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ls
(done) and scn
commands.
#6
Comments
The With the proposal however, I would split the |
I defintely agree with the seccond point, there could be like a For the first one I defintely see what your saying, and thinking about it now I do think I agree with it. Maybe call it |
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I think --now is fairly descriptive, and we defintely don't want free() to be the default as queue_free() will be used a lot more and is what should be used. Maybe --ignore-active-actions or something for free() instead of queue_free()? Not sure.
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I definitely agree that But for the flag: I don't know honestly. Maybe we should stick with
What do you mean? I just downloaded the Can you share the error? |
Yeah I think Well is there anything stopping us from having multiple flags mean the same thing? I think now, force, and unsafe are all good and descriptive enough and its hard to chose any one. Ahh, I added it to an existing project so I could more easily test the scenes and assumed it wouldn't have issues, though I don't think the errors are related to that. (Looking at the format, I don't even think it would work with just that as theres no project.godot), I also created a new project with just that and got the same errors. Errors:
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Good idea! I think we could have
Yeah the But the errors are very strange. Maybe try to delete the |
So i tried implementing the ls command and, couldn't find a way to see if a node is an instanced scene or just a "stray" node. |
I believe there is a Best luck on implementing! |
scn
is used to edit the current scene (e.g., instancing nodes, freeing nodes).ls
is used to view the current scene tree. I have some docs articles here to give an idea of what i'm thinking but feel free to suggest changes!The text was updated successfully, but these errors were encountered: