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global.science.js
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global.LIST_SCIENCE = function() {
var science_labs = Memory[MEMORY_GLOBAL_SCIENCELABS];
for (var rname in Game.rooms) {
var robj = Game.rooms[rname];
if (!robj.isMine()) {
continue;
}
var room_ass = [];
for (var labkey in science_labs) {
if (science_labs[labkey]['roomname'] != rname) {
continue;
}
room_ass.push(science_labs[labkey]['purpose']);
}
var fort_msg = '';
if (robj.isFortified()) {
fort_msg = '(F)';
}
console.log(rname + fort_msg + ': ' + room_ass.join(", "));
}
var science_reactions = Memory[MEMORY_GLOBAL_SCIENCEREACTIONS];
for (var i = 0; i < science_reactions.length; i++) {
var tr = science_reactions[i];
if (tr['state']) {
console.log(tr['roomname'] +': ' + tr['goal'] + ': ' + tr['state']);
} else {
console.log(tr['roomname'] +': ' + tr['goal'] + ': idle');
}
}
}
global.RESET_SCIENCE = function() {
var chains = [];
if (Game.shard.name != 'shard1') {
Memory[MEMORY_GLOBAL_SCIENCEREACTIONS] = chains;
Memory[MEMORY_GLOBAL_SCIENCELABS] = {}
return;
}
// ZK made in a KEANIUM room - verified
chains.push( // 1st pre-req for GHODIUM
{
'goal': RESOURCE_ZYNTHIUM_KEANITE,
'roomname': 'W58S17',
'resource_1': RESOURCE_KEANIUM,
'resource_2': RESOURCE_ZYNTHIUM
});
// UL made in a KEANIUM room
chains.push( // 2nd pre-req for GHODIUM
{
'goal': RESOURCE_UTRIUM_LEMERGITE,
'roomname': 'W58S17',
'resource_1': RESOURCE_LEMERGIUM,
'resource_2': RESOURCE_UTRIUM
});
// G made in a KEANIUM room
chains.push(
{
'goal': RESOURCE_GHODIUM,
'roomname': 'W58S17',
'resource_1': RESOURCE_UTRIUM_LEMERGITE,
'resource_2': RESOURCE_ZYNTHIUM_KEANITE
});
// ATTACK boosts made in UTRIUM room - VERIFIED
chains.push( // +100% ATTACK (T1)
{
'goal': RESOURCE_UTRIUM_HYDRIDE,
'roomname': 'W57S14',
'resource_1': RESOURCE_UTRIUM,
'resource_2': RESOURCE_HYDROGEN
});
chains.push( // +200% ATTACK (T2)
{
'goal': RESOURCE_UTRIUM_ACID,
'roomname': 'W57S14',
'resource_1': RESOURCE_UTRIUM_HYDRIDE,
'resource_2': RESOURCE_HYDROXIDE
});
chains.push( // +300% ATTACK (T3)
{
'goal': RESOURCE_CATALYZED_UTRIUM_ACID,
'roomname': 'W57S14',
'resource_1': RESOURCE_UTRIUM_ACID,
'resource_2': RESOURCE_CATALYST
});
chains.push( // +300% ATTACK (T3) --- emergency double production
{
'goal': RESOURCE_CATALYZED_UTRIUM_ACID,
'roomname': 'W52S17',
'resource_1': RESOURCE_UTRIUM_ACID,
'resource_2': RESOURCE_CATALYST
});
// TOUGH boosts made in an OXYGEN room - verified
chains.push( // -30% DMG TAKEN (T1)
{
'goal': RESOURCE_GHODIUM_OXIDE,
'roomname': 'W56S18',
'resource_2': RESOURCE_GHODIUM,
'resource_1': RESOURCE_OXYGEN
});
chains.push( // -50% DMG TAKEN (T2)
{
'goal': RESOURCE_GHODIUM_ALKALIDE,
'roomname': 'W56S18',
'resource_2': RESOURCE_GHODIUM_OXIDE,
'resource_1': RESOURCE_HYDROXIDE
});
chains.push( // -70% DMG TAKEN (T3)
{
'goal': RESOURCE_CATALYZED_GHODIUM_ALKALIDE,
'roomname': 'W56S18',
'resource_2': RESOURCE_GHODIUM_ALKALIDE,
'resource_1': RESOURCE_CATALYST
});
// HEAL boosts made in a safe room - verified
chains.push( // // +100% HEAL
{
'goal': RESOURCE_LEMERGIUM_OXIDE,
'roomname': 'W59S22',
'resource_1': RESOURCE_LEMERGIUM,
'resource_2': RESOURCE_OXYGEN
});
chains.push( // +200% HEAL (T2)
{
'goal': RESOURCE_LEMERGIUM_ALKALIDE,
'roomname': 'W59S22',
'resource_1': RESOURCE_HYDROXIDE,
