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Date of last change: May 10th, 2024

#Republic At War: A Call To Arms

Version 1.4.7

New Features

  • Umbara added as new Planet
    • Umbaran Militia added as indigenous unit
    • Vixus added as hostile fauna
  • New CIS Unit: Umbaran Fighter
  • New CIS Unit: Umbaran Hovertank
  • Nightsisters added as a neutral faction occupying Dathomir
    • Nightsister Wraith unit added
    • Nightsister Hunter unit added
    • Nightsister warrier added as indigenous unit
    • Undead Nightsister added as indigenous unit

Updates

  • New land and space map for Dathomir
  • Republic and CIS Space unit scales adjusted to be more accurate to their depicted length.
  • New planet model for Onderon

Fixes

  • Fixed Icon bug with Chandrila
  • Fixed Thyferra Space map bug where the attackers and defenders phasing away from each other.
  • Fixed Outer Rim Sieges and Mid Rim Assault GCs so that the galaxy map are fully connected.
  • Added missing planets to MP GC: The Clone Wars

Balance Changes

  • Added Rothana to Ground-to-Space weapons
  • Update starting forces for single player GCs on Yavin, Manaan, Bothawui, NalHutta, Onderon, Antar, Rodia, Saleucami, Nar_Shaddaa, Jabiim, Sullust, The Maw, Tirbin, Trandosha, Eriadu, Kashyyyk, Malastare, Naboo, RocheAsteroids
  • Update starting forces for multi player GCs on Yavin, Dathomir, Honoghr, Alderaan, Anaxes, Bespin, Carida, Coruscant, Eriadu, Kamino, Kuat, MonCalimari, Rothana, Taris, Wayland, Bakura, Bestine, Cato_Neimoidia, Felucia, Fondor, Geonosis, Hypori, Mechis, Muunilinst, Mustafar, Mygeeto, Onderon, Pammant, Raxus Prime, Saleucami, Sluis Van, Sullust, Utapau, Vulpter, Bonadan, Etti IV

Version 1.4.5

New Features

  • Onderon added as new Planet
  • New Republic Unit: Gladiator Class Star destroyer
  • New Republic Unit: RX-200 EMP Tank
  • New CIS Unit: Recalcitrant-class Light Cruiser
  • New CIS Unit: Octuptarra Magna Tri-droid
  • New CSA Units: CKS Station, Golan 1, RhinoDon Carrier, Strikebreaker, ESPO Walker

Updates

  • New Crabdroid Asset
  • Clone Z-95 Squadron Ability swapped from Hunt to Proton Torpedo Shot
  • 1 P38 squadron added to the Invisible Hand's fighter complement
  • 2 New Menu battles and new menu screen soundtrack

Balance Changes

  • Updated Reinforcements upgrades stats and vessels

skirmish changes

  • Republic Elite fighters changed to elite forces. Added Gladiator to Open Circle Fleet buildable structure under elite forces 2 , moved Rothana Destroyer to Open Circle Fleet buildable structure under elite forces level 3.

  • Recalcitrant added to CIS High Command Buildable Structure. Added new upgrade option called CIS Advanced Units. Level 1 contains Nantex, Level 2 contains Recalcitrant , Level 3 contains Bulwark.

CIS:

  • Grevious Build time from 30s to 55s, cost from 4200 to 6500
  • Trench build time from 30s to 55s, cost from 4200 to 6500
  • Droid Bomber from 14 to 8s
  • CIS Scarab from 13 to 5s
  • Hammer Picket from 15s to 13s, cost from 1000 to 900
  • Patrol Frigate from 18 to 15s, cost 1650 to 1500
  • Bulwork from 85 to 50s, cost from 6500 to 5500
  • Munificent from 30 to 25s, 3000 to 3200
  • CIS Carrier from 35 to 30s, cost from 3700 to 3500
  • TUF from 35 to 32s, cost from 3500 to 3400
  • Recusant from 30 to 29, cost from 3200 to 3500
  • Saboth Destroyer from 28 to 35, cost from 5300 to 5600

Republic:

  • Yularen from 50 to 55s
  • A6 fighter from 8 to 5s
  • V-19 from 8 to 6s
  • NTB-630 from 17 to 8s
  • C-70 Charger cost from 1220 to 1200
  • C-70 missile corvette from 15 to 17s, cost from 1400 to 1350
  • Pelta cost from 1800 to 1900
  • Arquitens from 25 to 28, cost from 3200 to 3500
  • Acclamator from 20 25, cost from 2350 to 2500. Bombers changed from 2 active to 1 active.
  • Centax from 25 to 28s, cost from 2400 to 2600
  • DHC from 30 to 28s, cost from 3500 to 3200
  • Venator from 50 to 55s, cost from 5500 to 5800

Land Companies Changes

  • Moved the clone companies to the second row to prevent overflow of the top bar.
  • AAT: Pop from 2 to 1. Company size from 2 to 3
  • Droid commando: Company size from 4 to 6
  • Conquerer: Pop from 5 to 2
  • Crab Droid: Pop from 4 to 6
  • Droideka: amount from 8 to 10
  • Dwarf Spider Droid: Pop from 2 to 1, amount from 3 to 4
  • Droid Tank: Pop from 2 to 1, amount from 2 to 3
  • HAG: amount from 3 to 4
  • Hailfire: Pop from 2 to 1, amount from 3 to 4
  • Heavy Stap: Amount from 4 to 5
  • HMP: Pop from 2 to 1, amount from 2 to 3
  • Homing Spider Droid: Pop from 2 to 1, amount from 2 to 3
  • MTT: Pop from 3 to 1
  • Stap: Amount from 4 to 6
  • Super Tank: Pop from 2 to 1
  • 187th: Pop from 4 to 3
  • 212th: Pop from 3 to 2
  • 327th: Pop from 4 to 3
  • 41st: Pop from 5 to 4
  • 501st: Pop from 4 to 3
  • 7th: Pop from 3 to 2
  • A6 Juggernaut: Pop from 3 to 2
  • Arc Gunship: Pop from 2 to 1
  • AT-AP: Pop from 2 to 1, Amount from 2 to 3
  • AT-PT: Pop from 2 to 1, Amount from 4 to 5
  • AT-RT: Amount from 4 to 5
  • AT-TE: Pop from 2 to 1
  • AV7: Pop from 2 to 1
  • Barcs: Amount from 4 to 6
  • CPW: Amount from 4 to 6
  • P2 clones: Pop from 2 to 1
  • LAAT: Pop from 2 to 1
  • Saber Tank: Pop from 2 to 1, amount from 3 to 4

##Fixes

  • numerous minor stability fixes

Version 1.4.4

New Features

  • Added Nar Shaddaa as a new planet
  • New Fauna added: Reek

Updates

  • Munificent Frigate model and texture replaced

  • Republic Dreadnaught Heavy Cruiser model and texture replaced

    • New texture for CSA Dreadnaught Heavy Cruiser
  • All new Audio/SFX for Dreadnaught Heavy Cruiser

  • Vanilla asteroid mining facility model and texture replaced

  • New space maps for the following planets:

    • Bakura
    • Dagobah
    • Endor
    • Geonosis
    • Kuat
    • Rattatak
    • Yavin
  • New land maps for the following planets:

    • Bothawui
    • Eriadu
    • Honoghr
    • Kashyyyk
    • Kuat

New Fighter Icon Containers and Selectors

Fixes

  • Map Fixes for Pammant, and Saleucami
  • Fixed non-moving Air-Speeder Props

Version 1.4.2

Gameplay

  • Reduced general land forces capacity from 20 to 10

Bug Fixes

  • Fixed game crashes related to CSA controlled planets
  • Fixed SFX from vanilla FoC are not playing (all languages)
  • Fixed ISD and Rothana build limits in GC
  • Fixed missing trade route lines
  • Fixed Republic Heavy Reactor bonus was not applied to any unit
  • Added some missing voice overs for various units
  • Removed CIS Ship from Republic space on Rhen Var
  • Removed Rep AA turret on Foerost
  • Fixed missing particle on Coruscant building
  • Added SFX for Lance Walker
  • Fixed map preview image for Wayland
  • Fixed missing translations and text for Spanish, French, Italian, Polish and Russian
  • Generally improved stability by correcting minor coding issues

