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Collisioner.dpr
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Collisioner.dpr
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program Collisioner;
uses
System.StartUpCopy,
FMX.Forms,
Main in 'Main.pas' {Form1},
LUX.FMX.Forms in '_LIBRARY\LUXOPHIA\LUX\FMX\LUX.FMX.Forms.pas',
LUX.GPU.OpenGL.Viewer in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\_FMX\LUX.GPU.OpenGL.Viewer.pas' {GLViewer: TFrame},
LUX.GPU.OpenGL.Window in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\_FMX\LUX.GPU.OpenGL.Window.pas',
LUX.Geometry.D2 in '_LIBRARY\LUXOPHIA\LUX.Geometry\LUX.Geometry.D2.pas',
LUX.Geometry.D3 in '_LIBRARY\LUXOPHIA\LUX.Geometry\LUX.Geometry.D3.pas',
LUX.Geometry in '_LIBRARY\LUXOPHIA\LUX.Geometry\LUX.Geometry.pas',
LUX.Data.Octree.D3 in '_LIBRARY\LUXOPHIA\LUX.Geometry\LUX.Data.Octree.D3.pas',
LUX.D2.M4 in '_LIBRARY\LUXOPHIA\LUX\LUX.D2.M4.pas',
LUX.D2 in '_LIBRARY\LUXOPHIA\LUX\LUX.D2.pas',
LUX.D2.V4 in '_LIBRARY\LUXOPHIA\LUX\LUX.D2.V4.pas',
LUX.D3.M4 in '_LIBRARY\LUXOPHIA\LUX\LUX.D3.M4.pas',
LUX.D3 in '_LIBRARY\LUXOPHIA\LUX\LUX.D3.pas',
LUX.D3.V4 in '_LIBRARY\LUXOPHIA\LUX\LUX.D3.V4.pas',
LUX.D4.M4 in '_LIBRARY\LUXOPHIA\LUX\LUX.D4.M4.pas',
LUX.D4 in '_LIBRARY\LUXOPHIA\LUX\LUX.D4.pas',
LUX.D4.V4 in '_LIBRARY\LUXOPHIA\LUX\LUX.D4.V4.pas',
LUX.D5 in '_LIBRARY\LUXOPHIA\LUX\LUX.D5.pas',
LUX.DN in '_LIBRARY\LUXOPHIA\LUX\LUX.DN.pas',
LUX.M2 in '_LIBRARY\LUXOPHIA\LUX\LUX.M2.pas',
LUX.M3 in '_LIBRARY\LUXOPHIA\LUX\LUX.M3.pas',
LUX.M4 in '_LIBRARY\LUXOPHIA\LUX\LUX.M4.pas',
LUX in '_LIBRARY\LUXOPHIA\LUX\LUX.pas',
LUX.D1 in '_LIBRARY\LUXOPHIA\LUX\LUX.D1.pas',
LUX.GPU.OpenGL.Camera in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\LUX.GPU.OpenGL.Camera.pas',
LUX.GPU.OpenGL.Inform in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\LUX.GPU.OpenGL.Inform.pas',
LUX.GPU.OpenGL.Matery in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\LUX.GPU.OpenGL.Matery.pas',
LUX.GPU.OpenGL in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\LUX.GPU.OpenGL.pas',
LUX.GPU.OpenGL.Scener in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\LUX.GPU.OpenGL.Scener.pas',
LUX.GPU.OpenGL.Shaper in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\LUX.GPU.OpenGL.Shaper.pas',
LUX.GPU.OpenGL.Shaper.Preset in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Shaper\LUX.GPU.OpenGL.Shaper.Preset.pas',
LUX.GPU.OpenGL.Shaper.Voxels in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Shaper\LUX.GPU.OpenGL.Shaper.Voxels.pas',
LUX.GPU.OpenGL.Shaper.Octree in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Shaper\LUX.GPU.OpenGL.Shaper.Octree.pas',
LUX.GPU.OpenGL.Matery.Preset in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Matery\LUX.GPU.OpenGL.Matery.Preset.pas',
LUX.GPU.OpenGL.Atom.Engine in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\LUX.GPU.OpenGL.Atom.Engine.pas',
