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Hyunjin Song edited this page Nov 15, 2020 · 12 revisions

Introduction

There should be some documentation about LMMS' core architecture and concepts to help newcomers with some development skills to understand how it works.

This page is an attempt to aggregate the informations found.

Model and ModelView

LMMS uses a design pattern similar to Model–view–controller. In LMMS, most of views also play a role as controllers. Model emits Model::dataChanged signal when its data is changed and Model::propertiesChanged when its property(range, step size, etc.). These signals are used for updating corresponding views(see ModelView::doConnections) and tracking changes in models.

ModelView holds reference to its model. It doesn't own the model except the model is default-constructed. Existing ModelView instance can be reused by setting new model using ModelView::setModel. Views handle model change by overriding modelChanged().

BB tracks

A list of TCOs(TrackContentObjects) by calling Track::getTCOs for beat/bassline(BB) tracks(type Track::BBTrack) are actually blocks within the song editor, not within the BB editor.

All tracks in BB editor are located within a separate track container BBTrackContainer. You can access the container by Engine::getBBTrackContainer(). Playing a certain BB track (i.e. all TCOs of the tracks inside at a certain position) is achieved via BBTrack::play(...).

Tracks in BB editor has one TCO per each beat/bassline. The index of BB track corresponds to the index of TCO for parent BB track in the track.

Mixer and audio rendering

LMMS has a class for audio rendering, named Mixer. Mixer::renderNextBuffer contains the main functionality of Mixer. Major works that the function does:

  1. Remove all finished PlayHandles, which will be explained
  2. Call Song::processNextBuffer to play songs and add PlayHandles
  3. Queue jobs for MixerWorkerThread and wait for worker threads (PlayHandle, effects in instrument tracks/sample tracks, FX mixing)
  4. Call runChangesInModel to process pending non-automated changes

Mixer worker threads

MixerWorkerThread processes ThreadableJobs queued in Mixer::renderNextBuffer. There are three kinds of jobs that MixerWorkerThread runs.

  • AudioPort: Processes intermediate audio signals(Currently used for audio effects for tracks)
  • FxChannel: Processes audio effects per FX channel
  • PlayHandle: Plays notes/instruments/audio samples

Synchronization with the mixer

One goal is that the mixer runs normally without using locks. The mixer will lock at an appropriate moment when changes to the song are requested, such as removing tracks and changing sample files, avoiding the use of freed data.

When a non-automated change to the song is needed, instead of calling lock() and unlock() on a mutex, the mixer functions requestChangeInModel() and doneChangeInModel() are used. These functions synchronize GUI threads to do changes when the mixer deems appropriate. The functions do nothing if they are called from the mixer main thread. If they were called from a mixer worker thread, that would be a design error.