diff --git a/README.md b/README.md index d86d3fdf..12cacbbd 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ Physically-Based Rendering in glTF 2.0 using WebGL ================================================== -![](images/BoomBox.JPG) +[![](images/BoomBox.JPG)](http://github.khronos.org/glTF-WebGL-PBR/) This is a raw WebGL demo application for the introduction of physically-based materials to the core glTF 2.0 spec. This project is meant to be a barebones reference for developers looking to explore the widespread and robust capabilities of these materials within a WebGL project that isn't tied to any external graphics libraries.