LUX.GPU.OpenGL.Atom in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\LUX.GPU.OpenGL.Atom.pas',
LUX.GPU.OpenGL.Atom.Porter in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\LUX.GPU.OpenGL.Atom.Porter.pas',
LUX.GPU.OpenGL.Atom.Progra in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\LUX.GPU.OpenGL.Atom.Progra.pas',
LUX.GPU.OpenGL.Atom.Shader in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\LUX.GPU.OpenGL.Atom.Shader.pas',
LUX.GPU.OpenGL.Atom.Buffer in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\LUX.GPU.OpenGL.Atom.Buffer.pas',
LUX.Data.Octree in '_LIBRARY\LUXOPHIA\LUX\Data\LUX.Data.Octree.pas',
LUX.Data.Tree in '_LIBRARY\LUXOPHIA\LUX\Data\LUX.Data.Tree.pas',
LUX.Data.Octree.Atom in '_LIBRARY\LUXOPHIA\LUX\Data\LUX.Data.Octree.Atom.pas',
LUX.Data.Lattice.T3 in '_LIBRARY\LUXOPHIA\LUX\Data\Lattice\LUX.Data.Lattice.T3.pas',
LUX.Data.Lattice.T1 in '_LIBRARY\LUXOPHIA\LUX\Data\Lattice\LUX.Data.Lattice.T1.pas',
LUX.Data.Lattice.T2 in '_LIBRARY\LUXOPHIA\LUX\Data\Lattice\LUX.Data.Lattice.T2.pas',
LUX.Data.Lattice.T3.D3 in '_LIBRARY\LUXOPHIA\LUX\Data\Lattice\T3\LUX.Data.Lattice.T3.D3.pas',
LUX.GPU.OpenGL.Atom.Chaner in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\LUX.GPU.OpenGL.Atom.Chaner.pas',
LUX.GPU.OpenGL.Atom.Framer in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\LUX.GPU.OpenGL.Atom.Framer.pas',
LUX.Data.Dictionary in '_LIBRARY\LUXOPHIA\LUX\Data\LUX.Data.Dictionary.pas',
LUX.GPU.OpenGL.Render_ in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\LUX.GPU.OpenGL.Render_.pas',
LUX.GPU.OpenGL.Comput in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\LUX.GPU.OpenGL.Comput.pas',
LUX.GPU.OpenGL.Render in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\_FMX\LUX.GPU.OpenGL.Render.pas',
LUX.GPU.OpenGL.Atom.Buffer.StoBuf in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Buffer\LUX.GPU.OpenGL.Atom.Buffer.StoBuf.pas',
LUX.GPU.OpenGL.Atom.Buffer.UniBuf in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Buffer\LUX.GPU.OpenGL.Atom.Buffer.UniBuf.pas',
LUX.GPU.OpenGL.Atom.Buffer.VerBuf in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Buffer\LUX.GPU.OpenGL.Atom.Buffer.VerBuf.pas',
LUX.GPU.OpenGL.Atom.Buffer.EleBuf in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Buffer\LUX.GPU.OpenGL.Atom.Buffer.EleBuf.pas',
LUX.GPU.OpenGL.Atom.Buffer.PixBuf in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Buffer\LUX.GPU.OpenGL.Atom.Buffer.PixBuf.pas',
LUX.GPU.OpenGL.Atom.Buffer.PixBuf.D2 in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Buffer\PixBuf\LUX.GPU.OpenGL.Atom.Buffer.PixBuf.D2.pas',
LUX.GPU.OpenGL.Atom.Buffer.PixBuf.D3 in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Buffer\PixBuf\LUX.GPU.OpenGL.Atom.Buffer.PixBuf.D3.pas',
LUX.GPU.OpenGL.Atom.Buffer.PixBuf.D1 in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Buffer\PixBuf\LUX.GPU.OpenGL.Atom.Buffer.PixBuf.D1.pas',
