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Due to how Godot's shadows work, it's impossible to have high quality shadows render over a long distance without a major performance hit.
Relevant link -> godotengine/godot#51330
The text was updated successfully, but these errors were encountered:
Duplicate of #11.
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Kuma-Boo
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Due to how Godot's shadows work, it's impossible to have high quality shadows render over a long distance without a major performance hit.
Relevant link -> godotengine/godot#51330
The text was updated successfully, but these errors were encountered: