Each preset is composed from several parameters and values. We must note that basicaly each type of instruments has differents parameters! Let´s look first at the basic principle of models per type. Each model contains a structured content, including parameters and data.
.adsm = Air Drum Synth Model
.adss = Air Drum Synth Structure
Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Content: | Data Level | Param. Order | Separator / | Parameter ID | Minimum Value | Maximum Value | Null | Separator / | Default Value | Param. Name |
Type: | STRING | INTEGER | STRING | INTEGER | FLOAT | FLOAT | INTEGER | STRING | FLOAT | STRING |
Exemple: | Macro | 2 | Param | 255 | 0.01736 | 0.9556 | 0 | Def | 0.50 | Hold |
* is that binary data ? 0/1, for what ? most models contain this null data
ParamOffest 1 (optional)
Macro 0 Param 257 0.01736 0.9556 0 Def 0.0805 Tune
Macro 1 Param 255 0.00 0.50 0 Def 0.50 Hold
...
Pitch 257 (optional)
Num. | Parameters | Description | Value Range | ID |
---|---|---|---|---|
1 | Tune | desc. | -0.999 to 0.999 | 000 |
2 | Hold | desc. | -0.999 to 0.999 | 000 |
3 | Decay | desc. | -0.999 to 0.999 | 000 |
4 | Sweep | desc. | -0.999 to 0.999 | 000 |
5 | Sweep-Decay | desc. | -0.999 to 0.999 | 000 |
6 | Sweep-Depth | desc. | -0.999 to 0.999 | 000 |
7 | Harm | desc. | -0.999 to 0.999 | 000 |
8 | Punch | desc. | -0.999 to 0.999 | 000 |
9 | Drive | desc. | -0.999 to 0.999 | 000 |
10 | Attack | desc. | -0.999 to 0.999 | 000 |
11 | Body | desc. | -0.999 to 0.999 | 000 |
12 | Beat | desc. | -0.999 to 0.999 | 000 |
13 | Beat-Color | desc. | -0.999 to 0.999 | 000 |
14 | Beat-Mid | desc. | -0.999 to 0.999 | 000 |
15 | Hit | desc. | -0.999 to 0.999 | 000 |
16 | Noise | desc. | -0.999 to 0.999 | 000 |
17 | Noise-Color | desc. | -0.999 to 0.999 | 000 |
18 | Noise-Resonance | desc. | -0.999 to 0.999 | 000 |
19 | Noise-Dec | desc. | -0.999 to 0.999 | 000 |
20 | Click | desc. | -0.999 to 0.999 | 000 |
21 | Clip | desc. | -0.999 to 0.999 | 000 |
22 | Character | desc. | -0.999 to 0.999 | 000 |
23 | Soft | desc. | -0.999 to 0.999 | 000 |
24 | Hi-Hat | desc. | -0.999 to 0.999 | 000 |
25 | HH-Dec | desc. | -0.999 to 0.999 | 000 |
26 | HH-Tune | desc. | -0.999 to 0.999 | 000 |
27 | Att-Noise | desc. | -0.999 to 0.999 | 000 |
28 | Att-Time | desc. | -0.999 to 0.999 | 000 |
29 | Att-Dirt | desc. | -0.999 to 0.999 | 000 |
30 | Spike | desc. | -0.999 to 0.999 | 000 |
31 | Complex | desc. | -0.999 to 0.999 | 000 |
32 | Balance | desc. | -0.999 to 0.999 | 000 |
33 | FM-Tune | desc. | -0.999 to 0.999 | 000 |
34 | FM-Depth | desc. | -0.999 to 0.999 | 000 |
35 | Tone | desc. | -0.999 to 0.999 | 000 |
36 | Flam | desc. | -0.999 to 0.999 | 000 |
37 | Mix | desc. | -0.999 to 0.999 | 000 |
38 | Stereo | desc. | -0.999 to 0.999 | 000 |
39 | Harmonize | desc. | -0.999 to 0.999 | 000 |
40 | Complx-Dec | desc. | -0.999 to 0.999 | 000 |
41 | Stick | desc. | -0.999 to 0.999 | 000 |
42 | Dens | desc. | -0.999 to 0.999 | 000 |
43 | Pitch | desc. | -0.999 to 0.999 | 000 |
44 | Pitch-Dec | desc. | -0.999 to 0.999 | 000 |
45 | Spike-Len | desc. | -0.999 to 0.999 | 000 |
46 | Bandpass | desc. | -0.999 to 0.999 | 000 |
47 | Reso | desc. | -0.999 to 0.999 | 000 |
48 | HiPass | desc. | -0.999 to 0.999 | 000 |
49 | Metal | desc. | -0.999 to 0.999 | 000 |
50 | Count | desc. | -0.999 to 0.999 | 000 |
51 | Speed | desc. | -0.999 to 0.999 | 000 |
52 | Color | desc. | -0.999 to 0.999 | 000 |
53 | Room | desc. | -0.999 to 0.999 | 000 |
54 | Room-Len | desc. | -0.999 to 0.999 | 000 |
55 | Claps | desc. | -0.999 to 0.999 | 000 |