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Apis
rathewolf edited this page Apr 11, 2022
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- G1 is software rendering, one pixel at a time
- G2 is basic 2d rendering
- G3 is a old school pre shader 3d graphics
- G4 is G2 + shaders
- G5 is shaders + command lists
or:
- G1: basic framebuffer
- G2: HTML5 Canvas2D or old 2D only GPU's
- G3: OpenGL 1 / D3D8 or 9
- G4: OpenGL 3.0 / D3D11
- G5: Metal / Vulkan / D3D12
- Introduction
- Getting Started
- Breaking Changes
- FAQ
- System targets
- Graphics targets
- Documentation
- API package descriptions