Version 1.4.1

Bug Fixes

  • Added missing new planets to From Ashes
  • Updated Palpatine icon
  • Fixed landing zone issue with Christophsis and other maps
  • Fixed water on bridges on Naboo,
  • Fixed civillian ships being auto targeted and killed
  • Fixed defending units on Taris facing wrong direction
  • Fixed Snailtank treads decals going vertical
  • Fixed Dathomir planet showing as green on GC and Orange in Zoom mode
  • Fixed Grievous audio issues
  • Added missing refinery on Malestare,
  • Fixed MTT not showing on buildbar
  • Reduced Volume level of Engine SFX for V-19, Vulture Droids, STAP, and Heavy STAP
  • Fixed missing SFX from Bosskk
  • Fixed Droideka Rolling Sound heard at all times

Version 1.4.0

New

  • New Mod Launcher System
  • New Galactic and Tactical GUI, Build Bar
  • New Galactic Conquest "Carnage"
  • New Galactic "Fortunes Reversed"
  • Centerpoint Station added as Space system
  • Lehon added as a new Planet (New Land and Space Maps)
  • Teth added as a new planet (New Land and Space Maps)
  • Vulpter added as a new planet (New Land and Space Maps)
  • Chandrila added a new planet (New Land and Space Maps)
  • Mimban added a new planet (New Land and Space Maps)
    • Mimban Resistance indigenous unit added
  • Etti 4 added a new planet (New Land and Space Maps)
  • CSA added as a neutral faction occupying Etti 4 and Bonadan
    • Invincible-Class Dreadnaught added to CSA
    • Etti Cruiser added to CSA
    • Mankvim 814 added to CSA
    • Warpod Pinnace added to CSA
    • Espo Infantry added to CSA
  • Mar Tuuk added as CIS hero with a new Lucrehulk Droid Control Ship
  • New Radar/Sensor Turret added to Space Build Pads
  • New Heavy Turbolaser Turret added to Space Build Pads
  • CIS Militia unit added
  • Republic Militia unit added
  • Heavy Stap unit added
  • Clone Personal Walker unit added
  • Lance Walker Unit Added
  • WLO Light Speeder Tank Added
  • New Asteroid models added.
  • New Tropical Bird Indigenous Models added
  • 68 New Prop models added
  • German language voice pack added
  • 60 new music tracks
  • New Battle Entry Announcements for CIS
  • New Space and Land Audio for B1 Droids/Ship Crews
  • Unit Announcements for the Republic

Changes

  • Ryloth land map redone and replaced.
  • Abandoned Factory added to Yavin, Fondor, Korriban, Rendilli, Ord Mantell
  • Land Maps Updated with new Props, new Skydomes, or nature, and time of day variants
    • Fondor
    • Atzerri
    • Mandalore
    • Minntooine
    • Boz Pity
    • Alderaan
    • Kashyyyk
    • Bakura
    • Korriban
    • Ord Mantell
    • Rendilli
    • Yavin
    • Dantooine
  • New space maps for the following
    • Bonadan
    • Hoth
    • Manaan
    • Trandosha
    • Thyferra
    • Malastare
    • Polis Massa
    • Wayland
    • Bakura
    • Ilum
    • Sullust
    • Antar
    • Cato Neimodia
  • Republic build pad Anti-Infantry Turret replaced with new model/design
  • Republic build pad Anti-Vehicle Turret replaced with new model/design
  • Republic build pad Anti-Aircraft Turret replaced with new model/design
  • Space build pad/satellite replaced with new model/new design.
  • Space build pad Laser Turret replaced with new model/design.
  • Space build pad Missile Turret replaced with new model/design.
  • Space build pad Repair Turret replaced with new model/design.
  • Abandoned Vehicle replaced with new model/new design.
  • Lance Walker added to replace the old pod walker
  • WLO Light Tank added to replace Swamp Speeder
  • CIS hero icons replaced
  • Republic hero icons replaced
  • Fighters with Astromechs (V-wing, ARC-170, Y-wings) now have a passive heal.
  • Providence Model and Texture replaced
  • New texture for Invisible Hand
  • Dreadnaught texture replaced
  • Sith Adept icon and texture replaced
  • Z95 asset replaced and is now available as a buildable unit for the Republic.
  • Acclamator Model, Texture and Icon replaced
  • ARC170 asset replaced.
  • Snailtank asset replaced
  • AT-RT model and texture replaced
  • BARCmodel and texture replaced
  • Droid Factory model, texture, and icon replaced
  • Replacement of Vultures on Bulwark with Mankvim 814
  • Updated LAAT/C Model with new AT-TE
  • terrain shaders replaced
  • model shaders replaced
  • More replacement of particles
  • Trade Route system updated and altered
  • Hyperspace Fleet travel distance reduced significantly
  • GC income matrix updated
  • Planetary Pop value matrix updated
  • B1 completion sfx updated
  • lucrehulk critical damage alarm sfx updated
  • Replaced many Grievous SFX lines
  • Replaced many Republic Battle Entry SFX
  • Vehicle Build Bar Locations altered.
  • Adjusted Projectiles for MTT, TX-130, Crabdroid, DSD-1, and LAAT.
  • Mod Asset Usage Permissions altered
  • Some AI planets in all GCs start with additional structures like factories and research facilities

Fixes

  • Conqueror AA turrets are fixed.
  • Conqueror is now available from heavy factory, not droid works.
  • All medium and heavy land units have been moved to the second row of the build bar.
  • Acclamator point-defense systems fixed.
  • Rothana destroyer is now available from a level 4 station instead of a level 1
  • Space Casino is now available at a level 2 station, not a level 4.
  • Pammant now starts as a CIS Planet
  • Binary Load Lifter Prop Shadow mesh fixed.
  • Mining facilities can now be built on Christophsis.
  • Triad of Evil’s trade routes updated.
  • Removed excess Audio Emitters on Ord Mantell
  • Rhen Var Terrain type fixed.
  • Added missing Siege Mortar Charge-up Sound
  • Fixed missing space props on Pammant
  • Fixed Broken Christophsis Trade Route that was causing stability issues
  • AI now builds a better mix of vehicles including heavy units
  • Fixed several missing broken tags/calls for SFX
  • Fixed Uncapturable Landing zone on Christophsis
  • P1 Clone Issue on FOTJ - P1 Clones are now replaced with P2 Clones
  • Fixed odd attacker entry angle position on Raxus Prime also removed excess attacker entry flags that was causing stability issues.
  • Fixed OG-9 and CIS Infantry Turrets using “green” lasers. Corrected to red.
  • Fixed Text error for Kit Fisto’s Delta7b
  • Fixed visual error with health bars displaying oddly for Kit Fisto in Space Skirmish
  • Fixed visual error with health bars displaying oddly for Luminara in Space Skirmish

Balance Changes

  • Medical and Repair droids now have a build limit of 6
  • AT-TE Ball Turrets were added and primary Mass Driver damage increased
  • Rothana Destroyer build limit in skirmish decreased to 1
  • Rothana Destroyer Starbase level changed from 1 to 4
  • ISD build limit in skirmish decreased to 1.
  • Damage Dealt by AT-TE Mass Driver increased
  • Building Destruction, Survivors doubled
  • MTT Spawns Destruction Survivors when destroyed
  • Republic Barracks Spawns 4 Clonetrooper Squads (Increased from 2)
  • Republic Barracks Spawns 6 BARC Speeders (Increased from 4)
  • CIS Droidworks Spawns 6 B1 Squads (Increased from 2)
  • CIS Droidworks Spawns 4 B2 Squads (Increased from 2)
  • CIS Droidworks also Spawns Droidekas
  • Republic Light Factory also Spawns AT-PT’s
  • CIS Light Factory Spawns 6 AAT’s (Increased from 4)
  • CIS Light Factory also Spawns HAG’s
  • Republic Heavy Vehicle Factory also Spawns AT-TE’s
  • Republic Heavy Vehicle Factory also Spawns AV-7’s
  • CIS Heavy Vehicle Factory Spawns 4 Snailtanks (Increased from 2)
  • CIS Heavy Vehicle Factory also Spawns Hailfire Tanks
  • CIS Heavy Vehicle Factory also Spawns OG-9’s
  • ARC Facility now Spawns 4 ARC Squads (Increased from 1)
  • Farm Option added to Felucia
  • Raids changed to allow any 1 regular unit plus 1 hero.
  • Added back in a modified version of Scorch’s Anti-Armor Attachment/Ability
  • Farms now Provide Extra Pop Capacity
  • Research Facilities can now be built on Geonosis, Hypori, Etti IV, Vulpter, and Foerost.
  • Mining added to Shola

Republic at War Into New Worlds

Version 1.3.4

Bug Fixes

  • Fixed AI not doing anything in skirmish battles.
  • Fixed AI not utilizing CIS research facility correctly.

Version 1.3.3

Bug Fixes

Galactic Conquests

  • Fixed crash on Yag'Dhul (disabled land temporarily)

Planets/Maps

  • Fixed map preview on Pammant
  • Fixed wrong terrain image and weather information for Rothana and Shola
  • Added missing prop models on Christophsis

Visuals

  • Fixed missing texture on Kamino

Units

  • Fixed missing hardpoint for Republic Rothana Destroyer
  • Adjusted space layers for capital ships

Text

  • Fixed description on Ishi Tib alliance

Version 1.3.2

Balance Adjustments

Units

  • Increased Flametrooper build limit to 6
  • Restricted Flametroopers to ARC Training Facilities

Bug Fixes

Galactic Conquests

  • Fixed inaccurate planet selection on mouse clicks
  • Added trade route connection between Dathomir and Mygeeto in Outer Rime Sieges GC
  • Decreased Bothawui spy network range

Planets/Maps

  • Added Pammant as capital ship builder planet
  • Fixed missing tile texture on Christophsis
  • Fixed Mechis map layout
  • Fixed Ringo Vinda showing Kuat land map
  • Fixed incorrect planet ability icons

Visuals

  • Added new civilian image for Felucia
  • Added missing Yag'Duhl Given civilian image
  • Fixed missing skydomes
  • Fixed missing map previews
  • Fixed missing projectile for Quad Turbolasers

Units

  • Adjusted scale of Rothana Destroyer Death Clone
  • Fixed AI abusing Hyena rocket ability

Text

  • Fixed missing and incorrect text for Flametroopers
  • Fixed missing text for some planets
  • Fixed missing text for Conqueror class
  • Fixed missing text for Russian localization

Version 1.3.1

Key Features and Gameplay Changes

Planets

  • Added Planet Christophsis
  • Added Planet Pammant
  • Added Planet Ringo Vinda
  • Added Planet Yag'Dhul
  • Added new maps for the following planets: Bespin, Corellia, Honoghr, Mustafar, Rhen Var, Tatooine, Tibrin
  • Readded Planets: Byss, Dagobah, Manaan, Shola, Wayland

Units

  • Added CIS Conqueror atmospheric dreadnaught
  • Added CIS Scarab fighter
  • Added Republic Clone Flametrooper
  • Added Republic A-6 Interceptor
  • Added Republic Rothana Destroyer
  • Added Quarren civilians (allied with CIS)

Galactic Conquests

  • Overall new design and layouts for all GCs
  • Updated Planet models

Added Gameplay Features

  • Added random space layers for ships
  • Added Brace for Impact ability to CIS Bulwark

Misc

  • Added new projectiles for many weapons
  • Added new splash screen
  • Added Acklays to Felucia
  • Various space background updated
  • Updated shaders for Grass and shadows
  • Improved map previews images
  • New VFX for Hyena Bombers

Bug Fixes

Galactic Conquests

  • Fixed starting tech for GC Core Assualt matches text

Planets/Maps

  • Fixed occasional crashes on Duro and Raxus Prime
  • Fixed Shield Generator Position on Mechis
  • Fixed build pad placement on Fresia
  • Fixed missing props on Trandosha

Units

  • Fixed crash for Dooku force lightning on some clone troopers
  • Removed Venator Beam ability to fix desyncs and crashes
  • Fixed B2 not getting affected by lava rains
  • Fixed AAT cannot cross water
  • Fixed wrong gun fire sound for V19 fighter
  • Fixed wrong engine on V19
  • Fixed crab droids cannot capture landing zones
  • Fixed wrong engine sound for Hyena Bombers
  • Fixed Republic Dreadnaught not firing correctly
  • Fixed too short fire range for Republic Senate and Clone Guards
  • Reduced model scale for AT-PT

Visuals

  • Fixed icon for Krayt Dragon
  • Fixed wrong terrain image for Rodia showing desert