'resource_2': RESOURCE_LEMERGIUM_OXIDE
});
chains.push( // +300% HEAL (T3)
{
'goal': RESOURCE_CATALYZED_LEMERGIUM_ALKALIDE,
'roomname': 'W59S22',
'resource_1': RESOURCE_LEMERGIUM_ALKALIDE,
'resource_2': RESOURCE_CATALYST
});
// HYDROXIDE made in a HYDROGEN room
chains.push( // REQUIRED FOR T2 BOOSTS
{
'goal': RESOURCE_HYDROXIDE,
'roomname': 'W53S18',
'resource_1': RESOURCE_HYDROGEN,
'resource_2': RESOURCE_OXYGEN
});
chains.push( // REQUIRED FOR T2 BOOSTS
{
'goal': RESOURCE_HYDROXIDE,
'roomname': 'W55S8',
'resource_1': RESOURCE_HYDROGEN,
'resource_2': RESOURCE_OXYGEN
});
// FATIGUE/MOVE made in a HYDROGEN room
chains.push( // T1, +100% MOVE part effectiveness
{
'goal': RESOURCE_ZYNTHIUM_OXIDE,
'roomname': 'W57S11',
'resource_1': RESOURCE_ZYNTHIUM,
'resource_2': RESOURCE_OXYGEN
});
chains.push( // T2, +200% MOVE part effectiveness
{
'goal': RESOURCE_ZYNTHIUM_ALKALIDE,
'roomname': 'W57S11',
'resource_1': RESOURCE_ZYNTHIUM_OXIDE,
'resource_2': RESOURCE_HYDROXIDE
});
chains.push( // T3, +300% MOVE part effectiveness
{
'goal': RESOURCE_CATALYZED_ZYNTHIUM_ALKALIDE,
'roomname': 'W57S11',
'resource_1': RESOURCE_ZYNTHIUM_ALKALIDE,
'resource_2': RESOURCE_CATALYST
});
// DISMANTLE made in a ZYNTHIUM room
chains.push( // T1, +100% dismantle
{
'goal': RESOURCE_ZYNTHIUM_HYDRIDE,
'roomname': 'W53S6',
'resource_1': RESOURCE_ZYNTHIUM,
'resource_2': RESOURCE_HYDROGEN
});
chains.push( // T2, +200% dismantle
{
'goal': RESOURCE_ZYNTHIUM_ACID,
'roomname': 'W53S6',
'resource_1': RESOURCE_ZYNTHIUM_HYDRIDE,
'resource_2': RESOURCE_HYDROXIDE
});
chains.push( // T3, +300% dismantle
{
'goal': RESOURCE_CATALYZED_ZYNTHIUM_ACID,
'roomname': 'W53S6',
'resource_1': RESOURCE_ZYNTHIUM_ACID,
'resource_2': RESOURCE_CATALYST
});
// RANGED_ATTACK made in an X room, because its far SW and well protected
chains.push( // T1, +100% dismantle
{
'goal': RESOURCE_KEANIUM_OXIDE,
'roomname': 'W59S18',
'resource_1': RESOURCE_KEANIUM,
'resource_2': RESOURCE_OXYGEN
});
chains.push( // T2, +200% dismantle
{
'goal': RESOURCE_KEANIUM_ALKALIDE,
'roomname': 'W59S18',
'resource_1': RESOURCE_KEANIUM_OXIDE,
'resource_2': RESOURCE_HYDROXIDE
});
chains.push( // T3, +300% dismantle
{
'goal': RESOURCE_CATALYZED_KEANIUM_ALKALIDE,
'roomname': 'W58S8',
'resource_1': RESOURCE_KEANIUM_ALKALIDE,
'resource_2': RESOURCE_CATALYST
});
// UPGRADE made in W46S17, another HYDROGEN room
chains.push( // T1, +50% upgradeController
{
'goal': RESOURCE_GHODIUM_HYDRIDE,
'roomname': 'W46S17',
'resource_1': RESOURCE_GHODIUM,
'resource_2': RESOURCE_HYDROGEN
});
chains.push( // T2, +80% upgradeController
{
'goal': RESOURCE_GHODIUM_ACID,
'roomname': 'W46S17',
'resource_1': RESOURCE_GHODIUM_HYDRIDE,
'resource_2': RESOURCE_HYDROXIDE
});
chains.push( // T3, +100% upgradeController
{
'goal': RESOURCE_CATALYZED_GHODIUM_ACID,
'roomname': 'W46S17',
'resource_1': RESOURCE_GHODIUM_ACID,
'resource_2': RESOURCE_CATALYST
});
Memory[MEMORY_GLOBAL_SCIENCEREACTIONS] = chains;
Memory[MEMORY_GLOBAL_SCIENCELABS] = {}
for (var crname in Game.creeps) {
var crmem = Game.creeps[crname].memory
if (crmem[MEMORY_ROLE] == "labtech") {
if (crmem[MEMORY_JOB] == "fill_lab") {
crmem[MEMORY_JOB] = "idle";
}
}
}
return true;
}
global.SCIENCE_CLEAR = function () {
Memory[MEMORY_GLOBAL_SCIENCEREACTIONS] = [];
Memory[MEMORY_GLOBAL_SCIENCELABS] = {}
}
global.SCIENCE_PROCESS = function () {