LUX.Data.Lattice in '_LIBRARY\LUXOPHIA\LUX\Data\LUX.Data.Lattice.pas',
LUX.GPU.OpenGL.Matery.Textur.Preset in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Matery\Textur\_FMX\LUX.GPU.OpenGL.Matery.Textur.Preset.pas',
LUX.GPU.OpenGL.Atom.Textur in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\LUX.GPU.OpenGL.Atom.Textur.pas',
LUX.GPU.OpenGL.Atom.Textur.D2 in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Textur\LUX.GPU.OpenGL.Atom.Textur.D2.pas',
LUX.GPU.OpenGL.Atom.Textur.D3 in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Textur\LUX.GPU.OpenGL.Atom.Textur.D3.pas',
LUX.GPU.OpenGL.Atom.Textur.D1 in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Textur\LUX.GPU.OpenGL.Atom.Textur.D1.pas',
LUX.GPU.OpenGL.Atom.Imager in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\LUX.GPU.OpenGL.Atom.Imager.pas',
LUX.GPU.OpenGL.Atom.Imager.D3 in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Imager\LUX.GPU.OpenGL.Atom.Imager.D3.pas',
LUX.GPU.OpenGL.Atom.Imager.D1 in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Imager\LUX.GPU.OpenGL.Atom.Imager.D1.pas',
LUX.GPU.OpenGL.Atom.Imager.D2 in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Imager\LUX.GPU.OpenGL.Atom.Imager.D2.pas',
LUX.GPU.OpenGL.Atom.Imager.D1.Preset in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Imager\D1\_FMX\LUX.GPU.OpenGL.Atom.Imager.D1.Preset.pas',
LUX.GPU.OpenGL.Atom.Imager.D2.Preset in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Imager\D2\_FMX\LUX.GPU.OpenGL.Atom.Imager.D2.Preset.pas',
LUX.GPU.OpenGL.Atom.Imager.D3.Preset in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Imager\D3\_FMX\LUX.GPU.OpenGL.Atom.Imager.D3.Preset.pas',
LUX.GPU.OpenGL.Atom.Textur.D1.Preset in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Textur\D1\LUX.GPU.OpenGL.Atom.Textur.D1.Preset.pas',
LUX.GPU.OpenGL.Atom.Textur.D2.Preset in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Textur\D2\LUX.GPU.OpenGL.Atom.Textur.D2.Preset.pas',
LUX.GPU.OpenGL.Atom.Textur.D3.Preset in '_LIBRARY\LUXOPHIA\LUX.GPU.OpenGL\Atom\Textur\D3\LUX.GPU.OpenGL.Atom.Textur.D3.Preset.pas',
LUX.Color.Grid.D1 in '_LIBRARY\LUXOPHIA\LUX\Color\Grid\_FMX\LUX.Color.Grid.D1.pas',
LUX.Color.Grid.D2.Preset in '_LIBRARY\LUXOPHIA\LUX\Color\Grid\D2\_FMX\LUX.Color.Grid.D2.Preset.pas',
LUX.Color.Grid.D1.Preset in '_LIBRARY\LUXOPHIA\LUX\Color\Grid\D1\_FMX\LUX.Color.Grid.D1.Preset.pas',
LUX.Color.Format.HDR in '_LIBRARY\LUXOPHIA\LUX\Color\Format\LUX.Color.Format.HDR.pas',
LUX.Color in '_LIBRARY\LUXOPHIA\LUX\Color\LUX.Color.pas',
LUX.Color.Grid.D3 in '_LIBRARY\LUXOPHIA\LUX\Color\Grid\_FMX\LUX.Color.Grid.D3.pas',
LUX.Color.Grid.D2 in '_LIBRARY\LUXOPHIA\LUX\Color\Grid\_FMX\LUX.Color.Grid.D2.pas',
LUX.FMX in '_LIBRARY\LUXOPHIA\LUX\FMX\LUX.FMX.pas',
LUX.FMX.Controls in '_LIBRARY\LUXOPHIA\LUX\FMX\LUX.FMX.Controls.pas';
{$R *.res}
begin
Application.Initialize;
Application.CreateForm(TForm1, Form1);
Application.Run;
end.