11, _12, {13} _14,
_21, _22, {23} _24,
_31, _32, {33} _34
{41} {42} {43} {44} ).Det;
Result._44 := +TSingleM3.Create( _11, _12, _13, {14}
_21, _22, _23, {24}
_31, _32, _33 {34}
{41} {42} {43} {44} ).Det;
end;
//------------------------------------------------------------------------------
function TSingleM4.Transpose :TSingleM4;
begin
Result._11 := _11; Result._12 := _21; Result._13 := _31; Result._14 := _41;
Result._21 := _12; Result._22 := _22; Result._23 := _32; Result._24 := _42;
Result._31 := _13; Result._32 := _23; Result._33 := _33; Result._34 := _43;
Result._41 := _14; Result._42 := _24; Result._43 := _34; Result._44 := _44;
end;
//------------------------------------------------------------------------------
function TSingleM4.Inverse :TSingleM4;
var
A :TSingleM4;
begin
A := Adjugate;
Result := A / ( _11 * A._11
+ _12 * A._21
+ _13 * A._31
+ _14 * A._41 )
end;
/////////////////////////////////////////////////////////////////////////// 定数
class function TSingleM4.Translate( const X_,Y_,Z_:Single ) :TSingleM4;
begin
with Result do
begin
_11 := 1; _12 := 0; _13 := 0; _14 := X_;
_21 := 0; _22 := 1; _23 := 0; _24 := Y_;
_31 := 0; _32 := 0; _33 := 1; _34 := Z_;
_41 := 0; _42 := 0; _43 := 0; _44 := 1;
end
end;
class function TSingleM4.Translate( const T_:TSingle3D ) :TSingleM4;
begin
with T_ do Result := Translate( X, Y, Z );
end;
//------------------------------------------------------------------------------
class function TSingleM4.Scale( const X_,Y_,Z_:Single ) :TSingleM4;
begin
with Result do
begin
_11 := X_; _12 := 0; _13 := 0; _14 := 0;
_21 := 0; _22 := Y_; _23 := 0; _24 := 0;
_31 := 0; _32 := 0; _33 := Z_; _34 := 0;
_41 := 0; _42 := 0; _43 := 0; _44 := 1;
end
end;
class function TSingleM4.Scale( const S_:TSingle3D ) :TSingleM4;
begin
with S_ do Result := Scale( X, Y, Z );
end;
//------------------------------------------------------------------------------
class function TSingleM4.RotateX( const T_:Single ) :TSingleM4;
var
C, S :Single;
begin
SinCos( T_, S, C );
with Result do
begin
_11 := 1; _12 := 0; _13 := 0; _14 := 0;
_21 := 0; _22 := C; _23 := -S; _24 := 0;
_31 := 0; _32 := +S; _33 := C; _34 := 0;
_41 := 0; _42 := 0; _43 := 0; _44 := 1;
end
end;
class function TSingleM4.RotateY( const T_:Single ) :TSingleM4;
var
C, S :Single;
begin
SinCos( T_, S, C );
with Result do
begin
_11 := C; _12 := 0; _13 := +S; _14 := 0;
_21 := 0; _22 := 1; _23 := 0; _24 := 0;
_31 := -S; _32 := 0; _33 := C; _34 := 0;
_41 := 0; _42 := 0; _43 := 0; _44 := 1;
end
end;
class function TSingleM4.RotateZ( const T_:Single ) :TSingleM4;
var
C, S :Single;
begin
SinCos( T_, S, C );
with Result do
begin
_11 := C; _12 := -S; _13 := 0; _14 := 0;
_21 := +S; _22 := C; _23 := 0; _24 := 0;
_31 := 0; _32 := 0; _33 := 1; _34 := 0;
_41 := 0; _42 := 0; _43 := 0; _44 := 1;
end
end;
//------------------------------------------------------------------------------
class function TSingleM4.Identity :TSingleM4;
begin
with Result do
begin
_11 := 1; _12 := 0; _13 := 0; _14 := 0;
_21 := 0; _22 := 1; _23 := 0; _24 := 0;
_31 := 0; _32 := 0; _33 := 1; _34 := 0;