var max_fueling_time = 500;
if (typeof Memory[MEMORY_GLOBAL_SCIENCEREACTIONS] == undefined || typeof Memory[MEMORY_GLOBAL_SCIENCELABS] == undefined) {
return false;
}
var science_reactions = Memory[MEMORY_GLOBAL_SCIENCEREACTIONS];
var science_labs = Memory[MEMORY_GLOBAL_SCIENCELABS];
for (var i = 0; i < science_reactions.length; i++) {
var reaction = science_reactions[i];
if (reaction['goal'] == undefined) {
console.log('SCI: skipping reaction with no goal: ' + JSON.stringify(reaction));
continue;
}
if (reaction['roomname'] == undefined) {
console.log('SCI: skipping reaction with no roomname: ' + JSON.stringify(reaction));
continue;
}
if (reaction['resource_1'] == undefined) {
console.log('SCI: skipping reaction with no resource_1: ' + JSON.stringify(reaction));
continue;
}
if (reaction['resource_2'] == undefined) {
console.log('SCI: skipping reaction with no resource_2: ' + JSON.stringify(reaction));
continue;
}
var rmobj = Game.rooms[reaction['roomname']];
if (rmobj == undefined) {
console.log('SCI: skipping reaction in room we lack visibility to: ' + JSON.stringify(reaction));
continue;
}
if (!rmobj.inEmpire()) {
console.log('SCI: skipping reaction in room not part of our empire: ' + JSON.stringify(reaction));
continue;
}
var term = rmobj.terminal;
if (term == undefined || !term.isActive()) {
console.log('SCI: skipping reaction in room with no active terminal: ' + JSON.stringify(reaction));
continue;
}
//console.log('SCI: evaluating reaction: ' + JSON.stringify(reaction));
if (reaction['state'] == 'cleanup') {
var lab_1 = Game.structures[reaction['lab_1']];
var lab_2 = Game.structures[reaction['lab_2']];
var lab_3 = Game.structures[reaction['lab_3']];
if (lab_1.mineralAmount > 0) {
continue;
}
if (lab_2.mineralAmount > 0) {
continue;
}
if (lab_3.mineralAmount > 0) {
continue;
}
delete science_labs[lab_1.id];
delete science_labs[lab_2.id];
delete science_labs[lab_3.id];
reaction['state'] = 'finished';
console.log('SCI: ' + reaction['roomname'] + '/' + reaction['goal'] + ' successfully cleaned up, now moving to reset: ' + JSON.stringify(reaction));
science_reactions[i] = reaction; // Save to parent object.
} else if (reaction['state'] == 'inprogress') {
var lab_1 = Game.structures[reaction['lab_1']];
var lab_2 = Game.structures[reaction['lab_2']];
var lab_3 = Game.structures[reaction['lab_3']];
if (lab_3.cooldown) {
//console.log('SCI: reaction for ' + reaction['goal'] + ' in room ' + reaction['roomname'] +' skipped, as lab 3 on cooldown.');
//new RoomVisual(rmobj.name).text('CD:' + lab_3.cooldown, lab_3.pos.x, lab_3.pos.y + 1.5, {color: 'blue', backgroundColor: 'white', font: 0.8});
continue;
}
if (lab_3.mineralAmount < lab_3.mineralCapacity) {
//if (lab_3.mineralAmount < 100) {
var result = lab_3.runReaction(lab_1, lab_2);
//new RoomVisual(rmobj.name).text('React:' + result, lab_3.pos.x, lab_3.pos.y + 1.5, {color: 'blue', backgroundColor: 'white', font: 0.8});
if (result == ERR_NOT_IN_RANGE || result == ERR_INVALID_ARGS) {
var setup_fail_msg = 'SCI: reaction for ' + reaction['goal'] + ' in room ' + reaction['roomname'] +' FATAL SETUP ERROR, BAD DISTANCE OR LAB MATERIALS MISMATCH. Debug: ' + JSON.stringify(reaction);
console.log(setup_fail_msg);
reaction['state'] = 'cleanup';
science_reactions[i] = reaction; // Save to parent object.