Text

  • Changed the description text for outposts to be clearer

Audio

  • Fixed too loud ambient sound on some maps

Balance Adjustments

Galactic Conquest

  • Changed Tibrin starting affiliation from Republic to CIS

Units

  • Removed Stim Pack ability from clones
  • Reduced CIS Carrier Vulture fighter squadrons from 4 to 3 at tech 1
  • Reduced CIS Carrier Vulture reserve from 10 to 8 at tech 1
  • Increased CIS Carrier fighter spawn time from 6 to 8 seconds
  • Reduced CIS Carrier Vulture fighter squadrons from 4 to 3 at tech 4
  • Reduced CIS Carrier Vulture reserve from 10 to 6 at tech 4
  • Reduced CIS Carrier Hyena reserve from 4 to 2
  • Reduced CIS Lucrehulk Vulture fighter squadrons from 10 to 6 at tech 1
  • Reduced CIS Lucrehulk Vulture reserve from 48 to 8 at tech 24
  • Reduced CIS Lucrehulk Bomber reserve from 24 to 8 at tech 12
  • Increased CIS Lucrehulk fighter spawn time from 3 to 6 seconds
  • Reduced CIS Lucrehulk Vulture fighter squadrons from 10 to 8 at tech 4
  • Reduced CIS Lucrehulk Bomber squadrons from 3 to 2 at tech 4
  • Reduced CIS Lucrehulk Vulture reserve from 48 to 6 at tech 4
  • Reduced CIS Lucrehulk Bomber reserve from 18 to 9 at tech 4
  • Reduced CIS Lucrehulk Hyena reserve from 6 to 5
  • Increased CIS Providence fighter spawn time from 2 to 6 seconds
  • Increased Republic Venator fighter spawn time from 3 to 4 seconds
  • Replaced CIS Bombers with Hyena Bombers at tech 4 for the Invisible Hand

Republic at War 1.2.5-1

Bug Fixes

Galactic Conquest

  • Fixed Heroes not getting updated after teching-up in multiplayer GCs The Clone Wars and Rush to Victory for Republic and CIS

Republic at War 1.2.5

Key Features and Gameplay Changes

General

  • Added support for Multiplayer Galactic Conquests
  • Improved startup time about

Galactic Conquests

  • Added Multiplayer GC The Clone Wars
  • Added Multiplayer GC Rush to Victory
  • Added Multiplayer GC Battlefront 2 (2005)

Structures

  • Added CIS Outpost to Tatooine
  • Added Republic Listening Post to Tatooine
  • Added CIS Gladiator Arena to Kashyyyk
  • Added CIS Gladiator Arena to Nal Hutta

Languages

  • Added French text localization

Misc

  • Decreased volume for certain ambient sounds.

Bug Fixes

Galactic Conquest

  • Added missing starting star base level 2 in "Triad of Evil" on Saleucami for CIS

Planets/Maps

  • Fixed hostile pirates on Tatooine being victory relevant
  • Fixed Bestine Planet bonus was not applying to Republic Acclamators
  • Added missing Shock Troopers on Coruscant

Units

  • Added missing death animation for Neimodian civilian
  • Added missing death animation for Arc Trooper with Z6
  • Added missing death animation for Arc Trooper with Heavy Quad Gun
  • Added missing death animation for UT-AT
  • Fixed skirmish Pirate Soldier squad for CIS being allied with GAR instead
  • Fixed Kit Fisto healing some Battledroids
  • Fixed Obi-Wan healing some Battledroids
  • Fixed Fixer's Hack ability not working for CIS Rapid Fire turret
  • Fixed Republic Increased Mobility upgrade not applying for 327th troopers
  • Fixed Republic Combat Armor upgrade not applying for 327th troopers
  • Fixed Republic Heavy Reflective Armor upgrade not applying for A6 Juggernauts
  • Fixed Republic Heavy Reactors upgrade not applying for A6 Juggernauts
  • Fixed Strong/Weak against information for 41th Clone Troopers
  • Fixed Strong/Weak against information for 187th Clone Troopers
  • Fixed Strong/Weak against information for 212th Clone Troopers
  • Fixed Strong/Weak against information for 327th Clone Troopers
  • Fixed Strong/Weak against information for 501th Clone Troopers
  • Fixed Strong/Weak against information for Phase II clones
  • Fixed Strong/Weak against information for Battledroid teams
  • Fixed Strong/Weak against information for Sabaoth Destroyers
  • Fixed Strong/Weak against information for Sabaoth Fighter
  • Fixed Strong/Weak against information for Sabaoth Bomber
  • Fixed Strong/Weak against information for Sabaoth Deployer
  • Fixed Strong/Weak against information for Wavecrest Frigate
  • Fixed Strong/Weak against information for Cad Bane's fighter
  • Fixed Strong/Weak against information for Magnaguards' fighters
  • Fixed Strong/Weak against information for Vultures
  • Fixed Strong/Weak against information for Gozanti Fighters
  • Fixed Strong/Weak against information for 2-1B Surgical Droids
  • Fixed Strong/Weak against information for Bossk's fighter
  • Fixed Strong/Weak against information for Arc Trooper with Heavy Quad Gun
  • Fixed Strong/Weak against information for Arc Troopers
  • Fixed Strong/Weak against information for Clone Heavy Weapons Team
  • Fixed Strong/Weak against information for Wookiee Warriors
  • Fixed Strong/Weak against information for Mace Windu's fighter
  • Fixed Strong/Weak against information for Mace Plo-Koon's fighter
  • Fixed Strong/Weak against information for Ventress's fighter
  • Fixed Strong/Weak against information for Mandator
  • Fixed Strong/Weak against information for Mankvim Fighter
  • Fixed Strong/Weak against information for NTB-360s
  • Fixed Strong/Weak against information for Republic Command Support Gunship
  • Fixed Strong/Weak against information for Republic Command Shadow Squadron
  • Fixed Strong/Weak against information for BARC Speeders
  • Fixed Strong/Weak against information for Dooku's Fighter

Structures

  • Fixed Republic Ground Farm's health bonus not applying for 327th troopers
  • Fixed CIS Ground Farm's health bonus not applying for Darkside Adepts
  • Fixed CIS Power Generator's ability not applying to CIS Flakguns

Sound/SFX

  • Added missing SFX for Siege Mortar when firing
  • Added missing SFX when Republic Gravity Well Generator is under attack
  • Added missing ambient SFX for cantinas
  • Added missing Engine Sounds for CIS Bulwarks
  • Fixed Dwarf Spider droid having no SFX
  • Fixed some Venator turrets having no SFX
  • Fixed Vana Sage not saying critical health warnings
  • Fixed Secondary Heavy Factory using male Empire sound for Republic
  • Fixed Secondary Abandoned Turbolaser using male Empire sound for Republic
  • Fixed Secondary Mercenary Outfitter using male Empire sound for Republic
  • Fixed Droid Bombers in land bombing runs using Tie Engine sounds
  • Fixed male Empire SFX for Republic Command Support Gunship
  • Fixed male Empire SFX for Republic Space Defense Satellite
  • Fixed male Empire SFX for Republic Communication Array
  • Fixed male Empire SFX for Republic Mineral Extractor
  • Fixed male Empire SFX for Republic Orbital Bombing Run in some situations

Text

  • Fixed missing text for destroyed Pelta Frigate
  • Fixed missing text for MTT's Deploy ability
  • Fixed missing text for destroyed Mandator
  • Fixed missing text for destroyed Botajef
  • Fixed missing text for destroyed Sabaoth Deployer
  • Fixed missing text for ARC Gunship
  • Fixed missing ability text for planet Bakura

UI/Graphics

  • Improved Multiplayer Dialog design

Misc

  • Fixed various syntax errors in XML with unknown effects
  • Removed tons of duplicate and dead code
  • Fixed tons of internal engine errors
  • Localized the mod as the engine intents to do it

Balance Adjustments

Galactic Conquest

  • CIS starting units in Triad of Evil are now assigned to their actual planet instead of Felucia

Factions

  • Republic is now friendly to Civilians and Neutral factions
  • Pirates is now friendly to Civilians and Neutral factions
  • Hostiles now attack Hutts

Units

  • Grievous is now less vulnerable to Yoda
  • Yoda is now less vulnerable to Darkside Adepts
  • Phase I Field Commanders are now less vulnerable to Super Battledroids

Structures

  • Republic Field Hospital is now less vulnerable to Super Battledroids

AI

  • AI code now uses Republic at War units instead of legacy units
  • Removed legacy AI Goals and calculations (e.g. removing desire to build a Death Star)