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Texture Sampler Ignored #385

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UX3D-kanzler opened this issue Feb 17, 2022 · 2 comments · Fixed by #449
Closed

Texture Sampler Ignored #385

UX3D-kanzler opened this issue Feb 17, 2022 · 2 comments · Fixed by #449
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@UX3D-kanzler
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This asset contains a sampler with min filter and mag filter set to nearest.
Though, the rendering of a texture using this sampler looks like a rendering with linear filtering:
texture-filtering-nearest

@UX3D-kanzler
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After closer inspection, this issue is the result of a bug in anisotropic texture filtering in D3D11 (https://bugs.chromium.org/p/angleproject/issues/detail?id=4994)

@lexaknyazev
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Aniso is undefined for nearest filtering, so platform-specific behavior differences will likely remain. The viewer should just disable aniso in this case.

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