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Main.pas
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Main.pas
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unit Main;
interface //#################################################################### ■
uses
System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs,
LUX, LUX.D2, LUX.D3, LUX.M4,
LUX.GPU.OpenGL,
LUX.GPU.OpenGL.Viewer,
LUX.GPU.OpenGL.Scener,
LUX.GPU.OpenGL.Camera,
LUX.GPU.OpenGL.Matery.Preset,
LUX.GPU.OpenGL.Shaper,
LUX.GPU.OpenGL.Shaper.Octree;
type
TForm1 = class(TForm)
GLViewer1: TGLViewer;
Timer1: TTimer;
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure GLViewer1MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
procedure GLViewer1MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Single);
procedure GLViewer1MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
private
{ private 宣言 }
_MouseS :TShiftState;
_MouseP :TSingle2D;
_MouseA :TSingle2D;
_FrameI :Integer;
///// メソッド
procedure InitCamera;
public
{ public 宣言 }
_Scener :TGLScener;
_Camera :TGLCameraPers;
_Matery0 :IGLMateryRGB;
_Matery1 :IGLMateryColor;
_ShaperA :TGLShaperOctree;
_ShaperB :TGLShaperOctree;
end;
var
Form1: TForm1;
implementation //############################################################### ■
{$R *.fmx}
uses System.Math,
Winapi.Windows;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& private
procedure TForm1.InitCamera;
begin
with _Camera do
begin
Pose := TSingleM4.RotateY( DegToRad( -_MouseA.X ) )
* TSingleM4.RotateX( DegToRad( -_MouseA.Y ) )
* TSingleM4.Translate( 0, 0, +10 );
end;
end;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& public
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
procedure TForm1.FormCreate(Sender: TObject);
begin
_Scener := TGLScener .Create ;
_Camera := TGLCameraPers .Create( _Scener );
_Matery0 := TGLMateryRGB .Create ;
_Matery1 := TGLMateryColor .Create ;
_ShaperA := TGLShaperOctree.Create( _Scener );
_ShaperB := TGLShaperOctree.Create( _Scener );
GLViewer1.Camera := _Camera;
with _ShaperA do
begin
Matery := _Matery0;
Inform.Visible := False;
LoadFromFileSTL( '..\..\_DATA\ShaperA.stl' );
Pose := TSingleM4.Translate( -1, 0, 0 );
Reso := 0.05;
Generate;
MakeGrid;
end;
with _ShaperB do
begin
Matery := _Matery0;
Inform.Visible := False;
LoadFromFileSTL( '..\..\_DATA\ShaperB.stl' );
Pose := TSingleM4.Translate( +1, 0, 0 );
Reso := 0.05;
Generate;
MakeGrid;
end;
_MouseA := TSingle2D.Create( 0, +30 );
InitCamera;
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
_Scener.DisposeOf;
end;
////////////////////////////////////////////////////////////////////////////////
procedure TForm1.Timer1Timer(Sender: TObject);
begin
with _ShaperA do Pose := TSingleM4.Translate( -1, 0, 0 )
* TSingleM4.RotateY( DegToRad( _FrameI ) );
with _ShaperB do Pose := TSingleM4.Translate( +1, 0, 0 )
* TSingleM4.RotateZ( DegToRad( _FrameI ) );
if _ShaperA.Collision( _ShaperB ) then
begin
_ShaperA.Matery := _Matery1;
_ShaperB.Matery := _Matery1;
end
else
begin
_ShaperA.Matery := _Matery0;
_ShaperB.Matery := _Matery0;
end;
GLViewer1.Repaint;
Inc( _FrameI );
end;
//------------------------------------------------------------------------------
procedure TForm1.GLViewer1MouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
_MouseS := Shift;
_MouseP := TSingle2D.Create( X, Y );
end;
procedure TForm1.GLViewer1MouseMove(Sender: TObject; Shift: TShiftState; X, Y: Single);
var
P :TSingle2D;
begin
if ssLeft in _MouseS then
begin
P := TSingle2D.Create( X, Y );
_MouseA := _MouseA + ( P - _MouseP );
InitCamera;
_MouseP := P;
end;
end;
procedure TForm1.GLViewer1MouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
_MouseS := [];
end;
end. //######################################################################### ■