diff --git a/frontend/src/components/roll-dice/roll-dice.tsx b/frontend/src/components/roll-dice/roll-dice.tsx
index 3186e312..2f03df63 100644
--- a/frontend/src/components/roll-dice/roll-dice.tsx
+++ b/frontend/src/components/roll-dice/roll-dice.tsx
@@ -14,6 +14,7 @@ import { FadeTransition } from "../page-transition";
import { Timer } from "../timer";
import { PrimaryButton } from "../../molecules";
import { useClientTimer } from "../../hooks";
+import { WaitingForPlayers } from "./waiting-for-players";
export const RollDice: FC = () => {
const { sendMatchState } = useMatch();
@@ -26,7 +27,7 @@ export const RollDice: FC = () => {
const isPlayerReady = useStore((state) => state.isPlayerReady);
const dice = useStore((state) => state.diceValue);
- const { count } = useClientTimer(hasRolledDice);
+ useClientTimer(hasRolledDice);
if (!localPlayer) return ;
@@ -45,13 +46,7 @@ export const RollDice: FC = () => {
};
// In case of timeout player shouldn't be see this view.
- if (hasRolledDice && isPlayerReady && count !== 0) {
- return (
-
-
-
- );
- }
+ if (isPlayerReady) return ;
return (
diff --git a/frontend/src/components/roll-dice/waiting-for-players.tsx b/frontend/src/components/roll-dice/waiting-for-players.tsx
new file mode 100644
index 00000000..db850104
--- /dev/null
+++ b/frontend/src/components/roll-dice/waiting-for-players.tsx
@@ -0,0 +1,11 @@
+import { text } from "../../assets";
+import { BottomButtonWrapper } from "../../atoms";
+import { MatchHeading } from "../match-heading";
+
+export const WaitingForPlayers = () => {
+ return (
+
+
+
+ );
+};
diff --git a/frontend/src/service/match.ts b/frontend/src/service/match.ts
index ab03f41c..5444d992 100644
--- a/frontend/src/service/match.ts
+++ b/frontend/src/service/match.ts
@@ -169,9 +169,11 @@ export const useMatch = () => {
const delayBroadcastPlayerReady = (delay: number) => {
setSpinnerVisibility(true);
- setPlayerReady(true);
- const timeout = setTimeout(() => broadcastPlayerReady(), delay);
+ const timeout = setTimeout(() => {
+ setPlayerReady(true);
+ broadcastPlayerReady();
+ }, delay);
return () => clearTimeout(timeout);
};