//Game.notify(setup_fail_msg);
continue;
} else if (result == OK) {
//console.log('SCI: reaction for ' + reaction['goal'] + ' in room ' + reaction['roomname'] +' ran successfully: ' +lab_3.mineralAmount + '/' + lab_3.mineralCapacity);
continue;
} else if (result == ERR_RCL_NOT_ENOUGH) {
console.log('SCI: reaction for ' + reaction['goal'] + ' in room ' + reaction['roomname'] +' produced weird runReaction result: ' + result + '. MOVING TO CLEANUP STAGE.');
} else {
console.log('SCI: reaction for ' + reaction['goal'] + ' in room ' + reaction['roomname'] +' produced weird runReaction result: ' + result + '.');
continue;
}
}
science_labs[lab_1.id]['action'] = 'empty';
science_labs[lab_2.id]['action'] = 'empty';
science_labs[lab_3.id]['action'] = 'empty';
reaction['state'] = 'cleanup';
console.log('SCI: ' + reaction['roomname'] + '/' + reaction['goal'] + ' successfully finished, moving to cleanup stage: ' + JSON.stringify(reaction));
science_reactions[i] = reaction; // Save to parent object.
} else if (reaction['state'] == 'fuelinglabs') {
var lab_1 = Game.structures[reaction['lab_1']];
var lab_2 = Game.structures[reaction['lab_2']];
var lab_3 = Game.structures[reaction['lab_3']];
var labs_to_fill = [lab_1, lab_2];
var count_filled = 0;
var progress_tally = 0;
var remaining_minerals = [];
for (var l = 0; l < labs_to_fill.length; l++) {
var ald = science_labs[labs_to_fill[l].id];
var pc_full = ROUND_NUMBER_TO_PLACES((labs_to_fill[l].mineralAmount / labs_to_fill[l].mineralCapacity) * 100, 0);
progress_tally += pc_full;
var text_color = 'red';
if (labs_to_fill[l].mineralAmount == labs_to_fill[l].mineralCapacity) {
text_color = 'green';
count_filled++;
} else {
remaining_minerals.push(ald['mineralid']);
}
var pc_text = ald['mineralid'] + ' ' + pc_full + '%';
new RoomVisual(rmobj.name).text(pc_text, labs_to_fill[l].pos.x, labs_to_fill[l].pos.y + 1.5, {color: text_color, backgroundColor: 'white', font: 0.3});
}
var overall_pc = ROUND_NUMBER_TO_PLACES((progress_tally / labs_to_fill.length), 0);
if (count_filled != labs_to_fill.length) {
var reaction_age = Game.time - reaction['creation_time'];
//console.log('SCI: reaction for ' + reaction['goal'] + ' in room ' + reaction['roomname'] +' is fueling, overall progress: ' + overall_pc + '% in ' + reaction_age + ' ticks. Remain: ' + remaining_minerals.join(', '));
if (reaction_age > max_fueling_time) {
science_labs[lab_1.id]['action'] = 'empty';
science_labs[lab_2.id]['action'] = 'empty';
science_labs[lab_3.id]['action'] = 'empty';
reaction['state'] = 'cleanup';
console.log('SCI: ' + reaction['roomname'] + '/' + reaction['goal'] + ' has been fueling for > ' + max_fueling_time + ' ticks, assuming it will never fuel up and ending it: ' + JSON.stringify(reaction));
science_reactions[i] = reaction; // Save to parent object.
}
continue;
}
console.log('SCI: ' + reaction['roomname'] + '/' + reaction['goal'] + ' successfully fueled: ' + JSON.stringify(reaction));
science_labs[lab_1.id]['action'] = 'ignore';
science_labs[lab_2.id]['action'] = 'ignore';
science_labs[lab_3.id]['action'] = 'ignore';
reaction['state'] = 'inprogress';
science_reactions[i] = reaction; // Save to parent object.
} else { // reaction not started.
if (Game.time % 5 !== 0) {
// Only check to start reactions once per 5 ticks.
continue;
}
var desired_amount = 10000; // by default, assume T1 or T2. have a little bit, but don't build up masses of it - the higher tier boosts matter more.
if (MINERAL_REACTION_COUNT(reaction['goal']) == 0) {
desired_amount = 50000; // this is T3... it is not used in any further reactions
}
if (term.store[reaction['goal']] && term.store[reaction['goal']] > desired_amount) {
//console.log('SCI: skipping reaction for ' + reaction['goal'] + ' in room ' + reaction['roomname'] + ' because we already have enough end product');
continue;
}
var required = [reaction['resource_1'], reaction['resource_2']];
for (var r = 0; r < required.length; r++) {
if (term.store[required[r]] == undefined || term.store[required[r]] < 3000) {
if (term.acquireMineralAmount(required[r], 3000, 6000)) {
console.log('SCI: ' + reaction['roomname'] + ' acquired ' + required[r] + ' for the ' + reaction['goal'] + ' reaction.');
return;
} else {
if (Game.time % 500 == 0) {
console.log('SCI: ' + reaction['roomname'] + ' COULD NOT ACQUIRE ' + required[r] + ' for the ' + reaction['goal'] + ' reaction.');
}
}
continue;
}
}
var rlabs = rmobj.find(FIND_MY_STRUCTURES, { filter: function(structure){ if(structure.structureType == STRUCTURE_LAB && structure.isActive() && structure.isUnassigned()) { return 1; } else { return 0; } } });
if (rlabs.length < 3) {
if (Game.time % 100 == 0) {
console.log('SCI: ' + reaction['roomname'] + '/' + reaction['goal'] + ' could not find 3 free labs.');
}
continue;
}
var input_lab_1 = _.sample(rlabs);
var rlabs2 = rmobj.find(FIND_MY_STRUCTURES, { filter: function(structure){
if (structure.structureType == STRUCTURE_LAB && structure.isActive() && structure.isAvailable(true) && structure.pos.getRangeTo(input_lab_1) <= 2 && structure.id != input_lab_1.id) { return 1; } else { return 0; }
} });
var input_lab_2 = _.sample(rlabs2);
if (input_lab_2 == undefined || input_lab_2.id == undefined) {
//console.log('SCI: ' + reaction['roomname'] + '/' + reaction['goal'] + ' could not verify a second lab.');
continue;
}
var rlabs3 = rmobj.find(FIND_MY_STRUCTURES, { filter: function(structure){
if (structure.structureType == STRUCTURE_LAB && structure.isActive() && structure.isAvailable(true) && structure.pos.getRangeTo(input_lab_1) <= 2 && structure.id != input_lab_1.id
&& structure.pos.getRangeTo(input_lab_2) <= 2 && structure.id != input_lab_2.id) { return 1; } else { return 0; }
} });
var output_lab = _.sample(rlabs3);
if (output_lab == undefined || output_lab.id == undefined) {
//console.log('SCI: ' + reaction['roomname'] + '/' + reaction['goal'] + ' could not verify a third lab.');
continue;
}
reaction['lab_1'] = input_lab_1.id;
reaction['lab_2'] = input_lab_2.id;
reaction['lab_3'] = output_lab.id;
science_labs[input_lab_1.id] = {'roomname': reaction['roomname'], 'mineralid': reaction['resource_1'], 'purpose': 'reaction', 'endproduct': reaction['goal'], 'action': 'fill'};
science_labs[input_lab_2.id] = {'roomname': reaction['roomname'], 'mineralid': reaction['resource_2'], 'purpose': 'reaction', 'endproduct': reaction['goal'], 'action': 'fill'};
science_labs[output_lab.id] = {'roomname': reaction['roomname'], 'mineralid': reaction['goal'], 'purpose': 'reaction', 'endproduct': reaction['goal'], 'action': 'ignore'};
reaction['state'] = 'fuelinglabs';
reaction['creation_time'] = Game.time;
console.log('SCI: ' + reaction['roomname'] + '/' + reaction['goal'] + ' successfully created: ' + JSON.stringify(reaction));
science_reactions[i] = reaction; // Save to parent object.
break; // so we don't try creating multiple ones.
}
}
Memory[MEMORY_GLOBAL_SCIENCEREACTIONS] = science_reactions;
Memory[MEMORY_GLOBAL_SCIENCELABS] = science_labs;
}