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mazef2.asm
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mazef2.asm
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; Maze implementation in Z80 Assembler
; by HWR0 aka @r0_hw
; Sept '2021
; ------------------------------------
ORG 0x100
home_screen:
ld A, 0x40
out (0x40), A
; clear vvram
maze_start:
call vclear
ld A, R
ld H, A
ld A, R
ld L, A
call randomize
; draw the box (42=0x2e, 142=0x8e)
box_draw:
ld DE, 0x0000
ld BC, 0x008e
call line
ld DE, 0x008e
ld BC, 0x2e8e
call line
ld DE, 0x2e8e
ld BC, 0x2e00
call line
ld DE, 0x2e00
ld BC, 0x0000
call line
main_loop:
ld E, 0x8c
lp1:
ld D, 0x2c
lp2:
push de
push de
push de
call vaddress
or (HL)
ld (HL), A ; pointset(x,y)
pop de
while:
call prng
cp 0
jp Z, c1
cp 1
jp Z, c2
cp 2
jp Z, c3
cp 3
jp Z, c1
next:
; ld DE, 0x0000
; ld BC, 0x2f8f
; call vupdate
pop de
dec d
dec d
jp NZ, lp2
dec e
dec e
jp NZ, lp1
jp maze_update
d2:
d3:
pop de
jp next
c1:
pop de
dec e
call vaddress
push af
and (hl)
pop af
jp NZ, while
or (HL)
ld (HL), A ; pointset(x,y-1)
jp next
c2:
pop de
inc e
call vaddress
push af
and (hl)
pop af
jp NZ, while
or (HL)
ld (HL), A ; pointset(x,y+1)
jp next
c3:
pop de
inc d
call vaddress
push af
and (hl)
pop af
jp NZ, while
or (HL)
ld (HL), A ; pointset(x+1,y)
jp next
;final screen update
maze_update:
; ld D, 0x0
; ld E, 0x0
; call vaddress
ld DE, 0x0000
ld BC, 0x2f8f
call vupdate
; ld A, 0x40
; out (0x40), A
getchr:
call INKEY
cp 'Q' ; actually, the [ON] Key without translation matrix
jp NZ, getchr
ret
;
; vvram disp
;
vupdate:
ld A, 0x40
out (0x40), A
; Find the start and end ROW
srl B
srl B
srl B
srl D
srl D
srl D
ld A, B
sub D
jr NC, skip1
ld D, B
neg
skip1:
add D
ld L, A
; Find the start x-coordinate and length.
ld A, C
sub E
ld B, A
ld A, C
cp E
jr NC, skip2
ld A, E
sub C
ld B, A
ld E, C
skip2:
inc B
ld C, L
; Find the start virtual VRAM
push BC
ld B, 0
ld C, E
ld HL, vram
add HL, BC
ld C, WIDTH
ld A, D
or A
loop6:
jr Z, skip3
add HL, BC
dec A
jr loop6
skip3:
pop BC
loop1:
; Set the drawing ROW
push BC
ld C, 0x40
ld A, D
or 0xb0
loop2:
in B, (C)
rlc B
jr C, loop2
out (C), A
; Set the drawing COL(L)
ld A, E
and 0x0f
loop3:
in B, (C)
rlc B
jr C, loop3
out (C), A
; Set the drawing COL(H)
ld A, E
rra
rra
rra
rra
and 0x0f
or 0x10
loop4:
in B, (C)
jr C, loop4
out (C), A
pop BC
; Draw one line
push BC
push HL
loop5:
ld A, (HL)
inc HL
out (0x41), A
djnz loop5
pop HL
ld BC, WIDTH
add HL, BC
pop BC
; Moving on to the next ROW
inc D
ld A, C
sub D
jr NC, loop1
ret
; Erase vvram
vclear:
ld DE, vram
ld BC, WIDTH
ld HL, blank
ldir
ld BC, WIDTH
ld HL, vram
ldir
ld BC, WIDTH * 2
ld HL, vram
ldir
ld BC, WIDTH * 2
ld HL, vram
ldir
ret
blank:
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
db 0, 0, 0, 0
; Get point(x,y) address in vvram
vaddress:
push BC
ld A, D
and 0x07
ld B, 0
ld C, A
ld HL, vmask_table
add HL, BC
ld A, (HL)
vaddress0:
ld HL, vram
ld BC, WIDTH
srl D
srl D
srl D
jr Z, vaddress_skip1
add HL, BC
dec D
jr Z, vaddress_skip1
add HL, BC
dec D
jr Z, vaddress_skip1
add HL, BC
dec D
jr Z, vaddress_skip1
add HL, BC
dec D
jr Z, vaddress_skip1
add HL, BC
dec D
jr Z, vaddress_skip1
add HL, BC
dec D
jr Z, vaddress_skip1
rst 0x30
vaddress_skip1:
add HL, DE
pop BC
ret
vmask_table:
db 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80
; line(x,y,x,y)
line:
; dx = abs(x2 - x1)
ld A, C
sub E
jr NC, skip_dx
ld A, E
sub C
skip_dx:
jr Z, vert
ld L, A
ld A, B
sub D
jr NC, skip_dy
ld A, D
sub B
skip_dy:
jr Z, horiz
ld H, A
ld A, L
cp H
jr C, steep
jr gentle
steep:
gentle:
ret
vert:
; if y1 > y2 then swap(y1,y2)
ld A, B
sub D
jr NC, skip_swap_y1_y2
ld D, B
neg
skip_swap_y1_y2:
ld B, A
inc B
call vaddress
loop_horiz:
; pset(x,y)
ld C, A
or (HL)
ld (HL), A
ld A, C
; y++
rlc A
jr NC, sk
ld DE, WIDTH
add HL, DE
sk:
djnz loop_horiz
ret
horiz:
ld A, C
sub E
jr NC, skip_swap_x1_x2
ld E, C
neg
skip_swap_x1_x2:
ld B, A
inc B
call vaddress
loop_vert:
ld C, A
or (HL)
ld (HL), A
ld A, C
inc HL
djnz loop_vert
ret
; change Seed value for LCM PRNG
prng:
push DE
push HL
; ld a,(HL)
ld DE, (rand_value16)
ld H, E
ld L, 1
add HL, DE
add HL, DE
add HL, DE
add HL, DE
add HL, DE
ld A, H
ld (rand_value16), HL
pop HL
pop DE
ld a, (rand_value8)
ld C, 3
and C
; ld (HL),a
ret
randomize:
ld (rand_value16), HL
ret
rand_value16:
db 0xf0
rand_value8:
db 0xf1
G850 equ 1
COLS equ 24
ROWS equ 6
WIDTH equ 144
HEIGHT equ 48
HWR0 equ 1
INKEY equ 0x0BE53
; vvram
vram:
vram0:
ds 144
vram1:
ds 144
vram2:
ds 144
vram3:
ds 144
vram4:
ds 144
vram5:
ds 144