This gives an overview of the complete collection meant as a reminder and a quick look-up. The setup and Nightweave rules must be looked up in the official rules.
Time: | 30 min per player |
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# Players: | 1-6 |
Style: | competitive worker placement game |
Table of Contents:
- Major expansions
- Pearlbrook, Spirecrest, Newleafonly one recommended per game
- Shared locations
- worker locations with an open circle allow other workers, even from the same player, to be placed
- Exclusive locations
- worker locations with a closed circle allow only one wokrer to be placed here
- Gain
- get resources from general supply (endless)
- Pay
- return resources to general supply
- Draw
- default: draw from the main deck into your hand (until your hand is full)only draw from Meadow if explicitely told, draw all cards first, then replenish (if you play from the Meadow, replenish immediately)
- Discard
- discard facedown from your hand to the discard pile
- Reveal
- reveal cards drom the main deck for all to see
- Resources
- twigs, resin, pebbles, berries (endless)pearls are special resources, not counted as "any resource"
- OR
- exclusive or
- Copy
- if you copy the same card in an opponent's town, you can bounce back to copy your own cards
- Basket
- any resource, not pearls
- Expansion cards
- Bellfaire: bell symbolPearlbrook: river symbolNewleaf: train symbol
- Events
- once achieved, belong to you for the rest of the game
- Worker placement restrictions
- forest locations: only one worker per player in generaldestination cards: everywhere in own city, at "open" signs in opponent citys (opponent gains point tokens from the general supply, as indicated on the "open" signpost)shared locations (none, see above)exclusive locations (only one, see above)locations with numbers: only if there are at least that amount of players in the gamefrog locations: can only place frog ambassador
- City restrictions
- maximum of 15 spaces (spaces equals cards except for events, adornments, discoverys, visitors)+ one for each legendary card placed in the cityonly one copy of uniques/legendaries per cityonce a legendary is played, the card listed in the red banner cannot be played any morecommon cards can be played multiple timesonly one free critter per construction (use occupied token)you cannot discard cards unless an action says so (warning: permanent workers, points tokens and resources are lost with their cards)
- Occupied tokens
- placed when playing a free critterare not removed when critter is removed (and critter is not removed when building is removed)golden banners require golden occupied tokens (Newleaf)you can never use more than three golden occupied tokens during one game (if the building is removed, you do not get it back)
- Hand limit
- 8 cards (or 7 when playing with 5-6 players)you CANNOT GAIN cards that would give you more than the allowed limit of cardswhen you give cards to an opponent, choose one who has room in hand, discard all that do not
- Deck
- shuffle the discard if the deck runs out of cards to create a new deck
- Card bonus
- not earned when playing the card which gives the bonus itself
Each turn, must do one of
place a worker: must immediately do the action (if multiple actions, at least one must be done) or take the resources
OR place your frog ambassador (Pearlbrook)
OR move a worker once during the game by flipping the outbound ticket (Newleaf)
OR move a worker once during the game after preparing for summer by discarding the inbound ticket (Newleaf)
play a card: pay for a card on our hand or the meadow or station cards (Newleaf) and play it face-up in front of you
- use ONE card-playing ability (any effect that influences the cost, only one allowed - not a player power, which can be combined with a card-playing ability)
- pay resources or place occupied token or discard card named in red banner to play legendary card for free (move occupied tokens and workers to legendary card but do not activate worker actions)
- replenish the meadow or station cards (Newleaf)
- if the card action is to remove a card from your city, remove it now
- place the card in your city
- resolve the card effect, if any, unless done already by removing a card
- resolve triggered effects from other cards in YOUR city, you can determine effect order (no effects are triggered when playing cards in an opponent's city)
- if playing a station card: gain the reward of the train tile NEXT TO the card (Newleaf)
- if playing a reserved card: flip reservation token to season side to make it unusable (Newleaf)
OR play an adornment card (Pearlbrook)
reserve a card: put a card from meadow/station cards under your reserve token, this costs one fewer resource when played in a future turn (counts as card-playing ability) (Newleaf)
prepare for season: if you have no worker left, finish the current season (only for yourself, other players may remain in the season), gather workers and do seasonal actions
- bring back all workers that are non-permanent, and your frog ambassador
- gain bonuses listed for the next season (green production cards are activated in the order you choose)
- flip reservation token if used to make it usable again or discard the card below if you want to (Newleaf)
AND then explore (Spirecrest)
chart: take a map tile from your rabbit traveler's area and place it to the right of your expedition
discover: reveal 3 discoveries from your traveler's area and play 1 after paying the costs