_41 := 0; _42 := 0; _43 := 0; _44 := 1;
end
end;
//------------------------------------------------------------------------------
class function TSingleM4.ProjOrth( const MinX_,MaxX_,MinY_,MaxY_,NeaZ_,FarZ_:Single ) :TSingleM4;
var
SX, SY, SZ :Single;
begin
SX := MaxX_ - MinX_;
SY := MaxY_ - MinY_;
SZ := FarZ_ - NeaZ_;
with Result do
begin
_11 := +2 / SX; _12 := 0 ; _13 := 0 ; _14 := -( MaxX_ + MinX_ ) / SX;
_21 := 0 ; _22 := +2 / SY; _23 := 0 ; _24 := -( MaxY_ + MinY_ ) / SY;
_31 := 0 ; _32 := 0 ; _33 := -2 / SZ; _34 := -( FarZ_ + NeaZ_ ) / SZ;
_41 := 0 ; _42 := 0 ; _43 := 0 ; _44 := +1 ;
end;
end;
class function TSingleM4.ProjPers( const MinX_,MaxX_,MinY_,MaxY_,NeaZ_,FarZ_:Single ) :TSingleM4;
var
SX, SY, SZ :Single;
begin
SX := MaxX_ - MinX_;
SY := MaxY_ - MinY_;
SZ := FarZ_ - NeaZ_;
with Result do
begin
_11 := +2 * NeaZ_ / SX; _12 := 0 ; _13 := +( MaxX_ + MinX_ ) / SX; _14 := 0 ;
_21 := 0 ; _22 := +2 * NeaZ_ / SY; _23 := +( MaxY_ + MinY_ ) / SY; _24 := 0 ;
_31 := 0 ; _32 := 0 ; _33 := -( FarZ_ + NeaZ_ ) / SZ; _34 := -2 * FarZ_ * NeaZ_ / SZ;
_41 := 0 ; _42 := 0 ; _43 := -1 ; _44 := 0 ;
end;
end;
//------------------------------------------------------------------------------
class function TSingleM4.ProjPersH( const AngH_,AspW_,NeaZ_,FarZ_:Single ) :TSingleM4;
var
SX, SY :Single;
begin
SX := NeaZ_ * Tan( AngH_ / 2 );
SY := SX * AspW_;
Result := TSingleM4.ProjPers( -SX, +SY, -SY, +SY, NeaZ_, FarZ_ );
end;
//------------------------------------------------------------------------------
class function TSingleM4.LookAt( const EyeP_,TarP_,UppV_:TSingle3D ) :TSingleM4;
var
AX, AY, AZ, AP :TSingle3D;
begin
AZ := ( EyeP_ - TarP_ ).Unitor;
AX := CrossProduct( UppV_, AZ ).Unitor;
AY := CrossProduct( AZ, AX );
AP.X := -DotProduct( AX, EyeP_ );
AP.Y := -DotProduct( AY, EyeP_ );
AP.Z := -DotProduct( AZ, EyeP_ );
with Result do
begin
_11 := AX.X; _12 := AX.Y; _13 := AX.Z; _14 := AP.X;
_21 := AY.X; _22 := AY.Y; _23 := AY.Z; _24 := AP.Y;
_31 := AZ.X; _32 := AZ.Y; _33 := AZ.Z; _34 := AP.Z;
_41 := 0; _42 := 0; _43 := 0; _44 := 1;
end;
end;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TDoubleM4
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& private
/////////////////////////////////////////////////////////////////////// アクセス
function TDoubleM4.Gets( const Y_,X_:Integer ) :Double;
begin
Result := _2D[ X_-1, Y_-1 ];
end;
procedure TDoubleM4.Sets( const Y_,X_:Integer; const M_:Double );
begin
_2D[ X_-1, Y_-1 ] := M_;
end;
//------------------------------------------------------------------------------
function TDoubleM4.GetAxisX :TDouble3D;
begin
with Result do
begin
X := _11;
Y := _21;
Z := _31;
end
end;
procedure TDoubleM4.SetAxisX( const AxisX_:TDouble3D );
begin
with AxisX_ do
begin
_11 := X;
_21 := Y;
_31 := Z;
end
end;
function TDoubleM4.GetAxisY :TDouble3D;
begin
with Result do
begin
X := _12;
Y := _22;
Z := _32;
end
end;
procedure TDoubleM4.SetAxisY( const AxisY_:TDouble3D );
begin
with AxisY_ do
begin
_12 := X;
_22 := Y;
_32 := Z;
end
end;
function TDoubleM4.GetAxisZ :TDouble3D;
begin
with Result do
begin
X := _13;
Y := _23;
Z := _33;