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I'm not sure why this happens, I haven't had time to dig, but when you attempt to export objects linked from another file, the data is not added to the buffer, but the bytelength is still increased. So I ended up with the size of the output buffer being significantly smaller than buffer.byteLength.
The text was updated successfully, but these errors were encountered:
This bug (or a similar one) happens when attempting to export meshes with more than one user. For the attached scene, it outputs a binary blob of 1204 bytes, but the glTF file thinks it's 60KB+, and the first 59KB are unused (smallest buffer view offset is 59856).
While linking together blend files is an important workflow to support, I am going to drop this issue from the 1.2 release in favor of getting a release out soon.
I'm not sure why this happens, I haven't had time to dig, but when you attempt to export objects linked from another file, the data is not added to the buffer, but the bytelength is still increased. So I ended up with the size of the output buffer being significantly smaller than
buffer.byteLength
.The text was updated successfully, but these errors were encountered: