Date of last change: May 10th, 2024
#Republic At War: A Call To Arms
Version 1.4.7
- Umbara added as new Planet
- Umbaran Militia added as indigenous unit
- Vixus added as hostile fauna
- New CIS Unit: Umbaran Fighter
- New CIS Unit: Umbaran Hovertank
- Nightsisters added as a neutral faction occupying Dathomir
- Nightsister Wraith unit added
- Nightsister Hunter unit added
- Nightsister warrier added as indigenous unit
- Undead Nightsister added as indigenous unit
- New land and space map for Dathomir
- Republic and CIS Space unit scales adjusted to be more accurate to their depicted length.
- New planet model for Onderon
- Fixed Icon bug with Chandrila
- Fixed Thyferra Space map bug where the attackers and defenders phasing away from each other.
- Fixed Outer Rim Sieges and Mid Rim Assault GCs so that the galaxy map are fully connected.
- Added missing planets to MP GC: The Clone Wars
- Added Rothana to Ground-to-Space weapons
- Update starting forces for single player GCs on Yavin, Manaan, Bothawui, NalHutta, Onderon, Antar, Rodia, Saleucami, Nar_Shaddaa, Jabiim, Sullust, The Maw, Tirbin, Trandosha, Eriadu, Kashyyyk, Malastare, Naboo, RocheAsteroids
- Update starting forces for multi player GCs on Yavin, Dathomir, Honoghr, Alderaan, Anaxes, Bespin, Carida, Coruscant, Eriadu, Kamino, Kuat, MonCalimari, Rothana, Taris, Wayland, Bakura, Bestine, Cato_Neimoidia, Felucia, Fondor, Geonosis, Hypori, Mechis, Muunilinst, Mustafar, Mygeeto, Onderon, Pammant, Raxus Prime, Saleucami, Sluis Van, Sullust, Utapau, Vulpter, Bonadan, Etti IV
Version 1.4.5
- Onderon added as new Planet
- New Republic Unit: Gladiator Class Star destroyer
- New Republic Unit: RX-200 EMP Tank
- New CIS Unit: Recalcitrant-class Light Cruiser
- New CIS Unit: Octuptarra Magna Tri-droid
- New CSA Units: CKS Station, Golan 1, RhinoDon Carrier, Strikebreaker, ESPO Walker
- New Crabdroid Asset
- Clone Z-95 Squadron Ability swapped from Hunt to Proton Torpedo Shot
- 1 P38 squadron added to the Invisible Hand's fighter complement
- 2 New Menu battles and new menu screen soundtrack
- Updated Reinforcements upgrades stats and vessels
skirmish changes
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Republic Elite fighters changed to elite forces. Added Gladiator to Open Circle Fleet buildable structure under elite forces 2 , moved Rothana Destroyer to Open Circle Fleet buildable structure under elite forces level 3.
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Recalcitrant added to CIS High Command Buildable Structure. Added new upgrade option called CIS Advanced Units. Level 1 contains Nantex, Level 2 contains Recalcitrant , Level 3 contains Bulwark.
CIS:
- Grevious Build time from 30s to 55s, cost from 4200 to 6500
- Trench build time from 30s to 55s, cost from 4200 to 6500
- Droid Bomber from 14 to 8s
- CIS Scarab from 13 to 5s
- Hammer Picket from 15s to 13s, cost from 1000 to 900
- Patrol Frigate from 18 to 15s, cost 1650 to 1500
- Bulwork from 85 to 50s, cost from 6500 to 5500
- Munificent from 30 to 25s, 3000 to 3200
- CIS Carrier from 35 to 30s, cost from 3700 to 3500
- TUF from 35 to 32s, cost from 3500 to 3400
- Recusant from 30 to 29, cost from 3200 to 3500
- Saboth Destroyer from 28 to 35, cost from 5300 to 5600
Republic:
- Yularen from 50 to 55s
- A6 fighter from 8 to 5s
- V-19 from 8 to 6s
- NTB-630 from 17 to 8s
- C-70 Charger cost from 1220 to 1200
- C-70 missile corvette from 15 to 17s, cost from 1400 to 1350
- Pelta cost from 1800 to 1900
- Arquitens from 25 to 28, cost from 3200 to 3500
- Acclamator from 20 25, cost from 2350 to 2500. Bombers changed from 2 active to 1 active.
- Centax from 25 to 28s, cost from 2400 to 2600
- DHC from 30 to 28s, cost from 3500 to 3200
- Venator from 50 to 55s, cost from 5500 to 5800
Land Companies Changes
- Moved the clone companies to the second row to prevent overflow of the top bar.
- AAT: Pop from 2 to 1. Company size from 2 to 3
- Droid commando: Company size from 4 to 6
- Conquerer: Pop from 5 to 2
- Crab Droid: Pop from 4 to 6
- Droideka: amount from 8 to 10
- Dwarf Spider Droid: Pop from 2 to 1, amount from 3 to 4
- Droid Tank: Pop from 2 to 1, amount from 2 to 3
- HAG: amount from 3 to 4
- Hailfire: Pop from 2 to 1, amount from 3 to 4
- Heavy Stap: Amount from 4 to 5
- HMP: Pop from 2 to 1, amount from 2 to 3
- Homing Spider Droid: Pop from 2 to 1, amount from 2 to 3
- MTT: Pop from 3 to 1
- Stap: Amount from 4 to 6
- Super Tank: Pop from 2 to 1
- 187th: Pop from 4 to 3
- 212th: Pop from 3 to 2
- 327th: Pop from 4 to 3
- 41st: Pop from 5 to 4
- 501st: Pop from 4 to 3
- 7th: Pop from 3 to 2
- A6 Juggernaut: Pop from 3 to 2
- Arc Gunship: Pop from 2 to 1
- AT-AP: Pop from 2 to 1, Amount from 2 to 3
- AT-PT: Pop from 2 to 1, Amount from 4 to 5
- AT-RT: Amount from 4 to 5
- AT-TE: Pop from 2 to 1
- AV7: Pop from 2 to 1
- Barcs: Amount from 4 to 6
- CPW: Amount from 4 to 6
- P2 clones: Pop from 2 to 1
- LAAT: Pop from 2 to 1
- Saber Tank: Pop from 2 to 1, amount from 3 to 4
##Fixes
- numerous minor stability fixes
Version 1.4.4
- Added Nar Shaddaa as a new planet
- New Fauna added: Reek
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Munificent Frigate model and texture replaced
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Republic Dreadnaught Heavy Cruiser model and texture replaced
- New texture for CSA Dreadnaught Heavy Cruiser
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All new Audio/SFX for Dreadnaught Heavy Cruiser
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Vanilla asteroid mining facility model and texture replaced
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New space maps for the following planets:
- Bakura
- Dagobah
- Endor
- Geonosis
- Kuat
- Rattatak
- Yavin
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New land maps for the following planets:
- Bothawui
- Eriadu
- Honoghr
- Kashyyyk
- Kuat
New Fighter Icon Containers and Selectors
- Map Fixes for Pammant, and Saleucami
- Fixed non-moving Air-Speeder Props
Version 1.4.2
- Reduced general land forces capacity from 20 to 10
- Fixed game crashes related to CSA controlled planets
- Fixed SFX from vanilla FoC are not playing (all languages)
- Fixed ISD and Rothana build limits in GC
- Fixed missing trade route lines
- Fixed Republic Heavy Reactor bonus was not applied to any unit
- Added some missing voice overs for various units
- Removed CIS Ship from Republic space on Rhen Var
- Removed Rep AA turret on Foerost
- Fixed missing particle on Coruscant building
- Added SFX for Lance Walker
- Fixed map preview image for Wayland
- Fixed missing translations and text for Spanish, French, Italian, Polish and Russian
- Generally improved stability by correcting minor coding issues
Version 1.4.1
- Added missing new planets to From Ashes
- Updated Palpatine icon
- Fixed landing zone issue with Christophsis and other maps
- Fixed water on bridges on Naboo,
- Fixed civillian ships being auto targeted and killed
- Fixed defending units on Taris facing wrong direction
- Fixed Snailtank treads decals going vertical
- Fixed Dathomir planet showing as green on GC and Orange in Zoom mode
- Fixed Grievous audio issues
- Added missing refinery on Malestare,
- Fixed MTT not showing on buildbar
- Reduced Volume level of Engine SFX for V-19, Vulture Droids, STAP, and Heavy STAP
- Fixed missing SFX from Bosskk
- Fixed Droideka Rolling Sound heard at all times
Version 1.4.0
- New Mod Launcher System
- New Galactic and Tactical GUI, Build Bar
- New Galactic Conquest "Carnage"
- New Galactic "Fortunes Reversed"
- Centerpoint Station added as Space system
- Lehon added as a new Planet (New Land and Space Maps)
- Teth added as a new planet (New Land and Space Maps)
- Vulpter added as a new planet (New Land and Space Maps)
- Chandrila added a new planet (New Land and Space Maps)
- Mimban added a new planet (New Land and Space Maps)
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- Mimban Resistance indigenous unit added
- Etti 4 added a new planet (New Land and Space Maps)
- CSA added as a neutral faction occupying Etti 4 and Bonadan
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- Invincible-Class Dreadnaught added to CSA
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- Etti Cruiser added to CSA
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- Mankvim 814 added to CSA
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- Warpod Pinnace added to CSA
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- Espo Infantry added to CSA
- Mar Tuuk added as CIS hero with a new Lucrehulk Droid Control Ship
- New Radar/Sensor Turret added to Space Build Pads
- New Heavy Turbolaser Turret added to Space Build Pads
- CIS Militia unit added
- Republic Militia unit added
- Heavy Stap unit added
- Clone Personal Walker unit added
- Lance Walker Unit Added
- WLO Light Speeder Tank Added
- New Asteroid models added.
- New Tropical Bird Indigenous Models added
- 68 New Prop models added
- German language voice pack added
- 60 new music tracks
- New Battle Entry Announcements for CIS
- New Space and Land Audio for B1 Droids/Ship Crews
- Unit Announcements for the Republic
- Ryloth land map redone and replaced.
- Abandoned Factory added to Yavin, Fondor, Korriban, Rendilli, Ord Mantell
- Land Maps Updated with new Props, new Skydomes, or nature, and time of day variants
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- Fondor
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- Atzerri
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- Mandalore
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- Minntooine
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- Boz Pity
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- Alderaan
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- Kashyyyk
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- Bakura
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- Korriban
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- Ord Mantell
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- Rendilli
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- Yavin
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- Dantooine
- New space maps for the following
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- Bonadan
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- Hoth
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- Manaan
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- Trandosha
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- Thyferra
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- Malastare
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- Polis Massa
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- Wayland
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- Bakura
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- Ilum
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- Sullust
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- Antar
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- Cato Neimodia
- Republic build pad Anti-Infantry Turret replaced with new model/design
- Republic build pad Anti-Vehicle Turret replaced with new model/design
- Republic build pad Anti-Aircraft Turret replaced with new model/design
- Space build pad/satellite replaced with new model/new design.
- Space build pad Laser Turret replaced with new model/design.
- Space build pad Missile Turret replaced with new model/design.
- Space build pad Repair Turret replaced with new model/design.
- Abandoned Vehicle replaced with new model/new design.
- Lance Walker added to replace the old pod walker
- WLO Light Tank added to replace Swamp Speeder
- CIS hero icons replaced
- Republic hero icons replaced
- Fighters with Astromechs (V-wing, ARC-170, Y-wings) now have a passive heal.
- Providence Model and Texture replaced
- New texture for Invisible Hand
- Dreadnaught texture replaced
- Sith Adept icon and texture replaced
- Z95 asset replaced and is now available as a buildable unit for the Republic.
- Acclamator Model, Texture and Icon replaced
- ARC170 asset replaced.
- Snailtank asset replaced
- AT-RT model and texture replaced
- BARCmodel and texture replaced
- Droid Factory model, texture, and icon replaced
- Replacement of Vultures on Bulwark with Mankvim 814
- Updated LAAT/C Model with new AT-TE
- terrain shaders replaced
- model shaders replaced
- More replacement of particles
- Trade Route system updated and altered
- Hyperspace Fleet travel distance reduced significantly
- GC income matrix updated
- Planetary Pop value matrix updated
- B1 completion sfx updated
- lucrehulk critical damage alarm sfx updated
- Replaced many Grievous SFX lines
- Replaced many Republic Battle Entry SFX
- Vehicle Build Bar Locations altered.
- Adjusted Projectiles for MTT, TX-130, Crabdroid, DSD-1, and LAAT.
- Mod Asset Usage Permissions altered
- Some AI planets in all GCs start with additional structures like factories and research facilities
- Conqueror AA turrets are fixed.
- Conqueror is now available from heavy factory, not droid works.
- All medium and heavy land units have been moved to the second row of the build bar.
- Acclamator point-defense systems fixed.
- Rothana destroyer is now available from a level 4 station instead of a level 1
- Space Casino is now available at a level 2 station, not a level 4.
- Pammant now starts as a CIS Planet
- Binary Load Lifter Prop Shadow mesh fixed.
- Mining facilities can now be built on Christophsis.
- Triad of Evil’s trade routes updated.
- Removed excess Audio Emitters on Ord Mantell
- Rhen Var Terrain type fixed.
- Added missing Siege Mortar Charge-up Sound
- Fixed missing space props on Pammant
- Fixed Broken Christophsis Trade Route that was causing stability issues
- AI now builds a better mix of vehicles including heavy units
- Fixed several missing broken tags/calls for SFX
- Fixed Uncapturable Landing zone on Christophsis
- P1 Clone Issue on FOTJ - P1 Clones are now replaced with P2 Clones
- Fixed odd attacker entry angle position on Raxus Prime also removed excess attacker entry flags that was causing stability issues.
- Fixed OG-9 and CIS Infantry Turrets using “green” lasers. Corrected to red.
- Fixed Text error for Kit Fisto’s Delta7b
- Fixed visual error with health bars displaying oddly for Kit Fisto in Space Skirmish
- Fixed visual error with health bars displaying oddly for Luminara in Space Skirmish
- Medical and Repair droids now have a build limit of 6
- AT-TE Ball Turrets were added and primary Mass Driver damage increased
- Rothana Destroyer build limit in skirmish decreased to 1
- Rothana Destroyer Starbase level changed from 1 to 4
- ISD build limit in skirmish decreased to 1.
- Damage Dealt by AT-TE Mass Driver increased
- Building Destruction, Survivors doubled
- MTT Spawns Destruction Survivors when destroyed
- Republic Barracks Spawns 4 Clonetrooper Squads (Increased from 2)
- Republic Barracks Spawns 6 BARC Speeders (Increased from 4)
- CIS Droidworks Spawns 6 B1 Squads (Increased from 2)
- CIS Droidworks Spawns 4 B2 Squads (Increased from 2)
- CIS Droidworks also Spawns Droidekas
- Republic Light Factory also Spawns AT-PT’s
- CIS Light Factory Spawns 6 AAT’s (Increased from 4)
- CIS Light Factory also Spawns HAG’s
- Republic Heavy Vehicle Factory also Spawns AT-TE’s
- Republic Heavy Vehicle Factory also Spawns AV-7’s
- CIS Heavy Vehicle Factory Spawns 4 Snailtanks (Increased from 2)
- CIS Heavy Vehicle Factory also Spawns Hailfire Tanks
- CIS Heavy Vehicle Factory also Spawns OG-9’s
- ARC Facility now Spawns 4 ARC Squads (Increased from 1)
- Farm Option added to Felucia
- Raids changed to allow any 1 regular unit plus 1 hero.
- Added back in a modified version of Scorch’s Anti-Armor Attachment/Ability
- Farms now Provide Extra Pop Capacity
- Research Facilities can now be built on Geonosis, Hypori, Etti IV, Vulpter, and Foerost.
- Mining added to Shola
Version 1.3.4
- Fixed AI not doing anything in skirmish battles.
- Fixed AI not utilizing CIS research facility correctly.
Version 1.3.3
- Fixed crash on Yag'Dhul (disabled land temporarily)
- Fixed map preview on Pammant
- Fixed wrong terrain image and weather information for Rothana and Shola
- Added missing prop models on Christophsis
- Fixed missing texture on Kamino
- Fixed missing hardpoint for Republic Rothana Destroyer
- Adjusted space layers for capital ships
- Fixed description on Ishi Tib alliance
Version 1.3.2
- Increased Flametrooper build limit to 6
- Restricted Flametroopers to ARC Training Facilities
- Fixed inaccurate planet selection on mouse clicks
- Added trade route connection between Dathomir and Mygeeto in Outer Rime Sieges GC
- Decreased Bothawui spy network range
- Added Pammant as capital ship builder planet
- Fixed missing tile texture on Christophsis
- Fixed Mechis map layout
- Fixed Ringo Vinda showing Kuat land map
- Fixed incorrect planet ability icons
- Added new civilian image for Felucia
- Added missing Yag'Duhl Given civilian image
- Fixed missing skydomes
- Fixed missing map previews
- Fixed missing projectile for Quad Turbolasers
- Adjusted scale of Rothana Destroyer Death Clone
- Fixed AI abusing Hyena rocket ability
- Fixed missing and incorrect text for Flametroopers
- Fixed missing text for some planets
- Fixed missing text for Conqueror class
- Fixed missing text for Russian localization
Version 1.3.1
- Added Planet Christophsis
- Added Planet Pammant
- Added Planet Ringo Vinda
- Added Planet Yag'Dhul
- Added new maps for the following planets: Bespin, Corellia, Honoghr, Mustafar, Rhen Var, Tatooine, Tibrin
- Readded Planets: Byss, Dagobah, Manaan, Shola, Wayland
- Added CIS Conqueror atmospheric dreadnaught
- Added CIS Scarab fighter
- Added Republic Clone Flametrooper
- Added Republic A-6 Interceptor
- Added Republic Rothana Destroyer
- Added Quarren civilians (allied with CIS)
- Overall new design and layouts for all GCs
- Updated Planet models
- Added random space layers for ships
- Added Brace for Impact ability to CIS Bulwark
- Added new projectiles for many weapons
- Added new splash screen
- Added Acklays to Felucia
- Various space background updated
- Updated shaders for Grass and shadows
- Improved map previews images
- New VFX for Hyena Bombers
- Fixed starting tech for GC Core Assualt matches text
- Fixed occasional crashes on Duro and Raxus Prime
- Fixed Shield Generator Position on Mechis
- Fixed build pad placement on Fresia
- Fixed missing props on Trandosha
- Fixed crash for Dooku force lightning on some clone troopers
- Removed Venator Beam ability to fix desyncs and crashes
- Fixed B2 not getting affected by lava rains
- Fixed AAT cannot cross water
- Fixed wrong gun fire sound for V19 fighter
- Fixed wrong engine on V19
- Fixed crab droids cannot capture landing zones
- Fixed wrong engine sound for Hyena Bombers
- Fixed Republic Dreadnaught not firing correctly
- Fixed too short fire range for Republic Senate and Clone Guards
- Reduced model scale for AT-PT
- Fixed icon for Krayt Dragon
- Fixed wrong terrain image for Rodia showing desert
- Changed the description text for outposts to be clearer
- Fixed too loud ambient sound on some maps
- Changed Tibrin starting affiliation from Republic to CIS
- Removed Stim Pack ability from clones
- Reduced CIS Carrier Vulture fighter squadrons from 4 to 3 at tech 1
- Reduced CIS Carrier Vulture reserve from 10 to 8 at tech 1
- Increased CIS Carrier fighter spawn time from 6 to 8 seconds
- Reduced CIS Carrier Vulture fighter squadrons from 4 to 3 at tech 4
- Reduced CIS Carrier Vulture reserve from 10 to 6 at tech 4
- Reduced CIS Carrier Hyena reserve from 4 to 2
- Reduced CIS Lucrehulk Vulture fighter squadrons from 10 to 6 at tech 1
- Reduced CIS Lucrehulk Vulture reserve from 48 to 8 at tech 24
- Reduced CIS Lucrehulk Bomber reserve from 24 to 8 at tech 12
- Increased CIS Lucrehulk fighter spawn time from 3 to 6 seconds
- Reduced CIS Lucrehulk Vulture fighter squadrons from 10 to 8 at tech 4
- Reduced CIS Lucrehulk Bomber squadrons from 3 to 2 at tech 4
- Reduced CIS Lucrehulk Vulture reserve from 48 to 6 at tech 4
- Reduced CIS Lucrehulk Bomber reserve from 18 to 9 at tech 4
- Reduced CIS Lucrehulk Hyena reserve from 6 to 5
- Increased CIS Providence fighter spawn time from 2 to 6 seconds
- Increased Republic Venator fighter spawn time from 3 to 4 seconds
- Replaced CIS Bombers with Hyena Bombers at tech 4 for the Invisible Hand
- Fixed Heroes not getting updated after teching-up in multiplayer GCs
The Clone Wars
andRush to Victory
for Republic and CIS
- Added support for Multiplayer Galactic Conquests
- Improved startup time about
- Added Multiplayer GC The Clone Wars
- Added Multiplayer GC Rush to Victory
- Added Multiplayer GC Battlefront 2 (2005)
- Added CIS Outpost to Tatooine
- Added Republic Listening Post to Tatooine
- Added CIS Gladiator Arena to Kashyyyk
- Added CIS Gladiator Arena to Nal Hutta
- Added French text localization
- Decreased volume for certain ambient sounds.
- Added missing starting star base level 2 in "Triad of Evil" on Saleucami for CIS
- Fixed hostile pirates on Tatooine being victory relevant
- Fixed Bestine Planet bonus was not applying to Republic Acclamators
- Added missing Shock Troopers on Coruscant
- Added missing death animation for Neimodian civilian
- Added missing death animation for Arc Trooper with Z6
- Added missing death animation for Arc Trooper with Heavy Quad Gun
- Added missing death animation for UT-AT
- Fixed skirmish Pirate Soldier squad for CIS being allied with GAR instead
- Fixed Kit Fisto healing some Battledroids
- Fixed Obi-Wan healing some Battledroids
- Fixed Fixer's Hack ability not working for CIS Rapid Fire turret
- Fixed Republic Increased Mobility upgrade not applying for 327th troopers
- Fixed Republic Combat Armor upgrade not applying for 327th troopers
- Fixed Republic Heavy Reflective Armor upgrade not applying for A6 Juggernauts
- Fixed Republic Heavy Reactors upgrade not applying for A6 Juggernauts
- Fixed Strong/Weak against information for 41th Clone Troopers
- Fixed Strong/Weak against information for 187th Clone Troopers
- Fixed Strong/Weak against information for 212th Clone Troopers
- Fixed Strong/Weak against information for 327th Clone Troopers
- Fixed Strong/Weak against information for 501th Clone Troopers
- Fixed Strong/Weak against information for Phase II clones
- Fixed Strong/Weak against information for Battledroid teams
- Fixed Strong/Weak against information for Sabaoth Destroyers
- Fixed Strong/Weak against information for Sabaoth Fighter
- Fixed Strong/Weak against information for Sabaoth Bomber
- Fixed Strong/Weak against information for Sabaoth Deployer
- Fixed Strong/Weak against information for Wavecrest Frigate
- Fixed Strong/Weak against information for Cad Bane's fighter
- Fixed Strong/Weak against information for Magnaguards' fighters
- Fixed Strong/Weak against information for Vultures
- Fixed Strong/Weak against information for Gozanti Fighters
- Fixed Strong/Weak against information for 2-1B Surgical Droids
- Fixed Strong/Weak against information for Bossk's fighter
- Fixed Strong/Weak against information for Arc Trooper with Heavy Quad Gun
- Fixed Strong/Weak against information for Arc Troopers
- Fixed Strong/Weak against information for Clone Heavy Weapons Team
- Fixed Strong/Weak against information for Wookiee Warriors
- Fixed Strong/Weak against information for Mace Windu's fighter
- Fixed Strong/Weak against information for Mace Plo-Koon's fighter
- Fixed Strong/Weak against information for Ventress's fighter
- Fixed Strong/Weak against information for Mandator
- Fixed Strong/Weak against information for Mankvim Fighter
- Fixed Strong/Weak against information for NTB-360s
- Fixed Strong/Weak against information for Republic Command Support Gunship
- Fixed Strong/Weak against information for Republic Command Shadow Squadron
- Fixed Strong/Weak against information for BARC Speeders
- Fixed Strong/Weak against information for Dooku's Fighter
- Fixed Republic Ground Farm's health bonus not applying for 327th troopers
- Fixed CIS Ground Farm's health bonus not applying for Darkside Adepts
- Fixed CIS Power Generator's ability not applying to CIS Flakguns
- Added missing SFX for Siege Mortar when firing
- Added missing SFX when Republic Gravity Well Generator is under attack
- Added missing ambient SFX for cantinas
- Added missing Engine Sounds for CIS Bulwarks
- Fixed Dwarf Spider droid having no SFX
- Fixed some Venator turrets having no SFX
- Fixed Vana Sage not saying critical health warnings
- Fixed Secondary Heavy Factory using male Empire sound for Republic
- Fixed Secondary Abandoned Turbolaser using male Empire sound for Republic
- Fixed Secondary Mercenary Outfitter using male Empire sound for Republic
- Fixed Droid Bombers in land bombing runs using Tie Engine sounds
- Fixed male Empire SFX for Republic Command Support Gunship
- Fixed male Empire SFX for Republic Space Defense Satellite
- Fixed male Empire SFX for Republic Communication Array
- Fixed male Empire SFX for Republic Mineral Extractor
- Fixed male Empire SFX for Republic Orbital Bombing Run in some situations
- Fixed missing text for destroyed Pelta Frigate
- Fixed missing text for MTT's Deploy ability
- Fixed missing text for destroyed Mandator
- Fixed missing text for destroyed Botajef
- Fixed missing text for destroyed Sabaoth Deployer
- Fixed missing text for ARC Gunship
- Fixed missing ability text for planet Bakura
- Improved Multiplayer Dialog design
- Fixed various syntax errors in XML with unknown effects
- Removed tons of duplicate and dead code
- Fixed tons of internal engine errors
- Localized the mod as the engine intents to do it
- CIS starting units in Triad of Evil are now assigned to their actual planet instead of Felucia
- Republic is now friendly to Civilians and Neutral factions
- Pirates is now friendly to Civilians and Neutral factions
- Hostiles now attack Hutts
- Grievous is now less vulnerable to Yoda
- Yoda is now less vulnerable to Darkside Adepts
- Phase I Field Commanders are now less vulnerable to Super Battledroids
- Republic Field Hospital is now less vulnerable to Super Battledroids
- AI code now uses Republic at War units instead of legacy units
- Removed legacy AI Goals and calculations (e.g. removing desire to build a Death Star)