place them from left to right (top to bottom card) under the mountain board with the shown costsput the two left-over cards face-down below their decktravel: move your traveler to the next area (last is your expedition), reveal unrevealed weather and map tiles
- Special cards
- Player Powers: can be added to any game to give a player a unique power, "cost" one workerExtra! Extra! (bell with handle symbol): more powerful, added to the deck for a more complex gameLegendary (feather quill symbol): one (1 construction and 1 critter) can be dealt to players as an extra card (not considered a hand card), add variability and complexityRugwort (rat symbol): mean cards that can be mixed in the main deckCorrin Evertail (crwon symbol): powerful, advanced cards, recommended for experienced playersEvery Season (sun symbol): can replace the 8 farm cards in the standard deck for more variety, OR means only one action can be taken each time it activates
- Player powers
- if playing with these, there's no new worker in springnot considered a card-playing ability, can be combined with themcannot be combined with big critter abilities (Spirecrest)
- Legendary cards
- do not count as hand cardscounts as card listed in red bannerblock cards listed in red banner from being buildopens up an additional space in your city or can be played when city is fullcannot be discardedcannot be copied
- Market
- either gain or trade resources when placing a worker heregain: choose one of the available market tokens, gain resources and cards displayed and move it to the "trade" sidetrade: choose one of the available market tokens, pay the resources listed and discard the cards, gain 3 point tokens and 2 of any resource, move the market token back to "gain" side
- Tickets
- may not be used to move the frog ambassador, big critter or permanent workers
- Reserved cards
- reserved cards do not count as part of the Meadow, Station cards or hand cards
- Frog ambassador
- does not count as a normal workercan only be placed on frog locationsis retrieved when preparing for seasonfrog ambassadors block locations like workers do
- River Destination
- first visitor gets one pearl and flips face-uppay resources to get listed rewardsriver citizen: discard cards to gain point tokens and pearlriver location: pay point tokens and resources to gain cards and pearl
- Adornment cards
- do not take space in your city, cost 1 pearl to playdo not count as hand cards
- Wonders
- cannot be build using card abilitiesonce achieved, belong to you for the rest of the gamedo not count as events
- Big critters
- replace one of your critterscount as normal critterscannot be combined with player powers
- Weather cards
- pose rule restrictions until next seasonyou can only ignore weather if you play cards for free and weather would add costs
- Visitors
- when one visitor deck is empty, shuffle the discard, place one half below the non-empty deck and replenish the empty one with the other half
- Station cards
- work like Meadow cards but are not considered to be Meadow cardsgive you adjacent train tile when played (not when reserved)
- Train tiles
- "gain 1 train car tile" revers to any train car tilealways replaced from the bagonly return used train cards to the bag if the bag is empty
- Nightweave
- can be used as an opponent in solo and 2-player gamesshe is the starting playershe has no hand limit and her hand is hiddenwhen adding cards to her hand, always shuffle itshe does not gain or loose resources, cards or points when placing workersshe ignores costs when playing cardsshe gains one point per card whenever you have to give her cards (and the cards)she gains as many cards into her hand instead of resources when you have to give her those (but no points), discard the resourcesshe gains point tokens if you have to give her thoseshe ignores all texts on locations and on cards she plays (e.g. she can play copies of uniques), the fool is the only exception (she will play it into your city if she can, else discard it as an action)
flip top activity card
Nighweave takes the action for her current season
- if possible: take the first action (left of /)
- else if possible: take the second action (right of /)
- else: do as much of the default action as possible
no action if: she must play a card but cannot, she must discard a card but has none, she must place a worker but has none or all locations of that type are blocked, she must claim a special event but has already claimed one, she must build a wonder/place an adornment but cannot
if Nightweave is in the Meadow, has no workers left to place and draws a card with a spider, she must immediately prepare for season
- Passing/Game End
- at the end of autumn, you may pass (instead of preparing for season), then wait for others to finish (discard your hand if playing with 5-6 players, score first)a passed player cannot receive resources or cards (discard instead if no other player can be given these), but can receive point tokensthe workers of a passed player remain where they are, blocking actionsgame ends when all players have passedSpirecrest: immediately after passing, your traveler can go on your expedition- gain points by paying the costs for each step- travel in the given order, stop any time (even in Everdell)
- Score
- sum up the base value of cards, point tokens, purple prosperity card bonuses, journey points, events+ garland awards (Bellfaire)+ adornment points, wonder points, 2 points per pearl (Pearlbrook)+ discovery cards, earned expedition points (Spirecrest)+ visitor cards (Newleaf) - leftover resources required here can be used for other bonuses as well
- Win
- the player with the most points at the end of the game (if tie: most events, if tie: most resources)